convenience constructors for graphics state
parent
278db7d55b
commit
7d3a7901b2
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@ -113,6 +113,17 @@ namespace MoonWorks.Graphics
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public uint Binding;
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public uint Stride;
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public VertexInputRate InputRate;
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// Shortcut for the common case of having a single vertex binding.
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public static VertexBinding Create<T>()
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{
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return new VertexBinding
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{
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Binding = 0,
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InputRate = VertexInputRate.Vertex,
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Stride = (uint) Marshal.SizeOf<T>()
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};
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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@ -122,6 +133,28 @@ namespace MoonWorks.Graphics
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public uint Binding;
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public VertexElementFormat Format;
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public uint Offset;
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public static VertexAttribute Create<T>(
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string fieldName,
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uint location,
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uint binding = 0
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)
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{
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var fieldInfo = typeof(T).GetField(fieldName);
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if (fieldInfo == null)
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{
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throw new System.ArgumentException("Field not recognized!");
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}
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return new VertexAttribute
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{
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Binding = binding,
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Location = location,
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Format = Conversions.TypeToVertexElementFormat(fieldInfo.FieldType),
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Offset = (uint) Marshal.OffsetOf<T>(fieldName)
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};
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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@ -175,7 +208,7 @@ namespace MoonWorks.Graphics
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StoreOp = storeOp;
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}
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public ColorAttachmentInfo(Texture texture, StoreOp storeOp = StoreOp.Store)
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public ColorAttachmentInfo(Texture texture, LoadOp loadOp = LoadOp.DontCare, StoreOp storeOp = StoreOp.Store)
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{
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Texture = texture;
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Depth = 0;
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@ -183,8 +216,8 @@ namespace MoonWorks.Graphics
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Level = 0;
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SampleCount = SampleCount.One;
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ClearColor = Color.White;
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LoadOp = LoadOp.DontCare;
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StoreOp = StoreOp.Store;
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LoadOp = loadOp;
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StoreOp = storeOp;
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}
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public Refresh.ColorAttachmentInfo ToRefresh()
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@ -258,5 +291,15 @@ namespace MoonWorks.Graphics
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public TextureFormat Format;
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public SampleCount SampleCount;
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public ColorAttachmentBlendState BlendState;
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public ColorAttachmentDescription(
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TextureFormat format,
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ColorAttachmentBlendState blendState,
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SampleCount sampleCount = SampleCount.One
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) {
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Format = format;
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SampleCount = sampleCount;
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BlendState = blendState;
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}
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}
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}
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@ -20,8 +20,8 @@ namespace MoonWorks.Graphics
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entryPointName = computeShaderInfo.EntryPointName,
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shaderModule = computeShaderInfo.ShaderModule.Handle,
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uniformBufferSize = computeShaderInfo.UniformBufferSize,
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bufferBindingCount = computeShaderInfo.bufferBindingCount,
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imageBindingCount = computeShaderInfo.imageBindingCount
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bufferBindingCount = computeShaderInfo.BufferBindingCount,
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imageBindingCount = computeShaderInfo.ImageBindingCount
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};
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Handle = Refresh.Refresh_CreateComputePipeline(
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@ -1,3 +1,5 @@
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using System.Runtime.InteropServices;
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namespace MoonWorks.Graphics
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{
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/// <summary>
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@ -8,7 +10,41 @@ namespace MoonWorks.Graphics
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public ShaderModule ShaderModule;
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public string EntryPointName;
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public uint UniformBufferSize;
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public uint bufferBindingCount;
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public uint imageBindingCount;
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public uint BufferBindingCount;
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public uint ImageBindingCount;
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public static ComputeShaderInfo Create<T>(
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ShaderModule shaderModule,
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string entryPointName,
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uint bufferBindingCount,
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uint imageBindingCount
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)
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{
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return new ComputeShaderInfo
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{
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ShaderModule = shaderModule,
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EntryPointName = entryPointName,
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UniformBufferSize = (uint) Marshal.SizeOf<T>(),
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BufferBindingCount = bufferBindingCount,
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ImageBindingCount = imageBindingCount
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};
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}
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public static ComputeShaderInfo Create(
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ShaderModule shaderModule,
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string entryPointName,
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uint bufferBindingCount,
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uint imageBindingCount
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)
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{
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return new ComputeShaderInfo
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{
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ShaderModule = shaderModule,
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EntryPointName = entryPointName,
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UniformBufferSize = 0,
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BufferBindingCount = bufferBindingCount,
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ImageBindingCount = imageBindingCount
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};
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}
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}
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}
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@ -8,5 +8,22 @@ namespace MoonWorks.Graphics
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public ColorAttachmentDescription[] ColorAttachmentDescriptions;
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public bool HasDepthStencilAttachment;
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public TextureFormat DepthStencilFormat;
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public GraphicsPipelineAttachmentInfo(
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params ColorAttachmentDescription[] colorAttachmentDescriptions
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) {
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ColorAttachmentDescriptions = colorAttachmentDescriptions;
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HasDepthStencilAttachment = false;
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DepthStencilFormat = TextureFormat.D16;
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}
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public GraphicsPipelineAttachmentInfo(
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TextureFormat depthStencilFormat,
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params ColorAttachmentDescription[] colorAttachmentDescriptions
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) {
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ColorAttachmentDescriptions = colorAttachmentDescriptions;
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HasDepthStencilAttachment = true;
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DepthStencilFormat = depthStencilFormat;
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}
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}
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}
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@ -1,4 +1,6 @@
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namespace MoonWorks.Graphics
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using System.Runtime.InteropServices;
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namespace MoonWorks.Graphics
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{
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/// <summary>
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/// Information that the pipeline needs about a shader.
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@ -9,5 +11,34 @@
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public string EntryPointName;
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public uint UniformBufferSize;
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public uint SamplerBindingCount;
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public static GraphicsShaderInfo Create<T>(
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ShaderModule shaderModule,
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string entryPointName,
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uint samplerBindingCount
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) where T : unmanaged
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{
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return new GraphicsShaderInfo
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{
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ShaderModule = shaderModule,
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EntryPointName = entryPointName,
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UniformBufferSize = (uint) Marshal.SizeOf<T>(),
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SamplerBindingCount = samplerBindingCount
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};
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}
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public static GraphicsShaderInfo Create(
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ShaderModule shaderModule,
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string entryPointName,
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uint samplerBindingCount
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) {
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return new GraphicsShaderInfo
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{
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ShaderModule = shaderModule,
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EntryPointName = entryPointName,
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UniformBufferSize = 0,
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SamplerBindingCount = samplerBindingCount
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};
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}
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}
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}
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@ -7,5 +7,13 @@
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{
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public VertexBinding[] VertexBindings;
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public VertexAttribute[] VertexAttributes;
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public VertexInputState(
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VertexBinding vertexBinding,
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params VertexAttribute[] vertexAttributes
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) {
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VertexBindings = new VertexBinding[] { vertexBinding };
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VertexAttributes = vertexAttributes;
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}
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}
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}
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@ -11,5 +11,35 @@
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{
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return b != 0;
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}
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public static Graphics.VertexElementFormat TypeToVertexElementFormat(System.Type type)
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{
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if (type == typeof(float))
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{
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return Graphics.VertexElementFormat.Single;
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}
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else if (type == typeof(Math.Vector2))
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{
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return Graphics.VertexElementFormat.Vector2;
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}
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else if (type == typeof(Math.Vector3))
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{
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return Graphics.VertexElementFormat.Vector3;
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}
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else if (type == typeof(Math.Vector4))
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{
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return Graphics.VertexElementFormat.Vector4;
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}
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else if (type == typeof(Graphics.Color))
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{
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return Graphics.VertexElementFormat.Color;
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}
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else
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{
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throw new System.ArgumentException(
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"Cannot automatically convert this type to a VertexElementFormat!"
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);
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}
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}
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}
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}
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