add DDS and BC7 support

pull/20/head
cosmonaut 2022-05-11 21:22:20 -07:00
parent 0d93207ae9
commit b22d3bed30
3 changed files with 231 additions and 1 deletions

@ -1 +1 @@
Subproject commit 610698fcd63f4c135fc0f60f38ccc8707ce568eb
Subproject commit 98c590ae77c3b6a64a370bac439f20728959a8b6

View File

@ -67,6 +67,7 @@ namespace MoonWorks.Graphics
BC1,
BC2,
BC3,
BC7,
R8G8_SNORM,
R8G8B8A8_SNORM,
A2R10G10B10,

View File

@ -1,4 +1,5 @@
using System;
using System.IO;
using RefreshCS;
namespace MoonWorks.Graphics
@ -56,6 +57,9 @@ namespace MoonWorks.Graphics
return texture;
}
/// <summary>
/// Saves RGBA or BGRA pixel data to a file in PNG format.
/// </summary>
public unsafe static void SavePNG(string path, int width, int height, TextureFormat format, byte[] pixels)
{
if (format != TextureFormat.R8G8B8A8 && format != TextureFormat.B8G8R8A8)
@ -69,6 +73,34 @@ namespace MoonWorks.Graphics
}
}
public static Texture LoadDDS(GraphicsDevice graphicsDevice, CommandBuffer commandBuffer, System.IO.Stream stream)
{
using (var reader = new BinaryReader(stream))
{
ParseDDS(reader, out var format, out var width, out var height, out var levels);
Texture texture = CreateTexture2D(graphicsDevice, (uint) width, (uint) height, format, TextureUsageFlags.Sampler, SampleCount.One, (uint) levels);
for (int i = 0; i < levels; i += 1)
{
var levelWidth = width >> i;
var levelHeight = height >> i;
var pixels = reader.ReadBytes(
Texture.CalculateDDSLevelSize(
levelWidth,
levelHeight,
format
)
);
var textureSlice = new TextureSlice(texture, new Rect(0, 0, levelWidth, levelHeight), 0, 0, (uint) i);
commandBuffer.SetTextureData(textureSlice, pixels);
}
return texture;
}
}
/// <summary>
/// Creates a 2D texture.
/// </summary>
@ -222,5 +254,202 @@ namespace MoonWorks.Graphics
LevelCount = 1;
UsageFlags = TextureUsageFlags.ColorTarget;
}
// DDS loading extension, based on MojoDDS
// Taken from https://github.com/FNA-XNA/FNA/blob/1e49f868f595f62bc6385db45949a03186a7cd7f/src/Graphics/Texture.cs#L194
private static void ParseDDS(
BinaryReader reader,
out TextureFormat format,
out int width,
out int height,
out int levels
) {
// A whole bunch of magic numbers, yay DDS!
const uint DDS_MAGIC = 0x20534444;
const uint DDS_HEADERSIZE = 124;
const uint DDS_PIXFMTSIZE = 32;
const uint DDSD_CAPS = 0x1;
const uint DDSD_HEIGHT = 0x2;
const uint DDSD_WIDTH = 0x4;
const uint DDSD_PITCH = 0x8;
const uint DDSD_FMT = 0x1000;
const uint DDSD_LINEARSIZE = 0x80000;
const uint DDSD_REQ = (
DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_FMT
);
const uint DDSCAPS_MIPMAP = 0x400000;
const uint DDSCAPS_TEXTURE = 0x1000;
const uint DDSCAPS2_CUBEMAP = 0x200;
const uint DDPF_FOURCC = 0x4;
const uint DDPF_RGB = 0x40;
const uint FOURCC_DXT1 = 0x31545844;
const uint FOURCC_DXT3 = 0x33545844;
const uint FOURCC_DXT5 = 0x35545844;
const uint FOURCC_BPTC = 0x30315844;
// const uint FOURCC_DX10 = 0x30315844;
const uint pitchAndLinear = (
DDSD_PITCH | DDSD_LINEARSIZE
);
// File should start with 'DDS '
if (reader.ReadUInt32() != DDS_MAGIC)
{
throw new NotSupportedException("Not a DDS!");
}
// Texture info
uint size = reader.ReadUInt32();
if (size != DDS_HEADERSIZE)
{
throw new NotSupportedException("Invalid DDS header!");
}
uint flags = reader.ReadUInt32();
if ((flags & DDSD_REQ) != DDSD_REQ)
{
throw new NotSupportedException("Invalid DDS flags!");
}
if ((flags & pitchAndLinear) == pitchAndLinear)
{
throw new NotSupportedException("Invalid DDS flags!");
}
height = reader.ReadInt32();
width = reader.ReadInt32();
reader.ReadUInt32(); // dwPitchOrLinearSize, unused
reader.ReadUInt32(); // dwDepth, unused
levels = reader.ReadInt32();
// "Reserved"
reader.ReadBytes(4 * 11);
// Format info
uint formatSize = reader.ReadUInt32();
if (formatSize != DDS_PIXFMTSIZE)
{
throw new NotSupportedException("Bogus PIXFMTSIZE!");
}
uint formatFlags = reader.ReadUInt32();
uint formatFourCC = reader.ReadUInt32();
uint formatRGBBitCount = reader.ReadUInt32();
uint formatRBitMask = reader.ReadUInt32();
uint formatGBitMask = reader.ReadUInt32();
uint formatBBitMask = reader.ReadUInt32();
uint formatABitMask = reader.ReadUInt32();
// dwCaps "stuff"
uint caps = reader.ReadUInt32();
if ((caps & DDSCAPS_TEXTURE) == 0)
{
throw new NotSupportedException("Not a texture!");
}
uint caps2 = reader.ReadUInt32();
if ( caps2 != 0 &&
(caps2 & DDSCAPS2_CUBEMAP) != DDSCAPS2_CUBEMAP )
{
throw new NotSupportedException("Invalid caps2!");
}
reader.ReadUInt32(); // dwCaps3, unused
reader.ReadUInt32(); // dwCaps4, unused
// "Reserved"
reader.ReadUInt32();
// Mipmap sanity check
if ((caps & DDSCAPS_MIPMAP) != DDSCAPS_MIPMAP)
{
levels = 1;
}
// Determine texture format
if ((formatFlags & DDPF_FOURCC) == DDPF_FOURCC)
{
switch (formatFourCC)
{
case 0x71:
format = TextureFormat.R16G16B16A16_SFLOAT;
break;
case 0x74:
format = TextureFormat.R32G32B32A32_SFLOAT;
break;
case FOURCC_DXT1:
format = TextureFormat.BC1;
break;
case FOURCC_DXT3:
format = TextureFormat.BC2;
break;
case FOURCC_DXT5:
format = TextureFormat.BC3;
break;
case FOURCC_BPTC:
format = TextureFormat.BC7;
// These next 5 uints are part of the DX10 DDS header.
// They contain a little extra information but aren't that important.
uint dxgiFormat = reader.ReadUInt32();
uint resourceDimension = reader.ReadUInt32();
uint miscFlag = reader.ReadUInt32();
uint arraySize = reader.ReadUInt32();
reader.ReadUInt32(); // reserved
break;
default:
throw new NotSupportedException(
"Unsupported DDS texture format"
);
}
}
else if ((formatFlags & DDPF_RGB) == DDPF_RGB)
{
if ( formatRGBBitCount != 32 ||
formatRBitMask != 0x00FF0000 ||
formatGBitMask != 0x0000FF00 ||
formatBBitMask != 0x000000FF ||
formatABitMask != 0xFF000000 )
{
throw new NotSupportedException(
"Unsupported DDS texture format"
);
}
format = TextureFormat.B8G8R8A8;
}
else
{
throw new NotSupportedException(
"Unsupported DDS texture format"
);
}
}
private static int CalculateDDSLevelSize(
int width,
int height,
TextureFormat format
) {
if (format == TextureFormat.R8G8B8A8)
{
return (((width * 32) + 7) / 8) * height;
}
else if (format == TextureFormat.R16G16B16A16_SFLOAT)
{
return (((width * 64) + 7) / 8) * height;
}
else if (format == TextureFormat.R32G32B32A32_SFLOAT)
{
return (((width * 128) + 7) / 8) * height;
}
else
{
int blockSize = 16;
if (format == TextureFormat.BC1)
{
blockSize = 8;
}
width = System.Math.Max(width, 1);
height = System.Math.Max(height, 1);
return (
((width + 3) / 4) *
((height + 3) / 4) *
blockSize
);
}
}
}
}