update buffer upload ABI
parent
7d7437721c
commit
a5c8ebfc3a
|
@ -1 +1 @@
|
|||
Subproject commit 34bf0b69aedfdb50ce4d161173a955998746dad8
|
||||
Subproject commit 07449cfef8aac872e6e89d085e4732e23314e4ab
|
|
@ -668,6 +668,92 @@ namespace MoonWorks.Graphics
|
|||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies arbitrary data into a buffer.
|
||||
/// </summary>
|
||||
/// <param name="buffer">The buffer to copy into.</param>
|
||||
/// <param name="dataPtr">Pointer to the data to copy into the buffer.</param>
|
||||
/// <param name="bufferOffsetInBytes">Specifies where in the buffer to copy data.</param>
|
||||
/// <param name="dataLengthInBytes">The length of data that should be copied.</param>
|
||||
/// <param name="setDataOption">Specifies whether the buffer should be copied in immediate or deferred mode. When in doubt, use deferred.</param>
|
||||
public void SetBufferData(
|
||||
Buffer buffer,
|
||||
IntPtr dataPtr,
|
||||
uint bufferOffsetInBytes,
|
||||
uint dataLengthInBytes,
|
||||
Refresh.SetDataOptions setDataOption = Refresh.SetDataOptions.Deferred
|
||||
) {
|
||||
Refresh.Refresh_SetBufferData(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
buffer.Handle,
|
||||
bufferOffsetInBytes,
|
||||
dataPtr,
|
||||
dataLengthInBytes,
|
||||
setDataOption
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies array data into a buffer.
|
||||
/// </summary>
|
||||
/// <param name="buffer">The buffer to copy to.</param>
|
||||
/// <param name="data">The array to copy from.</param>
|
||||
/// <param name="bufferOffsetInBytes">Specifies where in the buffer to start copying.</param>
|
||||
/// <param name="startElement">The index of the first element to copy from the array.</param>
|
||||
/// <param name="numElements">How many elements to copy.</param>
|
||||
/// <param name="setDataOption">Specifies whether the buffer should be copied in immediate or deferred mode. When in doubt, use deferred.</param>
|
||||
public unsafe void SetBufferData<T>(
|
||||
Buffer buffer,
|
||||
T[] data,
|
||||
uint bufferOffsetInBytes,
|
||||
uint startElement,
|
||||
uint numElements,
|
||||
Refresh.SetDataOptions setDataOption = Refresh.SetDataOptions.Deferred
|
||||
) where T : unmanaged
|
||||
{
|
||||
var elementSize = Marshal.SizeOf<T>();
|
||||
|
||||
fixed (T* ptr = &data[0])
|
||||
{
|
||||
var dataPtr = ptr + (startElement * elementSize);
|
||||
|
||||
Refresh.Refresh_SetBufferData(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
buffer.Handle,
|
||||
bufferOffsetInBytes,
|
||||
(IntPtr) dataPtr,
|
||||
(uint) (numElements * elementSize),
|
||||
setDataOption
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies array data into a buffer.
|
||||
/// </summary>
|
||||
/// <param name="buffer">The buffer to copy to.</param>
|
||||
/// <param name="data">The array to copy from.</param>
|
||||
/// <param name="bufferOffsetInBytes">Specifies where in the buffer to start copying.</param>
|
||||
/// <param name="setDataOption">Specifies whether the buffer should be copied in immediate or deferred mode. When in doubt, use deferred.</param>
|
||||
public unsafe void SetBufferData<T>(
|
||||
Buffer buffer,
|
||||
T[] data,
|
||||
uint bufferOffsetInBytes = 0,
|
||||
Refresh.SetDataOptions setDataOption = Refresh.SetDataOptions.Deferred
|
||||
) where T : unmanaged
|
||||
{
|
||||
SetBufferData(
|
||||
buffer,
|
||||
data,
|
||||
bufferOffsetInBytes,
|
||||
0,
|
||||
(uint) data.Length,
|
||||
setDataOption
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Asynchronously copies data into a texture.
|
||||
/// </summary>
|
||||
|
|
|
@ -30,94 +30,6 @@ namespace MoonWorks.Graphics
|
|||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Asynchronously copies data into the buffer.
|
||||
/// </summary>
|
||||
/// <param name="data">An array of data to copy into the buffer.</param>
|
||||
/// <param name="offsetInElements">Specifies where to start copying out of the array.</param>
|
||||
/// <param name="lengthInElements">Specifies how many elements to copy.</param>
|
||||
public unsafe void SetData<T>(
|
||||
T[] data,
|
||||
uint offsetInElements,
|
||||
uint lengthInElements
|
||||
) where T : unmanaged
|
||||
{
|
||||
var elementSize = Marshal.SizeOf<T>();
|
||||
|
||||
fixed (T* ptr = &data[0])
|
||||
{
|
||||
Refresh.Refresh_SetBufferData(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
(uint) (offsetInElements * elementSize),
|
||||
(IntPtr) ptr,
|
||||
(uint) (lengthInElements * elementSize)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Asynchronously copies data into the buffer.
|
||||
/// This variant of this method copies the entire array.
|
||||
/// </summary>
|
||||
/// <param name="data">An array of data to copy.</param>
|
||||
public unsafe void SetData<T>(
|
||||
T[] data
|
||||
) where T : unmanaged
|
||||
{
|
||||
fixed (T* ptr = &data[0])
|
||||
{
|
||||
Refresh.Refresh_SetBufferData(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
0,
|
||||
(IntPtr)ptr,
|
||||
(uint) (data.Length * Marshal.SizeOf<T>())
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Asynchronously copies data into the buffer.
|
||||
/// </summary>
|
||||
/// <param name="data">A pointer to an array.</param>
|
||||
/// <param name="offsetInBytes">Specifies where to start copying the data, in bytes.</param>
|
||||
/// <param name="dataLengthInBytes">Specifies how many bytes of data to copy.</param>
|
||||
public void SetData(
|
||||
IntPtr data,
|
||||
uint offsetInBytes,
|
||||
uint dataLengthInBytes
|
||||
) {
|
||||
Refresh.Refresh_SetBufferData(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
offsetInBytes,
|
||||
data,
|
||||
dataLengthInBytes
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Asynchronously copies data into the buffer.
|
||||
/// </summary>
|
||||
/// <param name="data">A pointer to an array.</param>
|
||||
/// <param name="offsetInBytes">Specifies where to start copying the data, in bytes.</param>
|
||||
/// <param name="dataLengthInBytes">Specifies how many bytes of data to copy.</param>
|
||||
public unsafe void SetData<T>(
|
||||
T* data,
|
||||
uint offsetInElements,
|
||||
uint lengthInElements
|
||||
) where T : unmanaged {
|
||||
var elementSize = Marshal.SizeOf<T>();
|
||||
Refresh.Refresh_SetBufferData(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
(uint) (offsetInElements * elementSize),
|
||||
(IntPtr) data,
|
||||
(uint) (lengthInElements * elementSize)
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads data out of a buffer and into an array.
|
||||
/// This operation is only guaranteed to read up-to-date data if GraphicsDevice.Wait is called first.
|
||||
|
|
Loading…
Reference in New Issue