add Game.ShowRuntimeError method
parent
f761d4f76e
commit
bf3ad0c8b0
10
src/Game.cs
10
src/Game.cs
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@ -299,6 +299,16 @@ namespace MoonWorks
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Inputs.RemoveGamepad(evt.cdevice.which);
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}
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public static void ShowRuntimeError(string title, string message)
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{
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SDL.SDL_ShowSimpleMessageBox(
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SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR,
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title ?? "",
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message ?? "",
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IntPtr.Zero
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);
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}
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private TimeSpan AdvanceElapsedTime()
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{
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long currentTicks = gameTimer.Elapsed.Ticks;
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