add Vector2.Rotate methods
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@ -674,6 +674,19 @@ namespace MoonWorks.Math.Fixed
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/// <summary>
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/// Rotates a Vector2 by an angle.
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/// </summary>
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/// <param name="vector">The vector to rotate.</param>
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/// <param name="angle">The angle in radians.</param>
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public static Vector2 Rotate(Vector2 vector, Fix64 angle)
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{
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return new Vector2(
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vector.X * Fix64.Cos(angle) - vector.Y * Fix64.Sin(angle),
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vector.X * Fix64.Sin(angle) + vector.Y * Fix64.Cos(angle)
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);
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}
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#endregion
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#endregion
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#region Public Static Operators
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#region Public Static Operators
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@ -1088,6 +1088,19 @@ namespace MoonWorks.Math.Float
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}
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}
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}
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}
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/// <summary>
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/// Rotates a Vector2 by an angle.
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/// </summary>
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/// <param name="vector">The vector to rotate.</param>
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/// <param name="angle">The angle in radians.</param>
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public static Vector2 Rotate(Vector2 vector, float angle)
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{
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return new Vector2(
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vector.X * (float) System.Math.Cos(angle) - vector.Y * (float) System.Math.Sin(angle),
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vector.X * (float) System.Math.Sin(angle) + vector.Y * (float) System.Math.Cos(angle)
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);
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}
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#endregion
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#endregion
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#region Public Static Operators
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#region Public Static Operators
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