Embed video shaders
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@ -24,4 +24,13 @@
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<CopyToPublishDirectory>Never</CopyToPublishDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="src\Graphics\StockShaders\Binary\video_fullscreen.vert.refresh">
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<LogicalName>MoonWorks.Graphics.StockShaders.VideoFullscreen.vert.refresh</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="src\Graphics\StockShaders\Binary\video_yuv2rgba.frag.refresh">
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<LogicalName>MoonWorks.Graphics.StockShaders.VideoYUV2RGBA.frag.refresh</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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@ -1 +1 @@
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Subproject commit 3dcd69ff85db80eea51481edd323b42c05993e1a
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Subproject commit 5065e2cd4662dbe023b77a45ef967f975170dfff
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@ -1,5 +1,4 @@
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using System.Collections.Generic;
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using SDL2;
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using SDL2;
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using MoonWorks.Audio;
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using MoonWorks.Graphics;
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using MoonWorks.Input;
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@ -45,10 +45,26 @@ namespace MoonWorks.Graphics
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string basePath = System.AppContext.BaseDirectory;
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string videoVertPath = Path.Combine(basePath, "video_fullscreen.vert.refresh");
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string videoFragPath = Path.Combine(basePath, "video_yuv2rgba.frag.refresh");
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ShaderModule videoVertShader;
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ShaderModule videoFragShader;
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if (File.Exists(videoVertPath) && File.Exists(videoFragPath))
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{
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ShaderModule videoVertShader = new ShaderModule(this, videoVertPath);
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ShaderModule videoFragShader = new ShaderModule(this, videoFragPath);
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videoVertShader = new ShaderModule(this, videoVertPath);
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videoFragShader = new ShaderModule(this, videoFragPath);
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}
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else
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{
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// use defaults
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var assembly = typeof(GraphicsDevice).Assembly;
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using var vertStream = assembly.GetManifestResourceStream("MoonWorks.Graphics.StockShaders.VideoFullscreen.vert.refresh");
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using var fragStream = assembly.GetManifestResourceStream("MoonWorks.Graphics.StockShaders.VideoYUV2RGBA.frag.refresh");
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videoVertShader = new ShaderModule(this, vertStream);
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videoFragShader = new ShaderModule(this, fragStream);
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}
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VideoPipeline = new GraphicsPipeline(
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this,
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@ -77,7 +93,6 @@ namespace MoonWorks.Graphics
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MultisampleState = MultisampleState.None
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}
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);
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}
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FencePool = new FencePool(this);
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}
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