add some constructors to reduce boilerplate
parent
32b269526f
commit
7328cbc13d
|
@ -31,6 +31,22 @@ namespace MoonWorks.Graphics
|
|||
public int W;
|
||||
public int H;
|
||||
|
||||
public Rect(int x, int y, int w, int h)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
W = w;
|
||||
H = h;
|
||||
}
|
||||
|
||||
public Rect(int w, int h)
|
||||
{
|
||||
X = 0;
|
||||
Y = 0;
|
||||
W = w;
|
||||
H = h;
|
||||
}
|
||||
|
||||
// FIXME: can we do an unsafe cast somehow?
|
||||
public Refresh.Rect ToRefresh()
|
||||
{
|
||||
|
@ -53,6 +69,36 @@ namespace MoonWorks.Graphics
|
|||
public float H;
|
||||
public float MinDepth;
|
||||
public float MaxDepth;
|
||||
|
||||
public Viewport(float w, float h)
|
||||
{
|
||||
X = 0;
|
||||
Y = 0;
|
||||
W = w;
|
||||
H = h;
|
||||
MinDepth = 0;
|
||||
MaxDepth = 1;
|
||||
}
|
||||
|
||||
public Viewport(float x, float y, float w, float h)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
W = w;
|
||||
H = h;
|
||||
MinDepth = 0;
|
||||
MaxDepth = 1;
|
||||
}
|
||||
|
||||
public Viewport(float x, float y, float w, float h, float minDepth, float maxDepth)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
W = w;
|
||||
H = h;
|
||||
MinDepth = minDepth;
|
||||
MaxDepth = maxDepth;
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
|
|
|
@ -7,5 +7,14 @@
|
|||
{
|
||||
public uint VertexSamplerBindingCount;
|
||||
public uint FragmentSamplerBindingCount;
|
||||
|
||||
public GraphicsPipelineLayoutInfo(
|
||||
uint vertexSamplerBindingCount,
|
||||
uint fragmentSamplerBindingCount
|
||||
)
|
||||
{
|
||||
VertexSamplerBindingCount = vertexSamplerBindingCount;
|
||||
FragmentSamplerBindingCount = fragmentSamplerBindingCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,5 +7,14 @@
|
|||
{
|
||||
public Viewport[] Viewports;
|
||||
public Rect[] Scissors;
|
||||
|
||||
/// <summary>
|
||||
/// A default single viewport with no scissor area.
|
||||
/// </summary>
|
||||
public ViewportState(int width, int height)
|
||||
{
|
||||
Viewports = new Viewport[] { new Viewport(width, height) };
|
||||
Scissors = new Rect[] { new Rect(width, height) };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue