can change FrameLimiterSettings at runtime
parent
0034b24eff
commit
32a30e1b6b
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@ -0,0 +1,14 @@
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namespace MoonWorks
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{
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public enum FrameLimiterMode
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{
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Uncapped,
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Capped
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}
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public struct FrameLimiterSettings
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{
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public FrameLimiterMode Mode;
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public int Cap;
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}
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}
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@ -1,14 +0,0 @@
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namespace MoonWorks
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{
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public enum FramerateMode
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{
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Uncapped,
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Capped
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}
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public struct FramerateSettings
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{
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public FramerateMode Mode;
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public int Cap;
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}
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}
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54
src/Game.cs
54
src/Game.cs
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@ -29,23 +29,16 @@ namespace MoonWorks
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private bool FramerateCapped = false;
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private bool FramerateCapped = false;
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private TimeSpan FramerateCapTimeSpan = TimeSpan.Zero;
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private TimeSpan FramerateCapTimeSpan = TimeSpan.Zero;
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public Window Window { get; }
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public GraphicsDevice GraphicsDevice { get; }
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public GraphicsDevice GraphicsDevice { get; }
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public AudioDevice AudioDevice { get; }
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public AudioDevice AudioDevice { get; }
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public Inputs Inputs { get; }
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public Inputs Inputs { get; }
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private Dictionary<PresentMode, RefreshCS.Refresh.PresentMode> moonWorksToRefreshPresentMode = new Dictionary<PresentMode, RefreshCS.Refresh.PresentMode>
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public Window MainWindow { get; }
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{
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{ PresentMode.Immediate, RefreshCS.Refresh.PresentMode.Immediate },
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{ PresentMode.Mailbox, RefreshCS.Refresh.PresentMode.Mailbox },
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{ PresentMode.FIFO, RefreshCS.Refresh.PresentMode.FIFO },
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{ PresentMode.FIFORelaxed, RefreshCS.Refresh.PresentMode.FIFORelaxed }
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};
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public Game(
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public Game(
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WindowCreateInfo windowCreateInfo,
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WindowCreateInfo windowCreateInfo,
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PresentMode presentMode,
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PresentMode presentMode,
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FramerateSettings framerateSettings,
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FrameLimiterSettings frameLimiterSettings,
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int targetTimestep = 60,
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int targetTimestep = 60,
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bool debugMode = false
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bool debugMode = false
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)
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)
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@ -53,12 +46,7 @@ namespace MoonWorks
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Timestep = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / targetTimestep);
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Timestep = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / targetTimestep);
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gameTimer = Stopwatch.StartNew();
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gameTimer = Stopwatch.StartNew();
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FramerateCapped = framerateSettings.Mode == FramerateMode.Capped;
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SetFrameLimiter(frameLimiterSettings);
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if (FramerateCapped)
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{
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FramerateCapTimeSpan = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / framerateSettings.Cap);
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}
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for (int i = 0; i < previousSleepTimes.Length; i += 1)
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for (int i = 0; i < previousSleepTimes.Length; i += 1)
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{
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{
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@ -75,15 +63,18 @@ namespace MoonWorks
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Inputs = new Inputs();
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Inputs = new Inputs();
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Window = new Window(windowCreateInfo);
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GraphicsDevice = new GraphicsDevice(
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GraphicsDevice = new GraphicsDevice(
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Window.Handle,
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Backend.Vulkan,
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Backend.Vulkan,
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moonWorksToRefreshPresentMode[presentMode],
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debugMode
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debugMode
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);
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);
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MainWindow = new Window(windowCreateInfo, GraphicsDevice.WindowFlags);
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if (!GraphicsDevice.ClaimWindow(MainWindow, presentMode))
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{
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throw new System.SystemException("Could not claim window!");
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}
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AudioDevice = new AudioDevice();
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AudioDevice = new AudioDevice();
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}
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}
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@ -97,12 +88,26 @@ namespace MoonWorks
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Destroy();
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Destroy();
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AudioDevice.Dispose();
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AudioDevice.Dispose();
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MainWindow.Dispose();
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GraphicsDevice.Dispose();
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GraphicsDevice.Dispose();
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Window.Dispose();
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SDL.SDL_Quit();
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SDL.SDL_Quit();
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}
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}
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public void SetFrameLimiter(FrameLimiterSettings settings)
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{
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FramerateCapped = settings.Mode == FrameLimiterMode.Capped;
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if (FramerateCapped)
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{
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FramerateCapTimeSpan = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / settings.Cap);
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}
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else
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{
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FramerateCapTimeSpan = TimeSpan.Zero;
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}
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}
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protected abstract void Update(TimeSpan delta);
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protected abstract void Update(TimeSpan delta);
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protected abstract void Draw(double alpha);
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protected abstract void Draw(double alpha);
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protected virtual void Destroy() {}
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protected virtual void Destroy() {}
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@ -225,7 +230,14 @@ namespace MoonWorks
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{
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{
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if (evt.window.windowEvent == SDL.SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED)
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if (evt.window.windowEvent == SDL.SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED)
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{
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{
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Window.SizeChanged((uint) evt.window.data1, (uint) evt.window.data2);
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var window = Window.Lookup(evt.window.windowID);
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window.SizeChanged((uint) evt.window.data1, (uint) evt.window.data2);
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}
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else if (evt.window.windowEvent == SDL.SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE)
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{
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var window = Window.Lookup(evt.window.windowID);
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GraphicsDevice.UnclaimWindow(window);
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window.Dispose();
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}
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}
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}
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}
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