more QOA testing
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commit
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@ -1 +1 @@
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Subproject commit 4f696ab0735927872b8227d3f335040c53876e3a
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Subproject commit a016259994797f96db2bda75c90b359258e99d09
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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@ -13,7 +13,7 @@ namespace MoonWorks.Audio
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public override bool AutoUpdate => true;
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uint Channels;
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uint FrameSize;
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uint SamplesPerChannelPerFrame;
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uint TotalSamplesPerChannel;
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public unsafe static StreamingSoundQoa Load(AudioDevice device, string filePath)
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@ -24,7 +24,7 @@ namespace MoonWorks.Audio
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fileStream.ReadExactly(fileDataSpan);
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fileStream.Close();
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var qoaHandle = FAudio.qoa_open((char*) fileDataPtr, fileDataSpan.Length);
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var qoaHandle = FAudio.qoa_open((char*) fileDataPtr, (uint) fileDataSpan.Length);
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if (qoaHandle == 0)
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{
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NativeMemory.Free(fileDataPtr);
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@ -32,7 +32,8 @@ namespace MoonWorks.Audio
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throw new AudioLoadException("Error opening QOA file!");
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}
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FAudio.qoa_attributes(qoaHandle, out var frameSize, out var channels, out var sampleRate, out var totalSamplesPerChannel);
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// FIXME: return samples per frame, not the byte size of the frame
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FAudio.qoa_attributes(qoaHandle, out var channels, out var sampleRate, out var samplesPerChannelPerFrame, out var totalSamplesPerChannel);
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return new StreamingSoundQoa(
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device,
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@ -40,7 +41,7 @@ namespace MoonWorks.Audio
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qoaHandle,
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channels,
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sampleRate,
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frameSize,
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samplesPerChannelPerFrame,
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totalSamplesPerChannel
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);
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}
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@ -51,7 +52,7 @@ namespace MoonWorks.Audio
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IntPtr qoaHandle,
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uint channels,
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uint samplesPerSecond,
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uint frameSize,
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uint samplesPerChannelPerFrame,
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uint totalSamplesPerChannel
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) : base(
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device,
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@ -64,8 +65,10 @@ namespace MoonWorks.Audio
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FileDataPtr = fileDataPtr;
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QoaHandle = qoaHandle;
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Channels = channels;
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FrameSize = frameSize;
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SamplesPerChannelPerFrame = samplesPerChannelPerFrame;
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TotalSamplesPerChannel = totalSamplesPerChannel;
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BUFFER_SIZE = (int) (samplesPerChannelPerFrame * Channels * sizeof(short));
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}
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public override void Seek(uint sampleFrame)
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@ -81,7 +84,7 @@ namespace MoonWorks.Audio
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) {
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var lengthInShorts = bufferLengthInBytes / sizeof(short);
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// NOTE: this function returns samples per channel! */
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// NOTE: this function returns samples per channel!
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var samples = FAudio.qoa_decode_next_frame(QoaHandle, (short*) buffer);
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var sampleCount = samples * Channels;
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