removing explicit RefreshCS references in API
parent
52b60b66f4
commit
d22a70c116
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@ -5,7 +5,8 @@ using System.Runtime.InteropServices;
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namespace MoonWorks.Audio
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namespace MoonWorks.Audio
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{
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{
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/// <summary>
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/// <summary>
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/// For streaming long playback. Reads an OGG file.
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/// For streaming long playback.
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/// Can be extended to support custom decoders.
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/// </summary>
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/// </summary>
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public abstract class StreamingSound : SoundInstance
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public abstract class StreamingSound : SoundInstance
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{
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{
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@ -19,21 +19,24 @@ namespace MoonWorks.Graphics
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public unsafe void BeginRenderPass(
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public unsafe void BeginRenderPass(
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RenderPass renderPass,
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RenderPass renderPass,
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Framebuffer framebuffer,
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Framebuffer framebuffer,
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ref Refresh.Rect renderArea,
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ref Rect renderArea,
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ref Refresh.DepthStencilValue depthStencilClearValue,
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ref DepthStencilValue depthStencilClearValue,
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params Refresh.Color[] clearColors
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params Color[] clearColors
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) {
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) {
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fixed (Refresh.Color* clearColorPtr = &clearColors[0])
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var refreshRenderArea = renderArea.ToRefresh();
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var refreshDepthStencilClearValue = depthStencilClearValue.ToRefresh();
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fixed (Color* clearColorPtr = &clearColors[0])
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{
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{
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Refresh.Refresh_BeginRenderPass(
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Refresh.Refresh_BeginRenderPass(
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Device.Handle,
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Device.Handle,
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Handle,
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Handle,
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renderPass.Handle,
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renderPass.Handle,
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framebuffer.Handle,
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framebuffer.Handle,
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ref renderArea,
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ref refreshRenderArea,
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(IntPtr) clearColorPtr,
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(IntPtr) clearColorPtr,
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(uint)clearColors.Length,
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(uint)clearColors.Length,
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ref depthStencilClearValue
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ref refreshDepthStencilClearValue
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);
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);
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}
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}
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}
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}
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@ -41,17 +44,19 @@ namespace MoonWorks.Graphics
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public unsafe void BeginRenderPass(
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public unsafe void BeginRenderPass(
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RenderPass renderPass,
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RenderPass renderPass,
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Framebuffer framebuffer,
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Framebuffer framebuffer,
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ref Refresh.Rect renderArea,
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ref Rect renderArea,
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params Refresh.Color[] clearColors
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params Color[] clearColors
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) {
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) {
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fixed (Refresh.Color* clearColorPtr = &clearColors[0])
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var refreshRenderArea = renderArea.ToRefresh();
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fixed (Color* clearColorPtr = &clearColors[0])
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{
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{
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Refresh.Refresh_BeginRenderPass(
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Refresh.Refresh_BeginRenderPass(
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Device.Handle,
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Device.Handle,
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Handle,
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Handle,
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renderPass.Handle,
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renderPass.Handle,
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framebuffer.Handle,
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framebuffer.Handle,
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ref renderArea,
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ref refreshRenderArea,
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(IntPtr) clearColorPtr,
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(IntPtr) clearColorPtr,
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(uint) clearColors.Length,
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(uint) clearColors.Length,
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IntPtr.Zero
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IntPtr.Zero
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@ -323,23 +328,24 @@ namespace MoonWorks.Graphics
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public void QueuePresent(
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public void QueuePresent(
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ref TextureSlice textureSlice,
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ref TextureSlice textureSlice,
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ref Refresh.Rect destinationRectangle,
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ref Rect destinationRectangle,
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Refresh.Filter filter
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Filter filter
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) {
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) {
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var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
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var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
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var refreshRect = destinationRectangle.ToRefresh();
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Refresh.Refresh_QueuePresent(
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Refresh.Refresh_QueuePresent(
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Device.Handle,
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Device.Handle,
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Handle,
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Handle,
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ref refreshTextureSlice,
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ref refreshTextureSlice,
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ref destinationRectangle,
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ref refreshRect,
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filter
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(Refresh.Filter) filter
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);
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);
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}
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}
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public void QueuePresent(
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public void QueuePresent(
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ref TextureSlice textureSlice,
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ref TextureSlice textureSlice,
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Refresh.Filter filter
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Filter filter
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) {
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) {
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var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
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var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
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@ -348,13 +354,13 @@ namespace MoonWorks.Graphics
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Handle,
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Handle,
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ref refreshTextureSlice,
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ref refreshTextureSlice,
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IntPtr.Zero,
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IntPtr.Zero,
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filter
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(Refresh.Filter) filter
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);
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);
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}
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}
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public void QueuePresent(
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public void QueuePresent(
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Texture texture,
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Texture texture,
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Refresh.Filter filter
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Filter filter
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) {
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) {
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var refreshTextureSlice = new Refresh.TextureSlice
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var refreshTextureSlice = new Refresh.TextureSlice
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{
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{
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@ -376,14 +382,14 @@ namespace MoonWorks.Graphics
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Handle,
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Handle,
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ref refreshTextureSlice,
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ref refreshTextureSlice,
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IntPtr.Zero,
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IntPtr.Zero,
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filter
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(Refresh.Filter) filter
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);
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);
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}
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}
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public void CopyTextureToTexture(
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public void CopyTextureToTexture(
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ref TextureSlice sourceTextureSlice,
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ref TextureSlice sourceTextureSlice,
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ref TextureSlice destinationTextureSlice,
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ref TextureSlice destinationTextureSlice,
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Refresh.Filter filter
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Filter filter
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) {
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) {
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var sourceRefreshTextureSlice = sourceTextureSlice.ToRefreshTextureSlice();
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var sourceRefreshTextureSlice = sourceTextureSlice.ToRefreshTextureSlice();
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var destRefreshTextureSlice = destinationTextureSlice.ToRefreshTextureSlice();
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var destRefreshTextureSlice = destinationTextureSlice.ToRefreshTextureSlice();
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@ -393,7 +399,7 @@ namespace MoonWorks.Graphics
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Handle,
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Handle,
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ref sourceRefreshTextureSlice,
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ref sourceRefreshTextureSlice,
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ref destRefreshTextureSlice,
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ref destRefreshTextureSlice,
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filter
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(Refresh.Filter) filter
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);
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);
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}
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}
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@ -0,0 +1,298 @@
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using System;
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/* Recreate all the enums in here so we don't need to explicitly
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* reference the RefreshCS namespace when using MoonWorks.Graphics
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*/
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namespace MoonWorks.Graphics
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{
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public enum PresentMode
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{
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Immediate,
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Mailbox,
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FIFO,
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FIFORelaxed
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}
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public enum PrimitiveType
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{
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PointList,
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LineList,
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LineStrip,
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TriangleList,
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TriangleStrip
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}
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public enum LoadOp
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{
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Load,
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Clear,
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DontCare
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}
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public enum StoreOp
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{
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Store,
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DontCare
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}
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[Flags]
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public enum ClearOptionsFlags : uint
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{
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Color = 1,
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Depth = 2,
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Stencil = 4,
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DepthStencil = Depth | Stencil,
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All = Color | Depth | Stencil
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}
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public enum IndexElementSize
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{
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Sixteen,
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ThirtyTwo
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}
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public enum ColorFormat
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{
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R8G8B8A8,
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R5G6B5,
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A1R5G5B5,
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B4G4R4A4,
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BC1,
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BC2,
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BC3,
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R8G8_SNORM,
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R8G8B8A8_SNORM,
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A2R10G10B10,
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R16G16,
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R16G16B16A16,
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R8,
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R32_SFLOAT,
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R32G32_SFLOAT,
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R32G32B32A32_SFLOAT,
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R16_SFLOAT,
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R16G16_SFLOAT,
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R16G16B16A16_SFLOAT
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}
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public enum DepthFormat
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{
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Depth16,
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Depth32,
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Depth16Stencil8,
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Depth32Stencil8
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}
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[Flags]
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public enum TextureUsageFlags : uint
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{
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SamplerBit = 1,
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ColorTargetBit = 2
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}
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public enum SampleCount
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{
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One,
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Two,
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Four,
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Eight,
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Sixteen,
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ThirtyTwo,
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SixtyFour
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}
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public enum CubeMapFace
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{
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PositiveX,
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NegativeX,
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PositiveY,
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NegativeY,
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PositiveZ,
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NegativeZ
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}
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[Flags]
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public enum BufferUsageFlags : uint
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{
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Vertex = 1,
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Index = 2,
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Compute = 4
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}
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public enum VertexElementFormat
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{
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Single,
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Vector2,
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Vector3,
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Vector4,
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Color,
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Byte4,
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Short2,
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Short4,
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NormalizedShort2,
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NormalizedShort4,
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HalfVector2,
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HalfVector4
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}
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public enum VertexInputRate
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{
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Vertex,
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Instance
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}
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public enum FillMode
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{
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Fill,
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Line,
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Point
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}
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public enum CullMode
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{
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None,
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Front,
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Back,
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FrontAndBack
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}
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public enum FrontFace
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{
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CounterClockwise,
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Clockwise
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}
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public enum CompareOp
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{
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Never,
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Less,
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Equal,
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LessOrEqual,
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Greater,
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NotEqual,
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GreaterOrEqual,
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Always
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}
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public enum StencilOp
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{
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Keep,
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Zero,
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Replace,
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IncrementAndClamp,
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DecrementAndClamp,
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Invert,
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IncrementAndWrap,
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DecrementAndWrap
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}
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public enum BlendOp
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{
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Add,
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Subtract,
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ReverseSubtract,
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Min,
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Max
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}
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public enum LogicOp
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{
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Clear,
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And,
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AndReverse,
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Copy,
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AndInverted,
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NoOp,
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Xor,
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Or,
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Nor,
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Equivalent,
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Invert,
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OrReverse,
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CopyInverted,
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OrInverted,
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Nand,
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Set
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}
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public enum BlendFactor
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{
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Zero,
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One,
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SourceColor,
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OneMinusSourceColor,
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DestinationColor,
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OneMinusDestinationColor,
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SourceAlpha,
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OneMinusSourceAlpha,
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DestinationAlpha,
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OneMinusDestinationAlpha,
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ConstantColor,
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OneMinusConstantColor,
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ConstantAlpha,
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OneMinusConstantAlpha,
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SourceAlphaSaturate,
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SourceOneColor,
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OneMinusSourceOneColor,
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SourceOneAlpha,
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OneMinusSourceOneAlpha
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}
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[Flags]
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public enum ColorComponentFlags : uint
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{
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R = 1,
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G = 2,
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B = 4,
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A = 8,
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RG = R | G,
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RB = R | B,
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RA = R | A,
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GB = G | B,
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GA = G | A,
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BA = B | A,
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RGB = R | G | B,
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RGA = R | G | A,
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GBA = G | B | A,
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RGBA = R | G | B | A
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}
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public enum ShaderStageType
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{
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Vertex,
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Fragment
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}
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public enum Filter
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{
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Nearest,
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Linear,
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Cubic
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}
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public enum SamplerMipmapMode
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{
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Nearest,
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Linear
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}
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public enum SamplerAddressMode
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{
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Repeat,
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MirroredRepeat,
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ClampToEdge,
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ClampToBorder
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}
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public enum BorderColor
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{
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FloatTransparentBlack,
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IntTransparentBlack,
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FloatOpaqueBlack,
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IntOpaqueBlack,
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FloatOpaqueWhite,
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IntOpaqueWhite
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}
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}
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@ -0,0 +1,111 @@
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using RefreshCS;
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using System.Runtime.InteropServices;
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|
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/* Recreate some structs in here so we don't need to explicitly
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* reference the RefreshCS namespace when using MoonWorks.Graphics
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*/
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namespace MoonWorks.Graphics
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct Color
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|
{
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public byte r;
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public byte g;
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public byte b;
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public byte a;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct DepthStencilValue
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{
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public float depth;
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public uint stencil;
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|
|
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|
// FIXME: can we do an unsafe cast somehow?
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|
public Refresh.DepthStencilValue ToRefresh()
|
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|
{
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|
return new Refresh.DepthStencilValue
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|
{
|
||||||
|
depth = depth,
|
||||||
|
stencil = stencil
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct Rect
|
||||||
|
{
|
||||||
|
public int x;
|
||||||
|
public int y;
|
||||||
|
public int w;
|
||||||
|
public int h;
|
||||||
|
|
||||||
|
// FIXME: can we do an unsafe cast somehow?
|
||||||
|
public Refresh.Rect ToRefresh()
|
||||||
|
{
|
||||||
|
return new Refresh.Rect
|
||||||
|
{
|
||||||
|
x = x,
|
||||||
|
y = y,
|
||||||
|
w = w,
|
||||||
|
h = h
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct Vec4
|
||||||
|
{
|
||||||
|
public float x;
|
||||||
|
public float y;
|
||||||
|
public float z;
|
||||||
|
public float w;
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct Viewport
|
||||||
|
{
|
||||||
|
public float x;
|
||||||
|
public float y;
|
||||||
|
public float w;
|
||||||
|
public float h;
|
||||||
|
public float minDepth;
|
||||||
|
public float maxDepth;
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct VertexBinding
|
||||||
|
{
|
||||||
|
public uint binding;
|
||||||
|
public uint stride;
|
||||||
|
public VertexInputRate inputRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct VertexAttribute
|
||||||
|
{
|
||||||
|
public uint location;
|
||||||
|
public uint binding;
|
||||||
|
public VertexElementFormat format;
|
||||||
|
public uint offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct ColorTargetDescription
|
||||||
|
{
|
||||||
|
public ColorFormat format;
|
||||||
|
public SampleCount multisampleCount;
|
||||||
|
public LoadOp loadOp;
|
||||||
|
public StoreOp storeOp;
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct DepthStencilTargetDescription
|
||||||
|
{
|
||||||
|
public DepthFormat depthFormat;
|
||||||
|
public LoadOp loadOp;
|
||||||
|
public StoreOp storeOp;
|
||||||
|
public LoadOp stencilLoadOp;
|
||||||
|
public StoreOp stencilStoreOp;
|
||||||
|
}
|
||||||
|
}
|
|
@ -9,13 +9,13 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
public Buffer(
|
public Buffer(
|
||||||
GraphicsDevice device,
|
GraphicsDevice device,
|
||||||
Refresh.BufferUsageFlags usageFlags,
|
BufferUsageFlags usageFlags,
|
||||||
uint sizeInBytes
|
uint sizeInBytes
|
||||||
) : base(device)
|
) : base(device)
|
||||||
{
|
{
|
||||||
Handle = Refresh.Refresh_CreateBuffer(
|
Handle = Refresh.Refresh_CreateBuffer(
|
||||||
device.Handle,
|
device.Handle,
|
||||||
usageFlags,
|
(Refresh.BufferUsageFlags) usageFlags,
|
||||||
sizeInBytes
|
sizeInBytes
|
||||||
);
|
);
|
||||||
}
|
}
|
|
@ -9,7 +9,7 @@ namespace MoonWorks.Graphics
|
||||||
public uint Height { get; }
|
public uint Height { get; }
|
||||||
|
|
||||||
public Texture Texture { get; }
|
public Texture Texture { get; }
|
||||||
public Refresh.ColorFormat Format => Texture.Format;
|
public ColorFormat Format => Texture.Format;
|
||||||
|
|
||||||
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyColorTarget;
|
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyColorTarget;
|
||||||
|
|
||||||
|
@ -17,14 +17,14 @@ namespace MoonWorks.Graphics
|
||||||
GraphicsDevice device,
|
GraphicsDevice device,
|
||||||
uint width,
|
uint width,
|
||||||
uint height,
|
uint height,
|
||||||
Refresh.ColorFormat format,
|
ColorFormat format,
|
||||||
bool canBeSampled,
|
bool canBeSampled,
|
||||||
Refresh.SampleCount sampleCount = Refresh.SampleCount.One,
|
SampleCount sampleCount = SampleCount.One,
|
||||||
uint levelCount = 1
|
uint levelCount = 1
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
var flags = Refresh.TextureUsageFlags.ColorTargetBit;
|
var flags = TextureUsageFlags.ColorTargetBit;
|
||||||
if (canBeSampled) { flags |= Refresh.TextureUsageFlags.SamplerBit; }
|
if (canBeSampled) { flags |= TextureUsageFlags.SamplerBit; }
|
||||||
|
|
||||||
var texture = Texture.CreateTexture2D(
|
var texture = Texture.CreateTexture2D(
|
||||||
device,
|
device,
|
||||||
|
@ -41,10 +41,14 @@ namespace MoonWorks.Graphics
|
||||||
return new ColorTarget(device, sampleCount, ref textureSlice);
|
return new ColorTarget(device, sampleCount, ref textureSlice);
|
||||||
}
|
}
|
||||||
|
|
||||||
public ColorTarget(GraphicsDevice device, Refresh.SampleCount sampleCount, ref TextureSlice textureSlice) : base(device)
|
public ColorTarget(GraphicsDevice device, SampleCount sampleCount, ref TextureSlice textureSlice) : base(device)
|
||||||
{
|
{
|
||||||
var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
|
var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
|
||||||
Handle = Refresh.Refresh_CreateColorTarget(device.Handle, sampleCount, ref refreshTextureSlice);
|
Handle = Refresh.Refresh_CreateColorTarget(
|
||||||
|
device.Handle,
|
||||||
|
(Refresh.SampleCount) sampleCount,
|
||||||
|
ref refreshTextureSlice
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -7,7 +7,7 @@ namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
public uint Width { get; }
|
public uint Width { get; }
|
||||||
public uint Height { get; }
|
public uint Height { get; }
|
||||||
public Refresh.DepthFormat Format { get; }
|
public DepthFormat Format { get; }
|
||||||
|
|
||||||
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyDepthStencilTarget;
|
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyDepthStencilTarget;
|
||||||
|
|
||||||
|
@ -15,12 +15,18 @@ namespace MoonWorks.Graphics
|
||||||
GraphicsDevice device,
|
GraphicsDevice device,
|
||||||
uint width,
|
uint width,
|
||||||
uint height,
|
uint height,
|
||||||
Refresh.DepthFormat depthFormat
|
DepthFormat depthFormat
|
||||||
) : base(device)
|
) : base(device)
|
||||||
{
|
{
|
||||||
Handle = Refresh.Refresh_CreateDepthStencilTarget(device.Handle, width, height, depthFormat);
|
Handle = Refresh.Refresh_CreateDepthStencilTarget(
|
||||||
|
device.Handle,
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
(Refresh.DepthFormat) depthFormat
|
||||||
|
);
|
||||||
Width = width;
|
Width = width;
|
||||||
Height = height;
|
Height = height;
|
||||||
|
Format = depthFormat;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -17,7 +17,7 @@ namespace MoonWorks.Graphics
|
||||||
MultisampleState multisampleState,
|
MultisampleState multisampleState,
|
||||||
GraphicsPipelineLayoutCreateInfo pipelineLayoutCreateInfo,
|
GraphicsPipelineLayoutCreateInfo pipelineLayoutCreateInfo,
|
||||||
RasterizerState rasterizerState,
|
RasterizerState rasterizerState,
|
||||||
Refresh.PrimitiveType primitiveType,
|
PrimitiveType primitiveType,
|
||||||
VertexInputState vertexInputState,
|
VertexInputState vertexInputState,
|
||||||
ViewportState viewportState,
|
ViewportState viewportState,
|
||||||
RenderPass renderPass
|
RenderPass renderPass
|
||||||
|
@ -38,7 +38,7 @@ namespace MoonWorks.Graphics
|
||||||
Refresh.GraphicsPipelineCreateInfo graphicsPipelineCreateInfo;
|
Refresh.GraphicsPipelineCreateInfo graphicsPipelineCreateInfo;
|
||||||
|
|
||||||
graphicsPipelineCreateInfo.colorBlendState.logicOpEnable = Conversions.BoolToByte(colorBlendState.LogicOpEnable);
|
graphicsPipelineCreateInfo.colorBlendState.logicOpEnable = Conversions.BoolToByte(colorBlendState.LogicOpEnable);
|
||||||
graphicsPipelineCreateInfo.colorBlendState.logicOp = colorBlendState.LogicOp;
|
graphicsPipelineCreateInfo.colorBlendState.logicOp = (Refresh.LogicOp) colorBlendState.LogicOp;
|
||||||
graphicsPipelineCreateInfo.colorBlendState.blendStates = (IntPtr) colorTargetBlendStates;
|
graphicsPipelineCreateInfo.colorBlendState.blendStates = (IntPtr) colorTargetBlendStates;
|
||||||
graphicsPipelineCreateInfo.colorBlendState.blendStateCount = (uint) colorBlendState.ColorTargetBlendStates.Length;
|
graphicsPipelineCreateInfo.colorBlendState.blendStateCount = (uint) colorBlendState.ColorTargetBlendStates.Length;
|
||||||
graphicsPipelineCreateInfo.colorBlendState.blendConstants[0] = colorBlendState.BlendConstants.R;
|
graphicsPipelineCreateInfo.colorBlendState.blendConstants[0] = colorBlendState.BlendConstants.R;
|
||||||
|
@ -90,7 +90,7 @@ namespace MoonWorks.Graphics
|
||||||
graphicsPipelineCreateInfo.viewportState.scissors = scissorHandle.AddrOfPinnedObject();
|
graphicsPipelineCreateInfo.viewportState.scissors = scissorHandle.AddrOfPinnedObject();
|
||||||
graphicsPipelineCreateInfo.viewportState.scissorCount = (uint) viewportState.Scissors.Length;
|
graphicsPipelineCreateInfo.viewportState.scissorCount = (uint) viewportState.Scissors.Length;
|
||||||
|
|
||||||
graphicsPipelineCreateInfo.primitiveType = primitiveType;
|
graphicsPipelineCreateInfo.primitiveType = (Refresh.PrimitiveType) primitiveType;
|
||||||
graphicsPipelineCreateInfo.renderPass = renderPass.Handle;
|
graphicsPipelineCreateInfo.renderPass = renderPass.Handle;
|
||||||
|
|
||||||
Handle = Refresh.Refresh_CreateGraphicsPipeline(device.Handle, ref graphicsPipelineCreateInfo);
|
Handle = Refresh.Refresh_CreateGraphicsPipeline(device.Handle, ref graphicsPipelineCreateInfo);
|
|
@ -9,10 +9,10 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
public unsafe RenderPass(
|
public unsafe RenderPass(
|
||||||
GraphicsDevice device,
|
GraphicsDevice device,
|
||||||
params Refresh.ColorTargetDescription[] colorTargetDescriptions
|
params ColorTargetDescription[] colorTargetDescriptions
|
||||||
) : base(device)
|
) : base(device)
|
||||||
{
|
{
|
||||||
fixed (Refresh.ColorTargetDescription* ptr = colorTargetDescriptions)
|
fixed (ColorTargetDescription* ptr = colorTargetDescriptions)
|
||||||
{
|
{
|
||||||
Refresh.RenderPassCreateInfo renderPassCreateInfo;
|
Refresh.RenderPassCreateInfo renderPassCreateInfo;
|
||||||
renderPassCreateInfo.colorTargetCount = (uint) colorTargetDescriptions.Length;
|
renderPassCreateInfo.colorTargetCount = (uint) colorTargetDescriptions.Length;
|
||||||
|
@ -25,13 +25,13 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
public unsafe RenderPass(
|
public unsafe RenderPass(
|
||||||
GraphicsDevice device,
|
GraphicsDevice device,
|
||||||
Refresh.DepthStencilTargetDescription depthStencilTargetDescription,
|
DepthStencilTargetDescription depthStencilTargetDescription,
|
||||||
params Refresh.ColorTargetDescription[] colorTargetDescriptions
|
params ColorTargetDescription[] colorTargetDescriptions
|
||||||
) : base(device)
|
) : base(device)
|
||||||
{
|
{
|
||||||
Refresh.DepthStencilTargetDescription* depthStencilPtr = &depthStencilTargetDescription;
|
DepthStencilTargetDescription* depthStencilPtr = &depthStencilTargetDescription;
|
||||||
|
|
||||||
fixed (Refresh.ColorTargetDescription* colorPtr = colorTargetDescriptions)
|
fixed (ColorTargetDescription* colorPtr = colorTargetDescriptions)
|
||||||
{
|
{
|
||||||
Refresh.RenderPassCreateInfo renderPassCreateInfo;
|
Refresh.RenderPassCreateInfo renderPassCreateInfo;
|
||||||
renderPassCreateInfo.colorTargetCount = (uint)colorTargetDescriptions.Length;
|
renderPassCreateInfo.colorTargetCount = (uint)colorTargetDescriptions.Length;
|
|
@ -10,7 +10,7 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
public unsafe ShaderModule(GraphicsDevice device, FileInfo fileInfo) : base(device)
|
public unsafe ShaderModule(GraphicsDevice device, FileInfo fileInfo) : base(device)
|
||||||
{
|
{
|
||||||
fixed (uint* ptr = Bytecode.ReadBytecode(fileInfo))
|
fixed (uint* ptr = Bytecode.ReadBytecodeAsUInt32(fileInfo))
|
||||||
{
|
{
|
||||||
Refresh.ShaderModuleCreateInfo shaderModuleCreateInfo;
|
Refresh.ShaderModuleCreateInfo shaderModuleCreateInfo;
|
||||||
shaderModuleCreateInfo.codeSize = (UIntPtr) fileInfo.Length;
|
shaderModuleCreateInfo.codeSize = (UIntPtr) fileInfo.Length;
|
|
@ -8,7 +8,7 @@ namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
public uint Width { get; }
|
public uint Width { get; }
|
||||||
public uint Height { get; }
|
public uint Height { get; }
|
||||||
public Refresh.ColorFormat Format { get; }
|
public ColorFormat Format { get; }
|
||||||
|
|
||||||
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyTexture;
|
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyTexture;
|
||||||
|
|
||||||
|
@ -21,15 +21,15 @@ namespace MoonWorks.Graphics
|
||||||
out var channels
|
out var channels
|
||||||
);
|
);
|
||||||
|
|
||||||
MoonWorks.Graphics.TextureCreateInfo textureCreateInfo;
|
TextureCreateInfo textureCreateInfo;
|
||||||
textureCreateInfo.Width = (uint)width;
|
textureCreateInfo.Width = (uint)width;
|
||||||
textureCreateInfo.Height = (uint)height;
|
textureCreateInfo.Height = (uint)height;
|
||||||
textureCreateInfo.Depth = 1;
|
textureCreateInfo.Depth = 1;
|
||||||
textureCreateInfo.Format = Refresh.ColorFormat.R8G8B8A8;
|
textureCreateInfo.Format = ColorFormat.R8G8B8A8;
|
||||||
textureCreateInfo.IsCube = false;
|
textureCreateInfo.IsCube = false;
|
||||||
textureCreateInfo.LevelCount = 1;
|
textureCreateInfo.LevelCount = 1;
|
||||||
textureCreateInfo.SampleCount = Refresh.SampleCount.One;
|
textureCreateInfo.SampleCount = SampleCount.One;
|
||||||
textureCreateInfo.UsageFlags = Refresh.TextureUsageFlags.SamplerBit;
|
textureCreateInfo.UsageFlags = TextureUsageFlags.SamplerBit;
|
||||||
|
|
||||||
var texture = new Texture(device, ref textureCreateInfo);
|
var texture = new Texture(device, ref textureCreateInfo);
|
||||||
|
|
||||||
|
@ -51,13 +51,13 @@ namespace MoonWorks.Graphics
|
||||||
GraphicsDevice device,
|
GraphicsDevice device,
|
||||||
uint width,
|
uint width,
|
||||||
uint height,
|
uint height,
|
||||||
Refresh.ColorFormat format,
|
ColorFormat format,
|
||||||
Refresh.TextureUsageFlags usageFlags,
|
TextureUsageFlags usageFlags,
|
||||||
Refresh.SampleCount sampleCount = Refresh.SampleCount.One,
|
SampleCount sampleCount = SampleCount.One,
|
||||||
uint levelCount = 1
|
uint levelCount = 1
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
var textureCreateInfo = new MoonWorks.Graphics.TextureCreateInfo
|
var textureCreateInfo = new TextureCreateInfo
|
||||||
{
|
{
|
||||||
Width = width,
|
Width = width,
|
||||||
Height = height,
|
Height = height,
|
||||||
|
@ -77,13 +77,13 @@ namespace MoonWorks.Graphics
|
||||||
uint width,
|
uint width,
|
||||||
uint height,
|
uint height,
|
||||||
uint depth,
|
uint depth,
|
||||||
Refresh.ColorFormat format,
|
ColorFormat format,
|
||||||
Refresh.TextureUsageFlags usageFlags,
|
TextureUsageFlags usageFlags,
|
||||||
Refresh.SampleCount sampleCount = Refresh.SampleCount.One,
|
SampleCount sampleCount = SampleCount.One,
|
||||||
uint levelCount = 1
|
uint levelCount = 1
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
var textureCreateInfo = new MoonWorks.Graphics.TextureCreateInfo
|
var textureCreateInfo = new TextureCreateInfo
|
||||||
{
|
{
|
||||||
Width = width,
|
Width = width,
|
||||||
Height = height,
|
Height = height,
|
||||||
|
@ -101,13 +101,13 @@ namespace MoonWorks.Graphics
|
||||||
public static Texture CreateTextureCube(
|
public static Texture CreateTextureCube(
|
||||||
GraphicsDevice device,
|
GraphicsDevice device,
|
||||||
uint size,
|
uint size,
|
||||||
Refresh.ColorFormat format,
|
ColorFormat format,
|
||||||
Refresh.TextureUsageFlags usageFlags,
|
TextureUsageFlags usageFlags,
|
||||||
Refresh.SampleCount sampleCount = Refresh.SampleCount.One,
|
SampleCount sampleCount = SampleCount.One,
|
||||||
uint levelCount = 1
|
uint levelCount = 1
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
var textureCreateInfo = new MoonWorks.Graphics.TextureCreateInfo
|
var textureCreateInfo = new TextureCreateInfo
|
||||||
{
|
{
|
||||||
Width = size,
|
Width = size,
|
||||||
Height = size,
|
Height = size,
|
||||||
|
@ -122,7 +122,7 @@ namespace MoonWorks.Graphics
|
||||||
return new Texture(device, ref textureCreateInfo);
|
return new Texture(device, ref textureCreateInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Texture(GraphicsDevice device, ref MoonWorks.Graphics.TextureCreateInfo textureCreateInfo) : base(device)
|
public Texture(GraphicsDevice device, ref TextureCreateInfo textureCreateInfo) : base(device)
|
||||||
{
|
{
|
||||||
var refreshTextureCreateInfo = textureCreateInfo.ToRefreshTextureCreateInfo();
|
var refreshTextureCreateInfo = textureCreateInfo.ToRefreshTextureCreateInfo();
|
||||||
|
|
|
@ -5,7 +5,7 @@ namespace MoonWorks.Graphics
|
||||||
public unsafe struct ColorBlendState
|
public unsafe struct ColorBlendState
|
||||||
{
|
{
|
||||||
public bool LogicOpEnable;
|
public bool LogicOpEnable;
|
||||||
public Refresh.LogicOp LogicOp;
|
public LogicOp LogicOp;
|
||||||
public BlendConstants BlendConstants;
|
public BlendConstants BlendConstants;
|
||||||
public ColorTargetBlendState[] ColorTargetBlendStates;
|
public ColorTargetBlendState[] ColorTargetBlendStates;
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,10 +8,10 @@ namespace MoonWorks.Graphics
|
||||||
public uint Height;
|
public uint Height;
|
||||||
public uint Depth;
|
public uint Depth;
|
||||||
public bool IsCube;
|
public bool IsCube;
|
||||||
public Refresh.SampleCount SampleCount;
|
public SampleCount SampleCount;
|
||||||
public uint LevelCount;
|
public uint LevelCount;
|
||||||
public Refresh.ColorFormat Format;
|
public ColorFormat Format;
|
||||||
public Refresh.TextureUsageFlags UsageFlags;
|
public TextureUsageFlags UsageFlags;
|
||||||
|
|
||||||
public Refresh.TextureCreateInfo ToRefreshTextureCreateInfo()
|
public Refresh.TextureCreateInfo ToRefreshTextureCreateInfo()
|
||||||
{
|
{
|
||||||
|
@ -21,10 +21,10 @@ namespace MoonWorks.Graphics
|
||||||
height = Height,
|
height = Height,
|
||||||
depth = Depth,
|
depth = Depth,
|
||||||
isCube = Conversions.BoolToByte(IsCube),
|
isCube = Conversions.BoolToByte(IsCube),
|
||||||
sampleCount = SampleCount,
|
sampleCount = (Refresh.SampleCount) SampleCount,
|
||||||
levelCount = LevelCount,
|
levelCount = LevelCount,
|
||||||
format = Format,
|
format = (Refresh.ColorFormat) Format,
|
||||||
usageFlags = UsageFlags
|
usageFlags = (Refresh.TextureUsageFlags) UsageFlags
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,7 +4,7 @@ namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
public struct VertexInputState
|
public struct VertexInputState
|
||||||
{
|
{
|
||||||
public Refresh.VertexBinding[] VertexBindings;
|
public VertexBinding[] VertexBindings;
|
||||||
public Refresh.VertexAttribute[] VertexAttributes;
|
public VertexAttribute[] VertexAttributes;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,7 +4,7 @@ namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
public struct ViewportState
|
public struct ViewportState
|
||||||
{
|
{
|
||||||
public Refresh.Viewport[] Viewports;
|
public Viewport[] Viewports;
|
||||||
public Refresh.Rect[] Scissors;
|
public Rect[] Scissors;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -34,9 +34,9 @@ namespace MoonWorks.Graphics
|
||||||
Level = level;
|
Level = level;
|
||||||
}
|
}
|
||||||
|
|
||||||
public RefreshCS.Refresh.TextureSlice ToRefreshTextureSlice()
|
public Refresh.TextureSlice ToRefreshTextureSlice()
|
||||||
{
|
{
|
||||||
RefreshCS.Refresh.TextureSlice textureSlice = new RefreshCS.Refresh.TextureSlice
|
Refresh.TextureSlice textureSlice = new Refresh.TextureSlice
|
||||||
{
|
{
|
||||||
texture = Texture.Handle,
|
texture = Texture.Handle,
|
||||||
rectangle = Rectangle,
|
rectangle = Rectangle,
|
||||||
|
|
|
@ -4,7 +4,7 @@ namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
public static class Bytecode
|
public static class Bytecode
|
||||||
{
|
{
|
||||||
public static uint[] ReadBytecode(FileInfo fileInfo)
|
public static uint[] ReadBytecodeAsUInt32(FileInfo fileInfo)
|
||||||
{
|
{
|
||||||
byte[] data;
|
byte[] data;
|
||||||
int size;
|
int size;
|
|
@ -1,10 +0,0 @@
|
||||||
namespace MoonWorks
|
|
||||||
{
|
|
||||||
public enum PresentMode
|
|
||||||
{
|
|
||||||
Immediate,
|
|
||||||
Mailbox,
|
|
||||||
FIFO,
|
|
||||||
FIFORelaxed
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue