Debug Naming API
parent
23b6499479
commit
217ae96888
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@ -1 +1 @@
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Subproject commit 1bf28f4397d1a8bc19a75d608f4022541af2080d
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Subproject commit 995a54fa2df82946441c9ec6446d7cd12236f8f7
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@ -16,6 +16,22 @@ namespace MoonWorks.Graphics
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/// </summary>
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/// </summary>
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public uint Size { get; }
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public uint Size { get; }
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private string name;
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public string Name
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{
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get => name;
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set
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{
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Refresh.Refresh_SetGpuBufferName(
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Device.Handle,
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Handle,
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value
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);
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name = value;
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}
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}
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/// <summary>
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/// <summary>
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/// Creates a buffer of appropriate size given a type and element count.
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/// Creates a buffer of appropriate size given a type and element count.
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/// </summary>
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/// </summary>
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@ -55,6 +71,7 @@ namespace MoonWorks.Graphics
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sizeInBytes
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sizeInBytes
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);
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);
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Size = sizeInBytes;
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Size = sizeInBytes;
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name = "";
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}
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}
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public static implicit operator BufferBinding(GpuBuffer b)
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public static implicit operator BufferBinding(GpuBuffer b)
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@ -20,6 +20,22 @@ namespace MoonWorks.Graphics
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public TextureUsageFlags UsageFlags { get; }
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public TextureUsageFlags UsageFlags { get; }
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public uint Size { get; }
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public uint Size { get; }
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private string name;
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public string Name
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{
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get => name;
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set
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{
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Refresh.Refresh_SetTextureName(
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Device.Handle,
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Handle,
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value
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);
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name = value;
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}
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}
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// FIXME: this allocates a delegate instance
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// FIXME: this allocates a delegate instance
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protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyTexture;
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protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyTexture;
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@ -174,6 +190,7 @@ namespace MoonWorks.Graphics
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SampleCount = textureCreateInfo.SampleCount;
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SampleCount = textureCreateInfo.SampleCount;
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UsageFlags = textureCreateInfo.UsageFlags;
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UsageFlags = textureCreateInfo.UsageFlags;
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Size = Width * Height * BytesPerPixel(Format) / BlockSizeSquared(Format);
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Size = Width * Height * BytesPerPixel(Format) / BlockSizeSquared(Format);
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name = "";
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}
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}
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// Used by Window. Swapchain texture handles are managed by the driver backend.
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// Used by Window. Swapchain texture handles are managed by the driver backend.
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