add lots more doc comments
parent
e0f05881b0
commit
b026b9e81f
|
@ -4,7 +4,7 @@ using System.Runtime.InteropServices;
|
||||||
namespace MoonWorks.Audio
|
namespace MoonWorks.Audio
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Contains raw audio data in the format specified by Format.
|
/// Contains raw audio data in a specified Format. <br/>
|
||||||
/// Submit this to a SourceVoice to play audio.
|
/// Submit this to a SourceVoice to play audio.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class AudioBuffer : AudioResource
|
public class AudioBuffer : AudioResource
|
||||||
|
@ -15,6 +15,10 @@ namespace MoonWorks.Audio
|
||||||
|
|
||||||
public Format Format { get; }
|
public Format Format { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create a new AudioBuffer.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="ownsBufferData">If true, the buffer data will be destroyed when this AudioBuffer is destroyed.</param>
|
||||||
public AudioBuffer(
|
public AudioBuffer(
|
||||||
AudioDevice device,
|
AudioDevice device,
|
||||||
Format format,
|
Format format,
|
||||||
|
|
|
@ -58,6 +58,9 @@ namespace MoonWorks.Audio
|
||||||
filledLengthInBytes = sampleCount * sizeof(float);
|
filledLengthInBytes = sampleCount * sizeof(float);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prepares the Ogg data for streaming.
|
||||||
|
/// </summary>
|
||||||
public override unsafe void Load()
|
public override unsafe void Load()
|
||||||
{
|
{
|
||||||
if (!Loaded)
|
if (!Loaded)
|
||||||
|
@ -84,6 +87,9 @@ namespace MoonWorks.Audio
|
||||||
FAudio.stb_vorbis_seek(VorbisHandle, sampleFrame);
|
FAudio.stb_vorbis_seek(VorbisHandle, sampleFrame);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unloads the Ogg data, freeing resources.
|
||||||
|
/// </summary>
|
||||||
public override unsafe void Unload()
|
public override unsafe void Unload()
|
||||||
{
|
{
|
||||||
if (Loaded)
|
if (Loaded)
|
||||||
|
@ -96,6 +102,9 @@ namespace MoonWorks.Audio
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Loads an entire ogg file into an AudioBuffer. Useful for static audio.
|
||||||
|
/// </summary>
|
||||||
public unsafe static AudioBuffer CreateBuffer(AudioDevice device, string filePath)
|
public unsafe static AudioBuffer CreateBuffer(AudioDevice device, string filePath)
|
||||||
{
|
{
|
||||||
var filePointer = FAudio.stb_vorbis_open_filename(filePath, out var error, IntPtr.Zero);
|
var filePointer = FAudio.stb_vorbis_open_filename(filePath, out var error, IntPtr.Zero);
|
||||||
|
|
|
@ -68,6 +68,9 @@ namespace MoonWorks.Audio
|
||||||
filledLengthInBytes = (int) (sampleCount * sizeof(short));
|
filledLengthInBytes = (int) (sampleCount * sizeof(short));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prepares qoa data for streaming.
|
||||||
|
/// </summary>
|
||||||
public override unsafe void Load()
|
public override unsafe void Load()
|
||||||
{
|
{
|
||||||
if (!Loaded)
|
if (!Loaded)
|
||||||
|
@ -93,6 +96,9 @@ namespace MoonWorks.Audio
|
||||||
FAudio.qoa_seek_frame(QoaHandle, (int) sampleFrame);
|
FAudio.qoa_seek_frame(QoaHandle, (int) sampleFrame);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unloads the qoa data, freeing resources.
|
||||||
|
/// </summary>
|
||||||
public override unsafe void Unload()
|
public override unsafe void Unload()
|
||||||
{
|
{
|
||||||
if (Loaded)
|
if (Loaded)
|
||||||
|
@ -105,6 +111,9 @@ namespace MoonWorks.Audio
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Loads the entire qoa file into an AudioBuffer. Useful for static audio.
|
||||||
|
/// </summary>
|
||||||
public unsafe static AudioBuffer CreateBuffer(AudioDevice device, string filePath)
|
public unsafe static AudioBuffer CreateBuffer(AudioDevice device, string filePath)
|
||||||
{
|
{
|
||||||
using var fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
|
using var fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
|
||||||
|
|
|
@ -4,6 +4,9 @@ using System.Threading;
|
||||||
|
|
||||||
namespace MoonWorks.Audio
|
namespace MoonWorks.Audio
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// AudioDevice manages all audio-related concerns.
|
||||||
|
/// </summary>
|
||||||
public class AudioDevice : IDisposable
|
public class AudioDevice : IDisposable
|
||||||
{
|
{
|
||||||
public IntPtr Handle { get; }
|
public IntPtr Handle { get; }
|
||||||
|
|
|
@ -4,6 +4,9 @@ using MoonWorks.Math.Float;
|
||||||
|
|
||||||
namespace MoonWorks.Audio
|
namespace MoonWorks.Audio
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// An emitter for 3D spatial audio.
|
||||||
|
/// </summary>
|
||||||
public class AudioEmitter : AudioResource
|
public class AudioEmitter : AudioResource
|
||||||
{
|
{
|
||||||
internal FAudio.F3DAUDIO_EMITTER emitterData;
|
internal FAudio.F3DAUDIO_EMITTER emitterData;
|
||||||
|
|
|
@ -3,6 +3,9 @@ using MoonWorks.Math.Float;
|
||||||
|
|
||||||
namespace MoonWorks.Audio
|
namespace MoonWorks.Audio
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A listener for 3D spatial audio. Usually attached to a camera.
|
||||||
|
/// </summary>
|
||||||
public class AudioListener : AudioResource
|
public class AudioListener : AudioResource
|
||||||
{
|
{
|
||||||
internal FAudio.F3DAUDIO_LISTENER listenerData;
|
internal FAudio.F3DAUDIO_LISTENER listenerData;
|
||||||
|
|
|
@ -8,6 +8,9 @@ namespace MoonWorks.Audio
|
||||||
IEEE_FLOAT = 3
|
IEEE_FLOAT = 3
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Describes the format of audio data. Usually specified in an audio file's header information.
|
||||||
|
/// </summary>
|
||||||
public record struct Format
|
public record struct Format
|
||||||
{
|
{
|
||||||
public FormatTag Tag;
|
public FormatTag Tag;
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
namespace MoonWorks.Audio
|
namespace MoonWorks.Audio
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// TransientVoice is intended for playing one-off sound effects that don't have a long term reference.
|
/// TransientVoice is intended for playing one-off sound effects that don't have a long term reference. <br/>
|
||||||
/// It will be automatically returned to the source voice pool once it is done playing back.
|
/// It will be automatically returned to the AudioDevice SourceVoice pool once it is done playing back.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class TransientVoice : SourceVoice, IPoolable<TransientVoice>
|
public class TransientVoice : SourceVoice, IPoolable<TransientVoice>
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,6 +4,9 @@ using EasingFunction = System.Func<float, float>;
|
||||||
|
|
||||||
namespace MoonWorks.Audio
|
namespace MoonWorks.Audio
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Handles audio playback from audio buffer data. Can be configured with a variety of parameters.
|
||||||
|
/// </summary>
|
||||||
public abstract unsafe class Voice : AudioResource
|
public abstract unsafe class Voice : AudioResource
|
||||||
{
|
{
|
||||||
protected IntPtr handle;
|
protected IntPtr handle;
|
||||||
|
|
|
@ -1,14 +1,27 @@
|
||||||
namespace MoonWorks
|
namespace MoonWorks
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The Game's frame limiter mode. Specifies a maximum rendering frames per second value.
|
||||||
|
/// </summary>
|
||||||
public enum FrameLimiterMode
|
public enum FrameLimiterMode
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The game will render at the maximum possible framerate that the computing resources allow. <br/>
|
||||||
|
/// Note that this may lead to overheating, resource starvation, etc.
|
||||||
|
/// </summary>
|
||||||
Uncapped,
|
Uncapped,
|
||||||
|
/// <summary>
|
||||||
|
/// The game will render no more than the specified frames per second.
|
||||||
|
/// </summary>
|
||||||
Capped
|
Capped
|
||||||
}
|
}
|
||||||
|
|
||||||
public struct FrameLimiterSettings
|
public struct FrameLimiterSettings
|
||||||
{
|
{
|
||||||
public FrameLimiterMode Mode;
|
public FrameLimiterMode Mode;
|
||||||
|
/// <summary>
|
||||||
|
/// If Mode is set to Uncapped, this is the maximum frames per second that will be rendered.
|
||||||
|
/// </summary>
|
||||||
public int Cap;
|
public int Cap;
|
||||||
|
|
||||||
public FrameLimiterSettings(
|
public FrameLimiterSettings(
|
||||||
|
|
|
@ -1,5 +1,8 @@
|
||||||
namespace MoonWorks.Graphics
|
namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A buffer-offset pair to be used when binding vertex buffers.
|
||||||
|
/// </summary>
|
||||||
public struct BufferBinding
|
public struct BufferBinding
|
||||||
{
|
{
|
||||||
public Buffer Buffer;
|
public Buffer Buffer;
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
using System;
|
namespace MoonWorks.Graphics
|
||||||
|
|
||||||
namespace MoonWorks.Graphics
|
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A texture-sampler pair to be used when binding samplers.
|
||||||
|
/// </summary>
|
||||||
public struct TextureSamplerBinding
|
public struct TextureSamplerBinding
|
||||||
{
|
{
|
||||||
public Texture Texture;
|
public Texture Texture;
|
||||||
|
|
|
@ -5,6 +5,9 @@ using RefreshCS;
|
||||||
|
|
||||||
namespace MoonWorks.Graphics
|
namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// GraphicsDevice manages all graphics-related concerns.
|
||||||
|
/// </summary>
|
||||||
public class GraphicsDevice : IDisposable
|
public class GraphicsDevice : IDisposable
|
||||||
{
|
{
|
||||||
public IntPtr Handle { get; }
|
public IntPtr Handle { get; }
|
||||||
|
@ -21,7 +24,7 @@ namespace MoonWorks.Graphics
|
||||||
private readonly HashSet<WeakReference<GraphicsResource>> resources = new HashSet<WeakReference<GraphicsResource>>();
|
private readonly HashSet<WeakReference<GraphicsResource>> resources = new HashSet<WeakReference<GraphicsResource>>();
|
||||||
private FencePool FencePool;
|
private FencePool FencePool;
|
||||||
|
|
||||||
public GraphicsDevice(
|
internal GraphicsDevice(
|
||||||
Backend preferredBackend,
|
Backend preferredBackend,
|
||||||
bool debugMode
|
bool debugMode
|
||||||
) {
|
) {
|
||||||
|
@ -77,6 +80,11 @@ namespace MoonWorks.Graphics
|
||||||
FencePool = new FencePool(this);
|
FencePool = new FencePool(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prepares a window so that frames can be presented to it.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="presentMode">The desired presentation mode for the window. Roughly equivalent to V-Sync.</param>
|
||||||
|
/// <returns>True if successfully claimed.</returns>
|
||||||
public bool ClaimWindow(Window window, PresentMode presentMode)
|
public bool ClaimWindow(Window window, PresentMode presentMode)
|
||||||
{
|
{
|
||||||
var success = Conversions.ByteToBool(
|
var success = Conversions.ByteToBool(
|
||||||
|
@ -100,6 +108,9 @@ namespace MoonWorks.Graphics
|
||||||
return success;
|
return success;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unclaims a window, making it unavailable for presenting and freeing associated resources.
|
||||||
|
/// </summary>
|
||||||
public void UnclaimWindow(Window window)
|
public void UnclaimWindow(Window window)
|
||||||
{
|
{
|
||||||
Refresh.Refresh_UnclaimWindow(
|
Refresh.Refresh_UnclaimWindow(
|
||||||
|
@ -109,8 +120,18 @@ namespace MoonWorks.Graphics
|
||||||
window.Claimed = false;
|
window.Claimed = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Changes the present mode of a claimed window. Does nothing if the window is not claimed.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="window"></param>
|
||||||
|
/// <param name="presentMode"></param>
|
||||||
public void SetPresentMode(Window window, PresentMode presentMode)
|
public void SetPresentMode(Window window, PresentMode presentMode)
|
||||||
{
|
{
|
||||||
|
if (!window.Claimed)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Refresh.Refresh_SetSwapchainPresentMode(
|
Refresh.Refresh_SetSwapchainPresentMode(
|
||||||
Handle,
|
Handle,
|
||||||
window.Handle,
|
window.Handle,
|
||||||
|
@ -118,6 +139,11 @@ namespace MoonWorks.Graphics
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Acquires a command buffer.
|
||||||
|
/// This is the start of your rendering process.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
public CommandBuffer AcquireCommandBuffer()
|
public CommandBuffer AcquireCommandBuffer()
|
||||||
{
|
{
|
||||||
return new CommandBuffer(this, Refresh.Refresh_AcquireCommandBuffer(Handle));
|
return new CommandBuffer(this, Refresh.Refresh_AcquireCommandBuffer(Handle));
|
||||||
|
|
|
@ -1,7 +1,13 @@
|
||||||
namespace MoonWorks.Graphics
|
namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Can be defined on your struct type to enable simplified vertex input state definition.
|
||||||
|
/// </summary>
|
||||||
public interface IVertexType
|
public interface IVertexType
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// An ordered list of the types in your vertex struct.
|
||||||
|
/// </summary>
|
||||||
static abstract VertexElementFormat[] Formats { get; }
|
static abstract VertexElementFormat[] Formats { get; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,11 +2,31 @@
|
||||||
|
|
||||||
namespace MoonWorks
|
namespace MoonWorks
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Presentation mode for a window.
|
||||||
|
/// </summary>
|
||||||
public enum PresentMode
|
public enum PresentMode
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Does not wait for v-blank to update the window. Can cause visible tearing.
|
||||||
|
/// </summary>
|
||||||
Immediate,
|
Immediate,
|
||||||
|
/// <summary>
|
||||||
|
/// Waits for v-blank and uses a queue to hold present requests.
|
||||||
|
/// Allows for low latency while preventing tearing.
|
||||||
|
/// May not be supported on non-Vulkan non-Linux systems or older hardware.
|
||||||
|
/// </summary>
|
||||||
Mailbox,
|
Mailbox,
|
||||||
|
/// <summary>
|
||||||
|
/// Waits for v-blank and adds present requests to a queue.
|
||||||
|
/// Will probably cause latency.
|
||||||
|
/// Required to be supported by all compliant hardware.
|
||||||
|
/// </summary>
|
||||||
FIFO,
|
FIFO,
|
||||||
|
/// <summary>
|
||||||
|
/// Usually waits for v-blank, but if v-blank has passed since last update will update immediately.
|
||||||
|
/// May cause visible tearing.
|
||||||
|
/// </summary>
|
||||||
FIFORelaxed
|
FIFORelaxed
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -59,7 +59,7 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads data out of a buffer and into a span.
|
/// Reads data out of a buffer and into a span.
|
||||||
/// This operation is only guaranteed to read up-to-date data if GraphicsDevice.Wait is called first.
|
/// This operation is only guaranteed to read up-to-date data if GraphicsDevice.Wait or GraphicsDevice.WaitForFences is called first.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="data">The span that data will be copied to.</param>
|
/// <param name="data">The span that data will be copied to.</param>
|
||||||
/// <param name="dataLengthInBytes">The length of the data to read.</param>
|
/// <param name="dataLengthInBytes">The length of the data to read.</param>
|
||||||
|
@ -73,6 +73,11 @@ namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
Logger.LogWarn("Requested too many bytes from buffer!");
|
Logger.LogWarn("Requested too many bytes from buffer!");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (dataLengthInBytes > data.Length)
|
||||||
|
{
|
||||||
|
Logger.LogWarn("Data length is larger than the provided Span!");
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
fixed (T* ptr = data)
|
fixed (T* ptr = data)
|
||||||
|
@ -88,7 +93,7 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads data out of a buffer and into an array.
|
/// Reads data out of a buffer and into an array.
|
||||||
/// This operation is only guaranteed to read up-to-date data if GraphicsDevice.Wait is called first.
|
/// This operation is only guaranteed to read up-to-date data if GraphicsDevice.Wait or GraphicsDevice.WaitForFences is called first.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="data">The span that data will be copied to.</param>
|
/// <param name="data">The span that data will be copied to.</param>
|
||||||
/// <param name="dataLengthInBytes">The length of the data to read.</param>
|
/// <param name="dataLengthInBytes">The length of the data to read.</param>
|
||||||
|
@ -102,7 +107,7 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads data out of a buffer and into a span.
|
/// Reads data out of a buffer and into a span.
|
||||||
/// This operation is only guaranteed to read up-to-date data if GraphicsDevice.Wait is called first.
|
/// This operation is only guaranteed to read up-to-date data if GraphicsDevice.Wait or GraphicsDevice.WaitForFences is called first.
|
||||||
/// Fills the span with as much data from the buffer as it can.
|
/// Fills the span with as much data from the buffer as it can.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="data">The span that data will be copied to.</param>
|
/// <param name="data">The span that data will be copied to.</param>
|
||||||
|
@ -116,7 +121,7 @@ namespace MoonWorks.Graphics
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads data out of a buffer and into an array.
|
/// Reads data out of a buffer and into an array.
|
||||||
/// This operation is only guaranteed to read up-to-date data if GraphicsDevice.Wait is called first.
|
/// This operation is only guaranteed to read up-to-date data if GraphicsDevice.Wait or GraphicsDevice.WaitForFences is called first.
|
||||||
/// Fills the array with as much data from the buffer as it can.
|
/// Fills the array with as much data from the buffer as it can.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="data">The span that data will be copied to.</param>
|
/// <param name="data">The span that data will be copied to.</param>
|
||||||
|
|
|
@ -1,9 +1,11 @@
|
||||||
using RefreshCS;
|
using RefreshCS;
|
||||||
using System;
|
using System;
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
namespace MoonWorks.Graphics
|
namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Compute pipelines perform arbitrary parallel processing on input data.
|
||||||
|
/// </summary>
|
||||||
public class ComputePipeline : GraphicsResource
|
public class ComputePipeline : GraphicsResource
|
||||||
{
|
{
|
||||||
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyComputePipeline;
|
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyComputePipeline;
|
||||||
|
|
|
@ -4,11 +4,10 @@ using RefreshCS;
|
||||||
namespace MoonWorks.Graphics
|
namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Fences allow you to track the status of a submitted command buffer.
|
/// Fences allow you to track the status of a submitted command buffer. <br/>
|
||||||
/// You should only acquire a Fence if you will need to track the command buffer.
|
/// You should only acquire a Fence if you will need to track the command buffer. <br/>
|
||||||
/// You should make sure to call GraphicsDevice.ReleaseFence when done with a Fence to avoid memory growth.
|
/// You should make sure to call GraphicsDevice.ReleaseFence when done with a Fence to avoid memory growth. <br/>
|
||||||
///
|
/// The Fence object itself is basically just a wrapper for the Refresh_Fence. <br/>
|
||||||
/// The Fence object itself is basically just a wrapper for the Refresh_Fence.
|
|
||||||
/// The internal handle is replaced so that we can pool Fence objects to manage garbage.
|
/// The internal handle is replaced so that we can pool Fence objects to manage garbage.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class Fence : GraphicsResource
|
public class Fence : GraphicsResource
|
||||||
|
|
|
@ -5,7 +5,7 @@ using RefreshCS;
|
||||||
namespace MoonWorks.Graphics
|
namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Graphics pipelines encapsulate all of the render state in a single object.
|
/// Graphics pipelines encapsulate all of the render state in a single object. <br/>
|
||||||
/// These pipelines are bound before draw calls are issued.
|
/// These pipelines are bound before draw calls are issued.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class GraphicsPipeline : GraphicsResource
|
public class GraphicsPipeline : GraphicsResource
|
||||||
|
|
|
@ -591,8 +591,9 @@ namespace MoonWorks.Graphics
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Asynchronously saves RGBA or BGRA pixel data to a file in PNG format.
|
/// Asynchronously saves RGBA or BGRA pixel data to a file in PNG format. <br/>
|
||||||
/// Warning: this is expensive and will block to wait for data download from GPU!
|
/// Warning: this is expensive and will block to wait for data download from GPU! <br/>
|
||||||
|
/// You can avoid blocking by calling this method from a thread.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public unsafe void SavePNG(string path)
|
public unsafe void SavePNG(string path)
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,6 +2,9 @@
|
||||||
|
|
||||||
namespace MoonWorks.Graphics
|
namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Defines how color blending will be performed in a GraphicsPipeline.
|
||||||
|
/// </summary>
|
||||||
public struct ColorAttachmentBlendState
|
public struct ColorAttachmentBlendState
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
|
||||||
namespace MoonWorks.Graphics
|
namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Information that the pipeline needs about a shader.
|
/// Information that the compute pipeline needs about a compute shader.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public struct ComputeShaderInfo
|
public struct ComputeShaderInfo
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,5 +1,8 @@
|
||||||
namespace MoonWorks.Graphics
|
namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// All of the information that is used to create a GraphicsPipeline.
|
||||||
|
/// </summary>
|
||||||
public struct GraphicsPipelineCreateInfo
|
public struct GraphicsPipelineCreateInfo
|
||||||
{
|
{
|
||||||
public DepthStencilState DepthStencilState;
|
public DepthStencilState DepthStencilState;
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
namespace MoonWorks.Graphics
|
namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Information that the pipeline needs about a shader.
|
/// Information that the pipeline needs about a graphics shader.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public struct GraphicsShaderInfo
|
public struct GraphicsShaderInfo
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,21 +2,60 @@
|
||||||
|
|
||||||
namespace MoonWorks.Graphics
|
namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// All of the information that is used to create a sampler.
|
||||||
|
/// </summary>
|
||||||
public struct SamplerCreateInfo
|
public struct SamplerCreateInfo
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Minification filter mode. Used when the image is downscaled.
|
||||||
|
/// </summary>
|
||||||
public Filter MinFilter;
|
public Filter MinFilter;
|
||||||
|
/// <summary>
|
||||||
|
/// Magnification filter mode. Used when the image is upscaled.
|
||||||
|
/// </summary>
|
||||||
public Filter MagFilter;
|
public Filter MagFilter;
|
||||||
|
/// <summary>
|
||||||
|
/// Filter mode applied to mipmap lookups.
|
||||||
|
/// </summary>
|
||||||
public SamplerMipmapMode MipmapMode;
|
public SamplerMipmapMode MipmapMode;
|
||||||
|
/// <summary>
|
||||||
|
/// Horizontal addressing mode.
|
||||||
|
/// </summary>
|
||||||
public SamplerAddressMode AddressModeU;
|
public SamplerAddressMode AddressModeU;
|
||||||
|
/// <summary>
|
||||||
|
/// Vertical addressing mode.
|
||||||
|
/// </summary>
|
||||||
public SamplerAddressMode AddressModeV;
|
public SamplerAddressMode AddressModeV;
|
||||||
|
/// <summary>
|
||||||
|
/// Depth addressing mode.
|
||||||
|
/// </summary>
|
||||||
public SamplerAddressMode AddressModeW;
|
public SamplerAddressMode AddressModeW;
|
||||||
|
/// <summary>
|
||||||
|
/// Bias value added to mipmap level of detail calculation.
|
||||||
|
/// </summary>
|
||||||
public float MipLodBias;
|
public float MipLodBias;
|
||||||
|
/// <summary>
|
||||||
|
/// Enables anisotropic filtering.
|
||||||
|
/// </summary>
|
||||||
public bool AnisotropyEnable;
|
public bool AnisotropyEnable;
|
||||||
|
/// <summary>
|
||||||
|
/// Maximum anisotropy value.
|
||||||
|
/// </summary>
|
||||||
public float MaxAnisotropy;
|
public float MaxAnisotropy;
|
||||||
public bool CompareEnable;
|
public bool CompareEnable;
|
||||||
public CompareOp CompareOp;
|
public CompareOp CompareOp;
|
||||||
|
/// <summary>
|
||||||
|
/// Clamps the LOD value to a specified minimum.
|
||||||
|
/// </summary>
|
||||||
public float MinLod;
|
public float MinLod;
|
||||||
|
/// <summary>
|
||||||
|
/// Clamps the LOD value to a specified maximum.
|
||||||
|
/// </summary>
|
||||||
public float MaxLod;
|
public float MaxLod;
|
||||||
|
/// <summary>
|
||||||
|
/// If an address mode is set to ClampToBorder, will replace color with this color when samples are outside the [0, 1) range.
|
||||||
|
/// </summary>
|
||||||
public BorderColor BorderColor;
|
public BorderColor BorderColor;
|
||||||
|
|
||||||
public static readonly SamplerCreateInfo AnisotropicClamp = new SamplerCreateInfo
|
public static readonly SamplerCreateInfo AnisotropicClamp = new SamplerCreateInfo
|
||||||
|
|
|
@ -2,6 +2,9 @@
|
||||||
|
|
||||||
namespace MoonWorks.Graphics
|
namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// All of the information that is used to create a texture.
|
||||||
|
/// </summary>
|
||||||
public struct TextureCreateInfo
|
public struct TextureCreateInfo
|
||||||
{
|
{
|
||||||
public uint Width;
|
public uint Width;
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
namespace MoonWorks.Graphics
|
namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Specifies how to interpet vertex data in a buffer to be passed to the vertex shader.
|
/// Specifies how the vertex shader will interpet vertex data in a buffer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public struct VertexInputState
|
public struct VertexInputState
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,6 +1,8 @@
|
||||||
namespace MoonWorks.Graphics
|
namespace MoonWorks.Graphics
|
||||||
{
|
{
|
||||||
// This is a convenience structure for pairing a vertex binding with its associated attributes.
|
/// <summary>
|
||||||
|
/// A convenience structure for pairing a vertex binding with its associated attributes.
|
||||||
|
/// </summary>
|
||||||
public struct VertexBindingAndAttributes
|
public struct VertexBindingAndAttributes
|
||||||
{
|
{
|
||||||
public VertexBinding VertexBinding { get; }
|
public VertexBinding VertexBinding { get; }
|
||||||
|
|
|
@ -25,6 +25,9 @@ namespace MoonWorks.Video
|
||||||
private int height;
|
private int height;
|
||||||
private Dav1dfile.PixelLayout pixelLayout;
|
private Dav1dfile.PixelLayout pixelLayout;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Opens an AV1 file so it can be loaded by VideoPlayer. You must also provide a playback framerate.
|
||||||
|
/// </summary>
|
||||||
public VideoAV1(string filename, double framesPerSecond)
|
public VideoAV1(string filename, double framesPerSecond)
|
||||||
{
|
{
|
||||||
if (!File.Exists(filename))
|
if (!File.Exists(filename))
|
||||||
|
|
|
@ -1,12 +1,13 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using MoonWorks.Audio;
|
|
||||||
using MoonWorks.Graphics;
|
using MoonWorks.Graphics;
|
||||||
|
|
||||||
namespace MoonWorks.Video
|
namespace MoonWorks.Video
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A structure for continuous decoding of AV1 videos and rendering them into a texture.
|
||||||
|
/// </summary>
|
||||||
public unsafe class VideoPlayer : IDisposable
|
public unsafe class VideoPlayer : IDisposable
|
||||||
{
|
{
|
||||||
public Texture RenderTexture { get; private set; } = null;
|
public Texture RenderTexture { get; private set; } = null;
|
||||||
|
@ -44,6 +45,10 @@ namespace MoonWorks.Video
|
||||||
timer = new Stopwatch();
|
timer = new Stopwatch();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prepares a VideoAV1 for decoding and rendering.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="video"></param>
|
||||||
public void Load(VideoAV1 video)
|
public void Load(VideoAV1 video)
|
||||||
{
|
{
|
||||||
if (Video != video)
|
if (Video != video)
|
||||||
|
@ -100,6 +105,9 @@ namespace MoonWorks.Video
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Starts playing back and decoding the loaded video.
|
||||||
|
/// </summary>
|
||||||
public void Play()
|
public void Play()
|
||||||
{
|
{
|
||||||
if (Video == null) { return; }
|
if (Video == null) { return; }
|
||||||
|
@ -114,6 +122,9 @@ namespace MoonWorks.Video
|
||||||
State = VideoState.Playing;
|
State = VideoState.Playing;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pauses playback and decoding of the currently playing video.
|
||||||
|
/// </summary>
|
||||||
public void Pause()
|
public void Pause()
|
||||||
{
|
{
|
||||||
if (Video == null) { return; }
|
if (Video == null) { return; }
|
||||||
|
@ -128,6 +139,9 @@ namespace MoonWorks.Video
|
||||||
State = VideoState.Paused;
|
State = VideoState.Paused;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Stops and resets decoding of the currently playing video.
|
||||||
|
/// </summary>
|
||||||
public void Stop()
|
public void Stop()
|
||||||
{
|
{
|
||||||
if (Video == null) { return; }
|
if (Video == null) { return; }
|
||||||
|
@ -148,12 +162,18 @@ namespace MoonWorks.Video
|
||||||
State = VideoState.Stopped;
|
State = VideoState.Stopped;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unloads the currently playing video.
|
||||||
|
/// </summary>
|
||||||
public void Unload()
|
public void Unload()
|
||||||
{
|
{
|
||||||
Stop();
|
Stop();
|
||||||
Video = null;
|
Video = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Renders the video data into RenderTexture.
|
||||||
|
/// </summary>
|
||||||
public void Render()
|
public void Render()
|
||||||
{
|
{
|
||||||
if (Video == null || State == VideoState.Stopped)
|
if (Video == null || State == VideoState.Stopped)
|
||||||
|
|
|
@ -6,9 +6,9 @@ using SDL2;
|
||||||
namespace MoonWorks
|
namespace MoonWorks
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Represents a window in the client operating system.
|
/// Represents a window in the client operating system. <br/>
|
||||||
/// Every Game has a MainWindow automatically.
|
/// Every Game has a MainWindow automatically. <br/>
|
||||||
/// You can create dditional Windows if you desire. They must be Claimed by the GraphicsDevice to be rendered to.
|
/// You can create additional Windows if you desire. They must be Claimed by the GraphicsDevice to be rendered to.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class Window : IDisposable
|
public class Window : IDisposable
|
||||||
{
|
{
|
||||||
|
@ -69,6 +69,9 @@ namespace MoonWorks
|
||||||
idLookup.Add(SDL.SDL_GetWindowID(Handle), this);
|
idLookup.Add(SDL.SDL_GetWindowID(Handle), this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Changes the ScreenMode of this window.
|
||||||
|
/// </summary>
|
||||||
public void SetScreenMode(ScreenMode screenMode)
|
public void SetScreenMode(ScreenMode screenMode)
|
||||||
{
|
{
|
||||||
SDL.SDL_WindowFlags windowFlag = 0;
|
SDL.SDL_WindowFlags windowFlag = 0;
|
||||||
|
@ -93,7 +96,7 @@ namespace MoonWorks
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Resizes the window.
|
/// Resizes the window. <br/>
|
||||||
/// Note that you are responsible for recreating any graphics resources that need to change as a result of the size change.
|
/// Note that you are responsible for recreating any graphics resources that need to change as a result of the size change.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="width"></param>
|
/// <param name="width"></param>
|
||||||
|
@ -131,6 +134,9 @@ namespace MoonWorks
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// You can specify a method to run when the window size changes.
|
||||||
|
/// </summary>
|
||||||
public void RegisterSizeChangeCallback(System.Action<uint, uint> sizeChangeCallback)
|
public void RegisterSizeChangeCallback(System.Action<uint, uint> sizeChangeCallback)
|
||||||
{
|
{
|
||||||
SizeChangeCallback = sizeChangeCallback;
|
SizeChangeCallback = sizeChangeCallback;
|
||||||
|
|
|
@ -1,13 +1,37 @@
|
||||||
namespace MoonWorks
|
namespace MoonWorks
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// All the information required for window creation.
|
||||||
|
/// </summary>
|
||||||
public struct WindowCreateInfo
|
public struct WindowCreateInfo
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The name of the window that will be displayed in the operating system.
|
||||||
|
/// </summary>
|
||||||
public string WindowTitle;
|
public string WindowTitle;
|
||||||
|
/// <summary>
|
||||||
|
/// The width of the window.
|
||||||
|
/// </summary>
|
||||||
public uint WindowWidth;
|
public uint WindowWidth;
|
||||||
|
/// <summary>
|
||||||
|
/// The height of the window.
|
||||||
|
/// </summary>
|
||||||
public uint WindowHeight;
|
public uint WindowHeight;
|
||||||
|
/// <summary>
|
||||||
|
/// Specifies if the window will be created in windowed mode or a fullscreen mode.
|
||||||
|
/// </summary>
|
||||||
public ScreenMode ScreenMode;
|
public ScreenMode ScreenMode;
|
||||||
|
/// <summary>
|
||||||
|
/// Specifies the presentation mode for the window. Roughly equivalent to V-Sync.
|
||||||
|
/// </summary>
|
||||||
public PresentMode PresentMode;
|
public PresentMode PresentMode;
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the window can be resized using the operating system's window dragging feature.
|
||||||
|
/// </summary>
|
||||||
public bool SystemResizable;
|
public bool SystemResizable;
|
||||||
|
/// <summary>
|
||||||
|
/// Specifies if the window will open at the maximum desktop resolution.
|
||||||
|
/// </summary>
|
||||||
public bool StartMaximized;
|
public bool StartMaximized;
|
||||||
|
|
||||||
public WindowCreateInfo(
|
public WindowCreateInfo(
|
||||||
|
|
Loading…
Reference in New Issue