add slot to gamepad events

pull/51/head
cosmonaut 2023-11-13 11:06:39 -08:00
parent d9b5c588fb
commit 41382d4054
1 changed files with 5 additions and 2 deletions

View File

@ -35,7 +35,7 @@ namespace MoonWorks.Input
/// </summary>
public VirtualButton AnyPressedButton { get; private set; }
public delegate void OnGamepadConnectedFunc();
public delegate void OnGamepadConnectedFunc(int slot);
/// <summary>
/// Called when a game pad has been connected.
@ -43,7 +43,7 @@ namespace MoonWorks.Input
/// <param name="slot">The slot where the connection occurred.</param>
public OnGamepadConnectedFunc OnGamepadConnected;
public delegate void OnGamepadDisconnectedFunc();
public delegate void OnGamepadDisconnectedFunc(int slot);
/// <summary>
/// Called when a game pad has been disconnected.
@ -142,7 +142,9 @@ namespace MoonWorks.Input
{
Gamepads[slot].Register(openResult);
Logger.LogInfo($"Gamepad added to slot {slot}!");
OnGamepadConnected(slot);
}
return;
}
}
@ -159,6 +161,7 @@ namespace MoonWorks.Input
SDL.SDL_GameControllerClose(Gamepads[slot].Handle);
Gamepads[slot].Unregister();
Logger.LogInfo($"Removing gamepad from slot {slot}!");
OnGamepadDisconnected(slot);
return;
}
}