adjust comment on internal Texture constructor
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@ -176,8 +176,7 @@ namespace MoonWorks.Graphics
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Size = Width * Height * BytesPerPixel(Format) / BlockSizeSquared(Format);
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}
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// Used by AcquireSwapchainTexture.
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// Should not be tracked, because swapchain textures are managed by Vulkan.
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// Used by Window. Swapchain texture handles are managed by the driver backend.
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internal Texture(
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GraphicsDevice device,
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TextureFormat format
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