add LookAt method to Quaternion
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984e30cc4c
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3b83eb41da
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@ -881,6 +881,16 @@ namespace MoonWorks.Math
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result.W = quaternion.W * num;
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result.W = quaternion.W * num;
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}
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}
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public static Quaternion LookAt(in Vector3 forward, in Vector3 up)
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{
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Matrix4x4 orientation = Matrix4x4.Identity;
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orientation.Forward = forward;
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orientation.Right = Vector3.Normalize(Vector3.Cross(forward, up));
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orientation.Up = Vector3.Cross(orientation.Right, forward);
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return Quaternion.CreateFromRotationMatrix(orientation);
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}
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#endregion
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#endregion
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#region Public Static Operator Overloads
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#region Public Static Operator Overloads
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