loading Wellspring correctly
parent
099c1d4fa3
commit
76c10f65e3
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@ -14,7 +14,7 @@
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<ProjectReference Include=".\lib\SDL2-CS\SDL2-CS.Core.csproj" />
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<ProjectReference Include=".\lib\RefreshCS\RefreshCS.csproj" />
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<ProjectReference Include=".\lib\FAudio\csharp\FAudio-CS.Core.csproj" />
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<ProjectReference Include="lib\WellspringCS\WellspringCS.csproj" />
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<ProjectReference Include=".\lib\WellspringCS\WellspringCS.csproj" />
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</ItemGroup>
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<ItemGroup>
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@ -11,4 +11,8 @@
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<dllmap dll="FAudio" os="windows" target="FAudio.dll"/>
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<dllmap dll="FAudio" os="osx" target="libFAudio.0.dylib"/>
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<dllmap dll="FAudio" os="linux,freebsd,netbsd" target="libFAudio.so.0"/>
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<dllmap dll="Wellspring" os="windows" target="Wellspring.dll"/>
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<dllmap dll="Wellspring" os="osx" target="libWellspring.0.dylib"/>
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<dllmap dll="Wellspring" os="linux,freebsd,netbsd" target="libWellspring.so.0"/>
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</configuration>
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@ -6,11 +6,11 @@ namespace MoonWorks.Graphics.Font
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[StructLayout(LayoutKind.Sequential)]
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public struct FontRange
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{
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uint FontSize;
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uint FirstCodepoint;
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uint NumChars;
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byte OversampleH;
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byte OversampleV;
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public uint FontSize;
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public uint FirstCodepoint;
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public uint NumChars;
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public byte OversampleH;
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public byte OversampleV;
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}
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[StructLayout(LayoutKind.Sequential)]
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@ -11,6 +11,7 @@ namespace MoonWorks.Graphics.Font
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public Buffer VertexBuffer { get; protected set; } = null;
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public Buffer IndexBuffer { get; protected set; } = null;
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public Texture Texture { get; protected set; }
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public uint PrimitiveCount { get; protected set; }
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public TextBatch(GraphicsDevice graphicsDevice)
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{
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@ -22,6 +23,7 @@ namespace MoonWorks.Graphics.Font
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{
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Wellspring.Wellspring_StartTextBatch(Handle, packer.Handle);
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Texture = packer.Texture;
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PrimitiveCount = 0;
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}
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public unsafe void Draw(float x, float y, float depth, Color color, string text)
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@ -46,6 +48,8 @@ namespace MoonWorks.Graphics.Font
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{
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throw new System.ArgumentException("Could not decode string!");
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}
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PrimitiveCount += (uint) (text.Length * 2);
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}
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}
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@ -195,6 +195,7 @@ namespace MoonWorks
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NativeLibrary.SetDllImportResolver(typeof(SDL2.SDL).Assembly, MapAndLoad);
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NativeLibrary.SetDllImportResolver(typeof(RefreshCS.Refresh).Assembly, MapAndLoad);
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NativeLibrary.SetDllImportResolver(typeof(FAudio).Assembly, MapAndLoad);
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NativeLibrary.SetDllImportResolver(typeof(WellspringCS.Wellspring).Assembly, MapAndLoad);
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}
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#endregion
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