fix audio thread deadlocks
parent
52c4fa26c7
commit
8aa9ce550d
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@ -28,7 +28,7 @@ namespace MoonWorks.Audio
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}
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private readonly List<WeakReference<AudioResource>> resources = new List<WeakReference<AudioResource>>();
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private readonly List<WeakReference<StreamingSound>> streamingSounds = new List<WeakReference<StreamingSound>>();
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private readonly List<StreamingSound> streamingSounds = new List<StreamingSound>();
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private AudioTweenPool AudioTweenPool = new AudioTweenPool();
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private readonly List<AudioTween> AudioTweens = new List<AudioTween>();
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@ -39,7 +39,7 @@ namespace MoonWorks.Audio
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private long previousTickTime;
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private Thread Thread;
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private AutoResetEvent WakeSignal;
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private readonly object StateLock = new object();
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internal readonly object StateLock = new object();
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private bool IsDisposed;
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@ -152,15 +152,7 @@ namespace MoonWorks.Audio
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for (var i = streamingSounds.Count - 1; i >= 0; i--)
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{
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var weakReference = streamingSounds[i];
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if (weakReference.TryGetTarget(out var streamingSound))
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{
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streamingSound.Update();
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}
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else
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{
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streamingSounds.RemoveAt(i);
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}
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streamingSounds[i].Update();
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}
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for (var i = AudioTweens.Count - 1; i >= 0; i--)
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@ -262,7 +254,12 @@ namespace MoonWorks.Audio
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private void AddDynamicSoundInstance(StreamingSound instance)
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{
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streamingSounds.Add(new WeakReference<StreamingSound>(instance));
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streamingSounds.Add(instance);
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}
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private void RemoveDynamicSoundInstance(StreamingSound reference)
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{
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streamingSounds.Remove(reference);
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}
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internal void AddResourceReference(AudioResource resource, WeakReference<AudioResource> resourceReference)
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@ -278,11 +275,16 @@ namespace MoonWorks.Audio
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}
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}
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internal void RemoveResourceReference(WeakReference<AudioResource> resourceReference)
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internal void RemoveResourceReference(AudioResource resource, WeakReference<AudioResource> resourceReference)
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{
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lock (StateLock)
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{
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resources.Remove(resourceReference);
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if (resource is StreamingSound streamingSound)
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{
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RemoveDynamicSoundInstance(streamingSound);
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}
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}
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}
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@ -314,7 +316,6 @@ namespace MoonWorks.Audio
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}
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}
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// TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
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~AudioDevice()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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@ -28,7 +28,7 @@ namespace MoonWorks.Audio
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if (selfReference != null)
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{
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Device.RemoveResourceReference(selfReference);
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Device.RemoveResourceReference(this, selfReference);
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selfReference = null;
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}
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@ -91,6 +91,8 @@ namespace MoonWorks.Audio
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internal unsafe void Update()
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{
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lock (StateLock)
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{
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if (!IsDisposed)
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{
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if (State != SoundState.Playing)
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{
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@ -100,6 +102,7 @@ namespace MoonWorks.Audio
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QueueBuffers();
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}
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}
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}
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protected void QueueBuffers()
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{
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@ -181,6 +184,8 @@ namespace MoonWorks.Audio
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protected unsafe override void Destroy()
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{
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lock (StateLock)
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{
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if (!IsDisposed)
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{
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StopImmediate();
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@ -192,3 +197,4 @@ namespace MoonWorks.Audio
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}
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}
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}
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}
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@ -88,9 +88,14 @@ namespace MoonWorks.Audio
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}
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protected unsafe override void Destroy()
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{
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base.Destroy();
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if (!IsDisposed)
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{
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FAudio.stb_vorbis_close(VorbisHandle);
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NativeMemory.Free((void*) FileDataPtr);
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}
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}
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}
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}
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@ -32,6 +32,11 @@ namespace MoonWorks.Video
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) {
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var lengthInFloats = bufferLengthInBytes / sizeof(float);
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// FIXME: this gets gnarly with theorafile being not thread safe
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// is there some way we could just manually update in VideoPlayer
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// instead of going through AudioDevice?
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lock (Device.StateLock)
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{
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int samples = Theorafile.tf_readaudio(
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VideoHandle,
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(IntPtr) buffer,
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@ -41,6 +46,7 @@ namespace MoonWorks.Video
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filledLengthInBytes = samples * sizeof(float);
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reachedEnd = Theorafile.tf_eos(VideoHandle) == 1;
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}
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}
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protected override void OnReachedEnd() { }
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}
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@ -27,7 +27,7 @@ namespace MoonWorks.Video
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private int yWidth;
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private int yHeight;
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private bool disposed;
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private bool IsDisposed;
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public Video(string filename)
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{
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@ -89,7 +89,7 @@ namespace MoonWorks.Video
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protected virtual void Dispose(bool disposing)
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{
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if (!disposed)
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if (!IsDisposed)
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{
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if (disposing)
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{
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@ -100,7 +100,7 @@ namespace MoonWorks.Video
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Theorafile.tf_close(ref Handle);
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NativeMemory.Free(videoData);
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disposed = true;
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IsDisposed = true;
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}
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}
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@ -181,18 +181,22 @@ namespace MoonWorks.Video
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lastTimestamp = 0;
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timeElapsed = 0;
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if (audioStream != null)
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lock (AudioDevice.StateLock)
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{
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audioStream.StopImmediate();
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audioStream.Dispose();
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audioStream = null;
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}
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DestroyAudioStream();
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Theorafile.tf_reset(Video.Handle);
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}
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State = VideoState.Stopped;
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}
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public void Unload()
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{
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Stop();
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Video = null;
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}
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public void Render()
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{
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if (Video == null || State == VideoState.Stopped)
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@ -200,6 +204,9 @@ namespace MoonWorks.Video
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return;
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}
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// Theorafile is not thread safe so we have to do this. Fun!
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lock (AudioDevice.StateLock)
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{
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timeElapsed += (timer.Elapsed.TotalMilliseconds - lastTimestamp) * PlaybackSpeed;
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lastTimestamp = timer.Elapsed.TotalMilliseconds;
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@ -210,7 +217,8 @@ namespace MoonWorks.Video
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Video.Handle,
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(IntPtr) yuvData,
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thisFrame - currentFrame
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) == 1 || currentFrame == -1) {
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) == 1 || currentFrame == -1)
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{
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UpdateRenderTexture();
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}
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@ -223,12 +231,7 @@ namespace MoonWorks.Video
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timer.Stop();
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timer.Reset();
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if (audioStream != null)
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{
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audioStream.Stop();
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audioStream.Dispose();
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audioStream = null;
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}
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DestroyAudioStream();
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Theorafile.tf_reset(Video.Handle);
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@ -245,6 +248,7 @@ namespace MoonWorks.Video
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}
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}
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}
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}
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private void UpdateRenderTexture()
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{
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@ -306,14 +310,27 @@ namespace MoonWorks.Video
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// Grab the first bit of audio. We're trying to start the decoding ASAP.
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if (AudioDevice != null && Theorafile.tf_hasaudio(Video.Handle) == 1)
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{
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DestroyAudioStream();
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int channels, sampleRate;
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Theorafile.tf_audioinfo(Video.Handle, out channels, out sampleRate);
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audioStream = new StreamingSoundTheora(AudioDevice, Video.Handle, channels, (uint) sampleRate);
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}
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currentFrame = -1;
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}
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private void DestroyAudioStream()
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{
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if (audioStream != null)
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{
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audioStream.StopImmediate();
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audioStream.Dispose();
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audioStream = null;
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}
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!disposed)
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