swapchain API revision
parent
32a30e1b6b
commit
c4275e7434
|
@ -1 +1 @@
|
|||
Subproject commit eaed76f4dcc60022b3f10997fb34eb8ead9ae7d7
|
||||
Subproject commit 7c31601ab48ca0ccf3f475193643ca5f652bd509
|
|
@ -13,15 +13,18 @@ namespace MoonWorks.Graphics
|
|||
public IntPtr Handle { get; }
|
||||
|
||||
// some state for debug validation
|
||||
GraphicsPipeline currentGraphicsPipeline = null;
|
||||
ComputePipeline currentComputePipeline = null;
|
||||
bool renderPassActive = false;
|
||||
GraphicsPipeline currentGraphicsPipeline;
|
||||
ComputePipeline currentComputePipeline;
|
||||
bool renderPassActive;
|
||||
|
||||
// called from RefreshDevice
|
||||
internal CommandBuffer(GraphicsDevice device, IntPtr handle)
|
||||
{
|
||||
Device = device;
|
||||
Handle = handle;
|
||||
currentGraphicsPipeline = null;
|
||||
currentComputePipeline = null;
|
||||
renderPassActive = false;
|
||||
}
|
||||
|
||||
// FIXME: we can probably use the NativeMemory functions to not have to generate arrays here
|
||||
|
@ -815,7 +818,7 @@ namespace MoonWorks.Graphics
|
|||
return new Texture(
|
||||
Device,
|
||||
texturePtr,
|
||||
Device.GetSwapchainFormat(window),
|
||||
window.SwapchainFormat,
|
||||
width,
|
||||
height
|
||||
);
|
||||
|
|
|
@ -10,6 +10,9 @@ namespace MoonWorks.Graphics
|
|||
public IntPtr Handle { get; }
|
||||
public Backend Backend { get; }
|
||||
|
||||
private uint windowFlags;
|
||||
public SDL2.SDL.SDL_WindowFlags WindowFlags => (SDL2.SDL.SDL_WindowFlags) windowFlags;
|
||||
|
||||
// Built-in video pipeline
|
||||
private ShaderModule VideoVertexShader { get; }
|
||||
private ShaderModule VideoFragmentShader { get; }
|
||||
|
@ -20,22 +23,13 @@ namespace MoonWorks.Graphics
|
|||
private readonly List<WeakReference<GraphicsResource>> resources = new List<WeakReference<GraphicsResource>>();
|
||||
|
||||
public GraphicsDevice(
|
||||
IntPtr deviceWindowHandle,
|
||||
Backend preferredBackend,
|
||||
Refresh.PresentMode presentMode,
|
||||
bool debugMode
|
||||
)
|
||||
{
|
||||
Backend = (Backend) Refresh.Refresh_SelectBackend((Refresh.Backend) preferredBackend, out uint flags);
|
||||
|
||||
var presentationParameters = new Refresh.PresentationParameters
|
||||
{
|
||||
deviceWindowHandle = deviceWindowHandle,
|
||||
presentMode = presentMode
|
||||
};
|
||||
Backend = (Backend) Refresh.Refresh_SelectBackend((Refresh.Backend) preferredBackend, out windowFlags);
|
||||
|
||||
Handle = Refresh.Refresh_CreateDevice(
|
||||
presentationParameters,
|
||||
Conversions.BoolToByte(debugMode)
|
||||
);
|
||||
|
||||
|
@ -60,6 +54,43 @@ namespace MoonWorks.Graphics
|
|||
);
|
||||
}
|
||||
|
||||
public bool ClaimWindow(Window window, PresentMode presentMode)
|
||||
{
|
||||
var success = Conversions.ByteToBool(
|
||||
Refresh.Refresh_ClaimWindow(
|
||||
Handle,
|
||||
window.Handle,
|
||||
(Refresh.PresentMode) presentMode
|
||||
)
|
||||
);
|
||||
|
||||
if (success)
|
||||
{
|
||||
window.Claimed = true;
|
||||
window.SwapchainFormat = GetSwapchainFormat(window);
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public void UnclaimWindow(Window window)
|
||||
{
|
||||
Refresh.Refresh_UnclaimWindow(
|
||||
Handle,
|
||||
window.Handle
|
||||
);
|
||||
window.Claimed = false;
|
||||
}
|
||||
|
||||
public void SetPresentMode(Window window, PresentMode presentMode)
|
||||
{
|
||||
Refresh.Refresh_SetSwapchainPresentMode(
|
||||
Handle,
|
||||
window.Handle,
|
||||
(Refresh.PresentMode) presentMode
|
||||
);
|
||||
}
|
||||
|
||||
public CommandBuffer AcquireCommandBuffer()
|
||||
{
|
||||
return new CommandBuffer(this, Refresh.Refresh_AcquireCommandBuffer(Handle, 0));
|
||||
|
@ -86,7 +117,7 @@ namespace MoonWorks.Graphics
|
|||
Refresh.Refresh_Wait(Handle);
|
||||
}
|
||||
|
||||
public TextureFormat GetSwapchainFormat(Window window)
|
||||
private TextureFormat GetSwapchainFormat(Window window)
|
||||
{
|
||||
return (TextureFormat) Refresh.Refresh_GetSwapchainFormat(Handle, window.Handle);
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using SDL2;
|
||||
|
||||
namespace MoonWorks
|
||||
|
@ -10,29 +11,32 @@ namespace MoonWorks
|
|||
public uint Width { get; private set; }
|
||||
public uint Height { get; private set; }
|
||||
|
||||
public bool Claimed { get; internal set; }
|
||||
public MoonWorks.Graphics.TextureFormat SwapchainFormat { get; internal set; }
|
||||
|
||||
private bool IsDisposed;
|
||||
|
||||
public Window(WindowCreateInfo windowCreateInfo)
|
||||
{
|
||||
var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_VULKAN;
|
||||
private static Dictionary<uint, Window> idLookup = new Dictionary<uint, Window>();
|
||||
|
||||
public Window(WindowCreateInfo windowCreateInfo, SDL.SDL_WindowFlags flags)
|
||||
{
|
||||
if (windowCreateInfo.ScreenMode == ScreenMode.Fullscreen)
|
||||
{
|
||||
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
|
||||
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
|
||||
}
|
||||
else if (windowCreateInfo.ScreenMode == ScreenMode.BorderlessWindow)
|
||||
{
|
||||
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
}
|
||||
|
||||
if (windowCreateInfo.SystemResizable)
|
||||
{
|
||||
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE;
|
||||
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE;
|
||||
}
|
||||
|
||||
if (windowCreateInfo.StartMaximized)
|
||||
{
|
||||
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_MAXIMIZED;
|
||||
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_MAXIMIZED;
|
||||
}
|
||||
|
||||
ScreenMode = windowCreateInfo.ScreenMode;
|
||||
|
@ -43,11 +47,13 @@ namespace MoonWorks
|
|||
SDL.SDL_WINDOWPOS_UNDEFINED,
|
||||
(int) windowCreateInfo.WindowWidth,
|
||||
(int) windowCreateInfo.WindowHeight,
|
||||
windowFlags
|
||||
flags
|
||||
);
|
||||
|
||||
Width = windowCreateInfo.WindowWidth;
|
||||
Height = windowCreateInfo.WindowHeight;
|
||||
|
||||
idLookup.Add(SDL.SDL_GetWindowID(Handle), this);
|
||||
}
|
||||
|
||||
public void ChangeScreenMode(ScreenMode screenMode)
|
||||
|
@ -81,6 +87,11 @@ namespace MoonWorks
|
|||
Height = height;
|
||||
}
|
||||
|
||||
internal static Window Lookup(uint windowID)
|
||||
{
|
||||
return idLookup.ContainsKey(windowID) ? idLookup[windowID] : null;
|
||||
}
|
||||
|
||||
internal void SizeChanged(uint width, uint height)
|
||||
{
|
||||
Width = width;
|
||||
|
@ -96,6 +107,7 @@ namespace MoonWorks
|
|||
// dispose managed state (managed objects)
|
||||
}
|
||||
|
||||
idLookup.Remove(SDL.SDL_GetWindowID(Handle));
|
||||
SDL.SDL_DestroyWindow(Handle);
|
||||
|
||||
IsDisposed = true;
|
||||
|
|
Loading…
Reference in New Issue