add DispatchCompute to command buffer
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					@ -211,6 +211,29 @@ namespace MoonWorks.Graphics
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            );
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					            );
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        }
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					        }
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					        /// <summary>
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					        /// Dispatches compute work.
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					        /// </summary>
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					        /// <param name="groupCountX"></param>
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					        /// <param name="groupCountY"></param>
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					        /// <param name="groupCountZ"></param>
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					        /// <param name="computeParamOffset"></param>
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					        public void DispatchCompute(
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					            uint groupCountX,
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					            uint groupCountY,
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					            uint groupCountZ,
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					            uint computeParamOffset
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					        ) {
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					            Refresh.Refresh_DispatchCompute(
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					                Device.Handle,
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					                Handle,
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					                groupCountX,
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					                groupCountY,
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					                groupCountZ,
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					                computeParamOffset
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					            );
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					        }
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        /// <summary>
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					        /// <summary>
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        /// Binds a graphics pipeline so that rendering work may be performed.
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					        /// Binds a graphics pipeline so that rendering work may be performed.
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        /// </summary>
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					        /// </summary>
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