TextureSlice and TextureRegion API
parent
e0f4c19dc2
commit
0e723514df
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@ -1 +1 @@
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Subproject commit 031ad4c04781fe4a0d98a177333ebf7764d2fe91
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Subproject commit 020e76782a2aba7861a8e356d1d212a2bffb2d2e
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@ -1,17 +0,0 @@
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namespace MoonWorks.Graphics
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{
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/// <summary>
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/// A texture-level pair to be used when binding compute textures.
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/// </summary>
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public struct TextureLevelBinding
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{
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public Texture Texture;
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public uint MipLevel;
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public TextureLevelBinding(Texture texture, uint mipLevel = 0)
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{
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Texture = texture;
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MipLevel = mipLevel;
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}
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}
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}
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@ -157,9 +157,9 @@ namespace MoonWorks.Graphics
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#if DEBUG
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renderPassActive = true;
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hasDepthStencilAttachment = false;
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colorAttachmentSampleCount = colorAttachmentInfo.Texture.SampleCount;
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colorAttachmentSampleCount = colorAttachmentInfo.TextureSlice.Texture.SampleCount;
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colorAttachmentCount = 1;
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colorFormatOne = colorAttachmentInfo.Texture.Format;
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colorFormatOne = colorAttachmentInfo.TextureSlice.Texture.Format;
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#endif
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}
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@ -182,7 +182,7 @@ namespace MoonWorks.Graphics
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AssertTextureNotNull(colorAttachmentInfoTwo);
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AssertColorTarget(colorAttachmentInfoTwo);
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AssertSameSampleCount(colorAttachmentInfoOne.Texture, colorAttachmentInfoTwo.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, colorAttachmentInfoTwo.TextureSlice.Texture);
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#endif
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var refreshColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[2];
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@ -200,10 +200,10 @@ namespace MoonWorks.Graphics
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#if DEBUG
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renderPassActive = true;
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hasDepthStencilAttachment = false;
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colorAttachmentSampleCount = colorAttachmentInfoOne.Texture.SampleCount;
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colorAttachmentSampleCount = colorAttachmentInfoOne.TextureSlice.Texture.SampleCount;
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colorAttachmentCount = 2;
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colorFormatOne = colorAttachmentInfoOne.Texture.Format;
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colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
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colorFormatOne = colorAttachmentInfoOne.TextureSlice.Texture.Format;
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colorFormatTwo = colorAttachmentInfoTwo.TextureSlice.Texture.Format;
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#endif
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}
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@ -232,8 +232,8 @@ namespace MoonWorks.Graphics
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AssertTextureNotNull(colorAttachmentInfoThree);
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AssertColorTarget(colorAttachmentInfoThree);
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AssertSameSampleCount(colorAttachmentInfoOne.Texture, colorAttachmentInfoTwo.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.Texture, colorAttachmentInfoThree.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, colorAttachmentInfoTwo.TextureSlice.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, colorAttachmentInfoThree.TextureSlice.Texture);
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#endif
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var refreshColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[3];
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@ -252,11 +252,11 @@ namespace MoonWorks.Graphics
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#if DEBUG
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renderPassActive = true;
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hasDepthStencilAttachment = false;
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colorAttachmentSampleCount = colorAttachmentInfoOne.Texture.SampleCount;
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colorAttachmentSampleCount = colorAttachmentInfoOne.TextureSlice.Texture.SampleCount;
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colorAttachmentCount = 3;
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colorFormatOne = colorAttachmentInfoOne.Texture.Format;
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colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
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colorFormatThree = colorAttachmentInfoThree.Texture.Format;
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colorFormatOne = colorAttachmentInfoOne.TextureSlice.Texture.Format;
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colorFormatTwo = colorAttachmentInfoTwo.TextureSlice.Texture.Format;
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colorFormatThree = colorAttachmentInfoThree.TextureSlice.Texture.Format;
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#endif
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}
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@ -290,9 +290,9 @@ namespace MoonWorks.Graphics
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AssertTextureNotNull(colorAttachmentInfoFour);
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AssertColorTarget(colorAttachmentInfoFour);
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AssertSameSampleCount(colorAttachmentInfoOne.Texture, colorAttachmentInfoTwo.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.Texture, colorAttachmentInfoThree.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.Texture, colorAttachmentInfoFour.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, colorAttachmentInfoTwo.TextureSlice.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, colorAttachmentInfoThree.TextureSlice.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, colorAttachmentInfoFour.TextureSlice.Texture);
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#endif
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var refreshColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[4];
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@ -312,12 +312,12 @@ namespace MoonWorks.Graphics
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#if DEBUG
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renderPassActive = true;
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hasDepthStencilAttachment = false;
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colorAttachmentSampleCount = colorAttachmentInfoOne.Texture.SampleCount;
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colorAttachmentSampleCount = colorAttachmentInfoOne.TextureSlice.Texture.SampleCount;
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colorAttachmentCount = 4;
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colorFormatOne = colorAttachmentInfoOne.Texture.Format;
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colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
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colorFormatThree = colorAttachmentInfoThree.Texture.Format;
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colorFormatFour = colorAttachmentInfoFour.Texture.Format;
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colorFormatOne = colorAttachmentInfoOne.TextureSlice.Texture.Format;
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colorFormatTwo = colorAttachmentInfoTwo.TextureSlice.Texture.Format;
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colorFormatThree = colorAttachmentInfoThree.TextureSlice.Texture.Format;
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colorFormatFour = colorAttachmentInfoFour.TextureSlice.Texture.Format;
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#endif
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}
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@ -348,8 +348,8 @@ namespace MoonWorks.Graphics
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#if DEBUG
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renderPassActive = true;
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hasDepthStencilAttachment = true;
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depthStencilAttachmentSampleCount = depthStencilAttachmentInfo.Texture.SampleCount;
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depthStencilFormat = depthStencilAttachmentInfo.Texture.Format;
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depthStencilAttachmentSampleCount = depthStencilAttachmentInfo.TextureSlice.Texture.SampleCount;
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depthStencilFormat = depthStencilAttachmentInfo.TextureSlice.Texture.Format;
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#endif
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}
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@ -370,7 +370,7 @@ namespace MoonWorks.Graphics
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AssertTextureNotNull(colorAttachmentInfo);
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AssertColorTarget(colorAttachmentInfo);
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AssertSameSampleCount(colorAttachmentInfo.Texture, depthStencilAttachmentInfo.Texture);
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AssertSameSampleCount(colorAttachmentInfo.TextureSlice.Texture, depthStencilAttachmentInfo.TextureSlice.Texture);
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#endif
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var refreshColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[1];
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@ -389,11 +389,11 @@ namespace MoonWorks.Graphics
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#if DEBUG
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renderPassActive = true;
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hasDepthStencilAttachment = true;
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colorAttachmentSampleCount = colorAttachmentInfo.Texture.SampleCount;
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colorAttachmentSampleCount = colorAttachmentInfo.TextureSlice.Texture.SampleCount;
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colorAttachmentCount = 1;
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depthStencilAttachmentSampleCount = depthStencilAttachmentInfo.Texture.SampleCount;
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colorFormatOne = colorAttachmentInfo.Texture.Format;
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depthStencilFormat = depthStencilAttachmentInfo.Texture.Format;
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depthStencilAttachmentSampleCount = depthStencilAttachmentInfo.TextureSlice.Texture.SampleCount;
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colorFormatOne = colorAttachmentInfo.TextureSlice.Texture.Format;
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depthStencilFormat = depthStencilAttachmentInfo.TextureSlice.Texture.Format;
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#endif
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}
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@ -420,8 +420,8 @@ namespace MoonWorks.Graphics
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AssertTextureNotNull(colorAttachmentInfoTwo);
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AssertColorTarget(colorAttachmentInfoTwo);
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AssertSameSampleCount(colorAttachmentInfoOne.Texture, colorAttachmentInfoTwo.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.Texture, depthStencilAttachmentInfo.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, colorAttachmentInfoTwo.TextureSlice.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, depthStencilAttachmentInfo.TextureSlice.Texture);
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#endif
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var refreshColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[2];
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@ -441,11 +441,11 @@ namespace MoonWorks.Graphics
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#if DEBUG
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renderPassActive = true;
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hasDepthStencilAttachment = true;
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colorAttachmentSampleCount = colorAttachmentInfoOne.Texture.SampleCount;
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colorAttachmentSampleCount = colorAttachmentInfoOne.TextureSlice.Texture.SampleCount;
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colorAttachmentCount = 2;
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colorFormatOne = colorAttachmentInfoOne.Texture.Format;
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colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
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depthStencilFormat = depthStencilAttachmentInfo.Texture.Format;
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colorFormatOne = colorAttachmentInfoOne.TextureSlice.Texture.Format;
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colorFormatTwo = colorAttachmentInfoTwo.TextureSlice.Texture.Format;
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depthStencilFormat = depthStencilAttachmentInfo.TextureSlice.Texture.Format;
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#endif
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}
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@ -477,9 +477,9 @@ namespace MoonWorks.Graphics
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AssertTextureNotNull(colorAttachmentInfoThree);
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AssertColorTarget(colorAttachmentInfoThree);
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AssertSameSampleCount(colorAttachmentInfoOne.Texture, colorAttachmentInfoTwo.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.Texture, colorAttachmentInfoTwo.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.Texture, depthStencilAttachmentInfo.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, colorAttachmentInfoTwo.TextureSlice.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, colorAttachmentInfoTwo.TextureSlice.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, depthStencilAttachmentInfo.TextureSlice.Texture);
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#endif
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var refreshColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[3];
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@ -500,12 +500,12 @@ namespace MoonWorks.Graphics
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#if DEBUG
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renderPassActive = true;
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hasDepthStencilAttachment = true;
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colorAttachmentSampleCount = colorAttachmentInfoOne.Texture.SampleCount;
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colorAttachmentSampleCount = colorAttachmentInfoOne.TextureSlice.Texture.SampleCount;
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colorAttachmentCount = 3;
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colorFormatOne = colorAttachmentInfoOne.Texture.Format;
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colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
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colorFormatThree = colorAttachmentInfoThree.Texture.Format;
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depthStencilFormat = depthStencilAttachmentInfo.Texture.Format;
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colorFormatOne = colorAttachmentInfoOne.TextureSlice.Texture.Format;
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colorFormatTwo = colorAttachmentInfoTwo.TextureSlice.Texture.Format;
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colorFormatThree = colorAttachmentInfoThree.TextureSlice.Texture.Format;
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depthStencilFormat = depthStencilAttachmentInfo.TextureSlice.Texture.Format;
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#endif
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}
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@ -542,10 +542,10 @@ namespace MoonWorks.Graphics
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AssertTextureNotNull(colorAttachmentInfoFour);
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AssertColorTarget(colorAttachmentInfoFour);
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AssertSameSampleCount(colorAttachmentInfoOne.Texture, colorAttachmentInfoTwo.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.Texture, colorAttachmentInfoThree.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.Texture, colorAttachmentInfoFour.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.Texture, depthStencilAttachmentInfo.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, colorAttachmentInfoTwo.TextureSlice.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, colorAttachmentInfoThree.TextureSlice.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, colorAttachmentInfoFour.TextureSlice.Texture);
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AssertSameSampleCount(colorAttachmentInfoOne.TextureSlice.Texture, depthStencilAttachmentInfo.TextureSlice.Texture);
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#endif
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var refreshColorAttachmentInfos = stackalloc Refresh.ColorAttachmentInfo[4];
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@ -567,13 +567,13 @@ namespace MoonWorks.Graphics
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#if DEBUG
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renderPassActive = true;
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hasDepthStencilAttachment = true;
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colorAttachmentSampleCount = colorAttachmentInfoOne.Texture.SampleCount;
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colorAttachmentSampleCount = colorAttachmentInfoOne.TextureSlice.Texture.SampleCount;
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colorAttachmentCount = 4;
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colorFormatOne = colorAttachmentInfoOne.Texture.Format;
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colorFormatTwo = colorAttachmentInfoTwo.Texture.Format;
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colorFormatThree = colorAttachmentInfoThree.Texture.Format;
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colorFormatFour = colorAttachmentInfoFour.Texture.Format;
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depthStencilFormat = depthStencilAttachmentInfo.Texture.Format;
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colorFormatOne = colorAttachmentInfoOne.TextureSlice.Texture.Format;
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colorFormatTwo = colorAttachmentInfoTwo.TextureSlice.Texture.Format;
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colorFormatThree = colorAttachmentInfoThree.TextureSlice.Texture.Format;
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colorFormatFour = colorAttachmentInfoFour.TextureSlice.Texture.Format;
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depthStencilFormat = depthStencilAttachmentInfo.TextureSlice.Texture.Format;
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#endif
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}
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@ -1662,9 +1662,9 @@ namespace MoonWorks.Graphics
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/// <summary>
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/// Binds a texture to be used in the compute shader.
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/// </summary>
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/// <param name="binding">A texture-level pair to bind.</param>
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/// <param name="slice">A texture slice to bind.</param>
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public unsafe void BindComputeTextures(
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TextureLevelBinding binding
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TextureSlice slice
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) {
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#if DEBUG
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AssertNotSubmitted();
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@ -1673,28 +1673,24 @@ namespace MoonWorks.Graphics
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AssertComputeTextureCount(1);
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#endif
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var texturePtrs = stackalloc IntPtr[1];
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texturePtrs[0] = binding.Texture.Handle;
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var mipLevels = stackalloc uint[1];
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mipLevels[0] = binding.MipLevel;
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var textureSlicePtrs = stackalloc Refresh.TextureSlice[1];
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textureSlicePtrs[0] = slice.ToRefreshTextureSlice();
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Refresh.Refresh_BindComputeTextures(
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Device.Handle,
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Handle,
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(IntPtr) texturePtrs,
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(IntPtr) mipLevels
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(IntPtr) textureSlicePtrs
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);
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}
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/// <summary>
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/// Binds textures to be used in the compute shader.
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/// </summary>
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/// <param name="bindingOne">A texture-level pair to bind.</param>
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/// <param name="bindingTwo">A texture-level pair to bind.</param>
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/// <param name="sliceOne">A texture-level pair to bind.</param>
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/// <param name="sliceTwo">A texture-level pair to bind.</param>
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public unsafe void BindComputeTextures(
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TextureLevelBinding bindingOne,
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TextureLevelBinding bindingTwo
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TextureSlice sliceOne,
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TextureSlice sliceTwo
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) {
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#if DEBUG
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AssertNotSubmitted();
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@ -1703,32 +1699,27 @@ namespace MoonWorks.Graphics
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AssertComputeTextureCount(2);
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#endif
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var texturePtrs = stackalloc IntPtr[2];
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texturePtrs[0] = bindingOne.Texture.Handle;
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texturePtrs[1] = bindingTwo.Texture.Handle;
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var mipLevels = stackalloc uint[2];
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mipLevels[0] = bindingOne.MipLevel;
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mipLevels[1] = bindingTwo.MipLevel;
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var textureSlicePtrs = stackalloc Refresh.TextureSlice[2];
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textureSlicePtrs[0] = sliceOne.ToRefreshTextureSlice();
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textureSlicePtrs[1] = sliceTwo.ToRefreshTextureSlice();
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Refresh.Refresh_BindComputeTextures(
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Device.Handle,
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Handle,
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(IntPtr) texturePtrs,
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(IntPtr) mipLevels
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(IntPtr) textureSlicePtrs
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);
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}
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/// <summary>
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/// Binds textures to be used in the compute shader.
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/// </summary>
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/// <param name="bindingOne">A texture-level pair to bind.</param>
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/// <param name="bindingTwo">A texture-level pair to bind.</param>
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/// <param name="bindingThree">A texture-level pair to bind.</param>
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/// <param name="sliceOne">A texture-level pair to bind.</param>
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/// <param name="sliceTwo">A texture-level pair to bind.</param>
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/// <param name="sliceThree">A texture-level pair to bind.</param>
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public unsafe void BindComputeTextures(
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TextureLevelBinding bindingOne,
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TextureLevelBinding bindingTwo,
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TextureLevelBinding bindingThree
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TextureSlice sliceOne,
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TextureSlice sliceTwo,
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TextureSlice sliceThree
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) {
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#if DEBUG
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AssertNotSubmitted();
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@ -1737,36 +1728,30 @@ namespace MoonWorks.Graphics
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AssertComputeTextureCount(3);
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#endif
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var texturePtrs = stackalloc IntPtr[3];
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texturePtrs[0] = bindingOne.Texture.Handle;
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texturePtrs[1] = bindingTwo.Texture.Handle;
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texturePtrs[2] = bindingThree.Texture.Handle;
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var mipLevels = stackalloc uint[3];
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mipLevels[0] = bindingOne.MipLevel;
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mipLevels[1] = bindingTwo.MipLevel;
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mipLevels[2] = bindingThree.MipLevel;
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var textureSlicePtrs = stackalloc Refresh.TextureSlice[3];
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textureSlicePtrs[0] = sliceOne.ToRefreshTextureSlice();
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textureSlicePtrs[1] = sliceTwo.ToRefreshTextureSlice();
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textureSlicePtrs[2] = sliceThree.ToRefreshTextureSlice();
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Refresh.Refresh_BindComputeTextures(
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Device.Handle,
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Handle,
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(IntPtr) texturePtrs,
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(IntPtr) mipLevels
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(IntPtr) textureSlicePtrs
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);
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}
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/// <summary>
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/// Binds textures to be used in the compute shader.
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/// </summary>
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/// <param name="bindingOne">A texture-level pair to bind.</param>
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/// <param name="bindingTwo">A texture-level pair to bind.</param>
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/// <param name="bindingThree">A texture-level pair to bind.</param>
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/// <param name="bindingFour">A texture-level pair to bind.</param>
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/// <param name="sliceOne">A texture-level pair to bind.</param>
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/// <param name="sliceTwo">A texture-level pair to bind.</param>
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/// <param name="sliceThree">A texture-level pair to bind.</param>
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/// <param name="sliceFour">A texture-level pair to bind.</param>
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public unsafe void BindComputeTextures(
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TextureLevelBinding bindingOne,
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TextureLevelBinding bindingTwo,
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TextureLevelBinding bindingThree,
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TextureLevelBinding bindingFour
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TextureSlice sliceOne,
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TextureSlice sliceTwo,
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TextureSlice sliceThree,
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TextureSlice sliceFour
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) {
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#if DEBUG
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AssertNotSubmitted();
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@ -1775,55 +1760,49 @@ namespace MoonWorks.Graphics
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AssertComputeTextureCount(4);
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#endif
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var texturePtrs = stackalloc IntPtr[4];
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texturePtrs[0] = bindingOne.Texture.Handle;
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texturePtrs[1] = bindingTwo.Texture.Handle;
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texturePtrs[2] = bindingThree.Texture.Handle;
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texturePtrs[3] = bindingFour.Texture.Handle;
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var mipLevels = stackalloc uint[4];
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mipLevels[0] = bindingOne.MipLevel;
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mipLevels[1] = bindingTwo.MipLevel;
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mipLevels[2] = bindingThree.MipLevel;
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mipLevels[3] = bindingFour.MipLevel;
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var textureSlicePtrs = stackalloc Refresh.TextureSlice[4];
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textureSlicePtrs[0] = sliceOne.ToRefreshTextureSlice();
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textureSlicePtrs[1] = sliceTwo.ToRefreshTextureSlice();
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textureSlicePtrs[2] = sliceThree.ToRefreshTextureSlice();
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textureSlicePtrs[3] = sliceFour.ToRefreshTextureSlice();
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Refresh.Refresh_BindComputeTextures(
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Device.Handle,
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Handle,
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(IntPtr) texturePtrs,
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(IntPtr) mipLevels
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(IntPtr) textureSlicePtrs
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);
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}
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/// <summary>
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/// Binds textures to be used in the compute shader.
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/// </summary>
|
||||
/// <param name="bindings">A set of texture-level pairs to bind.</param>
|
||||
/// <param name="slices">A set of texture-level pairs to bind.</param>
|
||||
public unsafe void BindComputeTextures(
|
||||
in Span<TextureLevelBinding> bindings
|
||||
in Span<TextureSlice> slices
|
||||
) {
|
||||
#if DEBUG
|
||||
AssertNotSubmitted();
|
||||
AssertInComputePass("Cannot bind compute textures outside of compute pass!");
|
||||
AssertComputePipelineBound();
|
||||
AssertComputeTextureCount(bindings.Length);
|
||||
AssertComputeTextureCount(slices.Length);
|
||||
#endif
|
||||
|
||||
var texturePtrs = stackalloc IntPtr[bindings.Length];
|
||||
var mipLevels = stackalloc uint[bindings.Length];
|
||||
Refresh.TextureSlice* textureSlicePtrs = (Refresh.TextureSlice*) NativeMemory.Alloc(
|
||||
(nuint) (Marshal.SizeOf<Refresh.TextureSlice>() * slices.Length)
|
||||
);
|
||||
|
||||
for (var i = 0; i < bindings.Length; i += 1)
|
||||
for (var i = 0; i < slices.Length; i += 1)
|
||||
{
|
||||
texturePtrs[i] = bindings[i].Texture.Handle;
|
||||
mipLevels[i] = bindings[i].MipLevel;
|
||||
textureSlicePtrs[i] = slices[i].ToRefreshTextureSlice();
|
||||
}
|
||||
|
||||
Refresh.Refresh_BindComputeTextures(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
(IntPtr) texturePtrs,
|
||||
(IntPtr) mipLevels
|
||||
(IntPtr) textureSlicePtrs
|
||||
);
|
||||
|
||||
NativeMemory.Free(textureSlicePtrs);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1948,7 +1927,7 @@ namespace MoonWorks.Graphics
|
|||
/// </summary>
|
||||
public void UploadToTexture(
|
||||
TransferBuffer transferBuffer,
|
||||
in TextureSlice textureSlice,
|
||||
in TextureRegion textureRegion,
|
||||
in BufferImageCopy copyParams,
|
||||
CopyOptions option
|
||||
)
|
||||
|
@ -1956,14 +1935,14 @@ namespace MoonWorks.Graphics
|
|||
#if DEBUG
|
||||
AssertNotSubmitted();
|
||||
AssertInCopyPass("Cannot upload to texture outside of copy pass!");
|
||||
AssertBufferBoundsCheck(transferBuffer.Size, copyParams.BufferOffset, textureSlice.Size);
|
||||
AssertBufferBoundsCheck(transferBuffer.Size, copyParams.BufferOffset, textureRegion.Size);
|
||||
#endif
|
||||
|
||||
Refresh.Refresh_UploadToTexture(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
transferBuffer.Handle,
|
||||
textureSlice.ToRefreshTextureSlice(),
|
||||
textureRegion.ToRefreshTextureRegion(),
|
||||
copyParams.ToRefresh(),
|
||||
(Refresh.CopyOptions) option
|
||||
);
|
||||
|
@ -1979,7 +1958,7 @@ namespace MoonWorks.Graphics
|
|||
) {
|
||||
UploadToTexture(
|
||||
transferBuffer,
|
||||
new TextureSlice(texture),
|
||||
new TextureRegion(texture),
|
||||
new BufferImageCopy(0, 0, 0),
|
||||
option
|
||||
);
|
||||
|
@ -2070,7 +2049,7 @@ namespace MoonWorks.Graphics
|
|||
/// fully copied until the command buffer has finished execution.
|
||||
/// </summary>
|
||||
public void DownloadFromTexture(
|
||||
in TextureSlice textureSlice,
|
||||
in TextureRegion textureRegion,
|
||||
TransferBuffer transferBuffer,
|
||||
in BufferImageCopy copyParams,
|
||||
TransferOptions option
|
||||
|
@ -2078,13 +2057,13 @@ namespace MoonWorks.Graphics
|
|||
#if DEBUG
|
||||
AssertNotSubmitted();
|
||||
AssertInCopyPass("Cannot download from texture outside of copy pass!");
|
||||
AssertBufferBoundsCheck(transferBuffer.Size, copyParams.BufferOffset, textureSlice.Size);
|
||||
AssertBufferBoundsCheck(transferBuffer.Size, copyParams.BufferOffset, textureRegion.Size);
|
||||
#endif
|
||||
|
||||
Refresh.Refresh_DownloadFromTexture(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
textureSlice.ToRefreshTextureSlice(),
|
||||
textureRegion.ToRefreshTextureRegion(),
|
||||
transferBuffer.Handle,
|
||||
copyParams.ToRefresh(),
|
||||
(Refresh.TransferOptions) option
|
||||
|
@ -2100,7 +2079,7 @@ namespace MoonWorks.Graphics
|
|||
TransferOptions option
|
||||
) {
|
||||
DownloadFromTexture(
|
||||
new TextureSlice(texture),
|
||||
new TextureRegion(texture),
|
||||
transferBuffer,
|
||||
new BufferImageCopy(0, 0, 0),
|
||||
option
|
||||
|
@ -2164,8 +2143,8 @@ namespace MoonWorks.Graphics
|
|||
/// You MAY assume that the copy has finished in subsequent commands.
|
||||
/// </summary>
|
||||
public void CopyTextureToTexture(
|
||||
in TextureSlice source,
|
||||
in TextureSlice destination,
|
||||
in TextureRegion source,
|
||||
in TextureRegion destination,
|
||||
CopyOptions option
|
||||
) {
|
||||
#if DEBUG
|
||||
|
@ -2177,8 +2156,8 @@ namespace MoonWorks.Graphics
|
|||
Refresh.Refresh_CopyTextureToTexture(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
source.ToRefreshTextureSlice(),
|
||||
destination.ToRefreshTextureSlice(),
|
||||
source.ToRefreshTextureRegion(),
|
||||
destination.ToRefreshTextureRegion(),
|
||||
(Refresh.CopyOptions) option
|
||||
);
|
||||
}
|
||||
|
@ -2193,8 +2172,8 @@ namespace MoonWorks.Graphics
|
|||
CopyOptions option
|
||||
) {
|
||||
CopyTextureToTexture(
|
||||
new TextureSlice(source),
|
||||
new TextureSlice(destination),
|
||||
new TextureRegion(source),
|
||||
new TextureRegion(destination),
|
||||
option
|
||||
);
|
||||
}
|
||||
|
@ -2206,7 +2185,7 @@ namespace MoonWorks.Graphics
|
|||
/// You MAY assume that the copy has finished in subsequent commands.
|
||||
/// </summary>
|
||||
public void CopyTextureToBuffer(
|
||||
in TextureSlice textureSlice,
|
||||
in TextureRegion textureRegion,
|
||||
GpuBuffer buffer,
|
||||
in BufferImageCopy copyParams,
|
||||
CopyOptions option
|
||||
|
@ -2214,13 +2193,13 @@ namespace MoonWorks.Graphics
|
|||
#if DEBUG
|
||||
AssertNotSubmitted();
|
||||
AssertInCopyPass("Cannot download from texture outside of copy pass!");
|
||||
AssertBufferBoundsCheck(buffer.Size, copyParams.BufferOffset, textureSlice.Size);
|
||||
AssertBufferBoundsCheck(buffer.Size, copyParams.BufferOffset, textureRegion.Size);
|
||||
#endif
|
||||
|
||||
Refresh.Refresh_CopyTextureToBuffer(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
textureSlice.ToRefreshTextureSlice(),
|
||||
textureRegion.ToRefreshTextureRegion(),
|
||||
buffer.Handle,
|
||||
copyParams.ToRefresh(),
|
||||
(Refresh.CopyOptions) option
|
||||
|
@ -2236,7 +2215,7 @@ namespace MoonWorks.Graphics
|
|||
CopyOptions option
|
||||
) {
|
||||
CopyTextureToBuffer(
|
||||
new TextureSlice(texture),
|
||||
new TextureRegion(texture),
|
||||
buffer,
|
||||
new BufferImageCopy(0, 0, 0),
|
||||
option
|
||||
|
@ -2251,21 +2230,21 @@ namespace MoonWorks.Graphics
|
|||
/// </summary>
|
||||
public void CopyBufferToTexture(
|
||||
GpuBuffer gpuBuffer,
|
||||
in TextureSlice textureSlice,
|
||||
in TextureRegion textureRegion,
|
||||
in BufferImageCopy copyParams,
|
||||
CopyOptions option
|
||||
) {
|
||||
#if DEBUG
|
||||
AssertNotSubmitted();
|
||||
AssertInCopyPass("Cannot download from texture outside of copy pass!");
|
||||
AssertBufferBoundsCheck(gpuBuffer.Size, copyParams.BufferOffset, textureSlice.Size);
|
||||
AssertBufferBoundsCheck(gpuBuffer.Size, copyParams.BufferOffset, textureRegion.Size);
|
||||
#endif
|
||||
|
||||
Refresh.Refresh_CopyBufferToTexture(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
gpuBuffer.Handle,
|
||||
textureSlice.ToRefreshTextureSlice(),
|
||||
textureRegion.ToRefreshTextureRegion(),
|
||||
copyParams.ToRefresh(),
|
||||
(Refresh.CopyOptions) option
|
||||
);
|
||||
|
@ -2281,7 +2260,7 @@ namespace MoonWorks.Graphics
|
|||
) {
|
||||
CopyBufferToTexture(
|
||||
buffer,
|
||||
new TextureSlice(texture),
|
||||
new TextureRegion(texture),
|
||||
new BufferImageCopy(0, 0, 0),
|
||||
option
|
||||
);
|
||||
|
@ -2458,7 +2437,7 @@ namespace MoonWorks.Graphics
|
|||
|
||||
private void AssertTextureNotNull(ColorAttachmentInfo colorAttachmentInfo)
|
||||
{
|
||||
if (colorAttachmentInfo.Texture == null || colorAttachmentInfo.Texture.Handle == IntPtr.Zero)
|
||||
if (colorAttachmentInfo.TextureSlice.Texture == null || colorAttachmentInfo.TextureSlice.Texture.Handle == IntPtr.Zero)
|
||||
{
|
||||
throw new System.ArgumentException("Render pass color attachment Texture cannot be null!");
|
||||
}
|
||||
|
@ -2466,7 +2445,7 @@ namespace MoonWorks.Graphics
|
|||
|
||||
private void AssertColorTarget(ColorAttachmentInfo colorAttachmentInfo)
|
||||
{
|
||||
if ((colorAttachmentInfo.Texture.UsageFlags & TextureUsageFlags.ColorTarget) == 0)
|
||||
if ((colorAttachmentInfo.TextureSlice.Texture.UsageFlags & TextureUsageFlags.ColorTarget) == 0)
|
||||
{
|
||||
throw new System.ArgumentException("Render pass color attachment UsageFlags must include TextureUsageFlags.ColorTarget!");
|
||||
}
|
||||
|
@ -2482,13 +2461,13 @@ namespace MoonWorks.Graphics
|
|||
|
||||
private void AssertValidDepthAttachment(DepthStencilAttachmentInfo depthStencilAttachmentInfo)
|
||||
{
|
||||
if (depthStencilAttachmentInfo.Texture == null ||
|
||||
depthStencilAttachmentInfo.Texture.Handle == IntPtr.Zero)
|
||||
if (depthStencilAttachmentInfo.TextureSlice.Texture == null ||
|
||||
depthStencilAttachmentInfo.TextureSlice.Texture.Handle == IntPtr.Zero)
|
||||
{
|
||||
throw new System.ArgumentException("Render pass depth stencil attachment Texture cannot be null!");
|
||||
}
|
||||
|
||||
if ((depthStencilAttachmentInfo.Texture.UsageFlags & TextureUsageFlags.DepthStencilTarget) == 0)
|
||||
if ((depthStencilAttachmentInfo.TextureSlice.Texture.UsageFlags & TextureUsageFlags.DepthStencilTarget) == 0)
|
||||
{
|
||||
throw new System.ArgumentException("Render pass depth stencil attachment UsageFlags must include TextureUsageFlags.DepthStencilTarget!");
|
||||
}
|
||||
|
|
|
@ -174,40 +174,33 @@ namespace MoonWorks.Graphics
|
|||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct ColorAttachmentInfo
|
||||
{
|
||||
public Texture Texture;
|
||||
public uint Depth;
|
||||
public uint Layer;
|
||||
public uint Level;
|
||||
public TextureSlice TextureSlice;
|
||||
public Color ClearColor;
|
||||
public LoadOp LoadOp;
|
||||
public StoreOp StoreOp;
|
||||
public bool SafeDiscard;
|
||||
|
||||
public ColorAttachmentInfo(
|
||||
Texture texture,
|
||||
TextureSlice textureSlice,
|
||||
Color clearColor,
|
||||
bool safeDiscard = true,
|
||||
StoreOp storeOp = StoreOp.Store
|
||||
) {
|
||||
Texture = texture;
|
||||
Depth = 0;
|
||||
Layer = 0;
|
||||
Level = 0;
|
||||
TextureSlice = textureSlice;
|
||||
ClearColor = clearColor;
|
||||
LoadOp = LoadOp.Clear;
|
||||
StoreOp = storeOp;
|
||||
SafeDiscard = safeDiscard;
|
||||
}
|
||||
|
||||
public ColorAttachmentInfo(
|
||||
Texture texture,
|
||||
TextureSlice textureSlice,
|
||||
LoadOp loadOp = LoadOp.DontCare,
|
||||
StoreOp storeOp = StoreOp.Store
|
||||
) {
|
||||
Texture = texture;
|
||||
Depth = 0;
|
||||
Layer = 0;
|
||||
Level = 0;
|
||||
TextureSlice = textureSlice;
|
||||
ClearColor = Color.White;
|
||||
LoadOp = loadOp;
|
||||
StoreOp = storeOp;
|
||||
|
@ -217,10 +210,7 @@ namespace MoonWorks.Graphics
|
|||
{
|
||||
return new Refresh.ColorAttachmentInfo
|
||||
{
|
||||
texture = Texture.Handle,
|
||||
depth = Depth,
|
||||
layer = Layer,
|
||||
level = Level,
|
||||
textureSlice = TextureSlice.ToRefreshTextureSlice(),
|
||||
clearColor = new Refresh.Vec4
|
||||
{
|
||||
x = ClearColor.R / 255f,
|
||||
|
@ -229,53 +219,46 @@ namespace MoonWorks.Graphics
|
|||
w = ClearColor.A / 255f
|
||||
},
|
||||
loadOp = (Refresh.LoadOp) LoadOp,
|
||||
storeOp = (Refresh.StoreOp) StoreOp
|
||||
storeOp = (Refresh.StoreOp) StoreOp,
|
||||
safeDiscard = Conversions.BoolToByte(SafeDiscard)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct DepthStencilAttachmentInfo
|
||||
{
|
||||
public Texture Texture;
|
||||
public uint Depth;
|
||||
public uint Layer;
|
||||
public uint Level;
|
||||
public TextureSlice TextureSlice;
|
||||
public DepthStencilValue DepthStencilClearValue;
|
||||
public LoadOp LoadOp;
|
||||
public StoreOp StoreOp;
|
||||
public LoadOp StencilLoadOp;
|
||||
public StoreOp StencilStoreOp;
|
||||
public bool SafeDiscard;
|
||||
|
||||
public DepthStencilAttachmentInfo(
|
||||
Texture texture,
|
||||
TextureSlice textureSlice,
|
||||
DepthStencilValue clearValue,
|
||||
bool safeDiscard = true,
|
||||
StoreOp depthStoreOp = StoreOp.Store,
|
||||
StoreOp stencilStoreOp = StoreOp.Store
|
||||
)
|
||||
{
|
||||
Texture = texture;
|
||||
Depth = 0;
|
||||
Layer = 0;
|
||||
Level = 0;
|
||||
){
|
||||
TextureSlice = textureSlice;
|
||||
DepthStencilClearValue = clearValue;
|
||||
LoadOp = LoadOp.Clear;
|
||||
StoreOp = depthStoreOp;
|
||||
StencilLoadOp = LoadOp.Clear;
|
||||
StencilStoreOp = stencilStoreOp;
|
||||
SafeDiscard = safeDiscard;
|
||||
}
|
||||
|
||||
public DepthStencilAttachmentInfo(
|
||||
Texture texture,
|
||||
TextureSlice textureSlice,
|
||||
LoadOp loadOp = LoadOp.DontCare,
|
||||
StoreOp storeOp = StoreOp.Store,
|
||||
LoadOp stencilLoadOp = LoadOp.DontCare,
|
||||
StoreOp stencilStoreOp = StoreOp.Store
|
||||
) {
|
||||
Texture = texture;
|
||||
Depth = 0;
|
||||
Layer = 0;
|
||||
Level = 0;
|
||||
TextureSlice = textureSlice;
|
||||
DepthStencilClearValue = new DepthStencilValue();
|
||||
LoadOp = loadOp;
|
||||
StoreOp = storeOp;
|
||||
|
@ -283,38 +266,17 @@ namespace MoonWorks.Graphics
|
|||
StencilStoreOp = stencilStoreOp;
|
||||
}
|
||||
|
||||
public DepthStencilAttachmentInfo(
|
||||
Texture texture,
|
||||
DepthStencilValue depthStencilValue,
|
||||
LoadOp loadOp,
|
||||
StoreOp storeOp,
|
||||
LoadOp stencilLoadOp,
|
||||
StoreOp stencilStoreOp
|
||||
) {
|
||||
Texture = texture;
|
||||
Depth = 0;
|
||||
Layer = 0;
|
||||
Level = 0;
|
||||
DepthStencilClearValue = depthStencilValue;
|
||||
LoadOp = loadOp;
|
||||
StoreOp = storeOp;
|
||||
StencilLoadOp = stencilLoadOp;
|
||||
StencilStoreOp = stencilStoreOp;
|
||||
}
|
||||
|
||||
public Refresh.DepthStencilAttachmentInfo ToRefresh()
|
||||
{
|
||||
return new Refresh.DepthStencilAttachmentInfo
|
||||
{
|
||||
texture = Texture.Handle,
|
||||
depth = Depth,
|
||||
layer = Layer,
|
||||
level = Level,
|
||||
textureSlice = TextureSlice.ToRefreshTextureSlice(),
|
||||
depthStencilClearValue = DepthStencilClearValue.ToRefresh(),
|
||||
loadOp = (Refresh.LoadOp) LoadOp,
|
||||
storeOp = (Refresh.StoreOp) StoreOp,
|
||||
stencilLoadOp = (Refresh.LoadOp) StencilLoadOp,
|
||||
stencilStoreOp = (Refresh.StoreOp) StencilStoreOp
|
||||
stencilStoreOp = (Refresh.StoreOp) StencilStoreOp,
|
||||
safeDiscard = Conversions.BoolToByte(SafeDiscard)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace MoonWorks.Graphics
|
|||
uint dataSize = 1024;
|
||||
|
||||
List<(GpuBuffer, BufferCopy, CopyOptions)> BufferUploads = new List<(GpuBuffer, BufferCopy, CopyOptions)>();
|
||||
List<(TextureSlice, uint, CopyOptions)> TextureUploads = new List<(TextureSlice, uint, CopyOptions)>();
|
||||
List<(TextureRegion, uint, CopyOptions)> TextureUploads = new List<(TextureRegion, uint, CopyOptions)>();
|
||||
|
||||
public ResourceUploader(GraphicsDevice device) : base(device)
|
||||
{
|
||||
|
@ -142,12 +142,14 @@ namespace MoonWorks.Graphics
|
|||
var byteSpan = new Span<byte>(byteBuffer, levelSize);
|
||||
stream.ReadExactly(byteSpan);
|
||||
|
||||
var textureSlice = new TextureSlice
|
||||
var textureRegion = new TextureRegion
|
||||
{
|
||||
TextureSlice = new TextureSlice
|
||||
{
|
||||
Texture = texture,
|
||||
MipLevel = (uint) level,
|
||||
BaseLayer = (uint) face,
|
||||
LayerCount = 1,
|
||||
Layer = (uint) face,
|
||||
MipLevel = (uint) level
|
||||
},
|
||||
X = 0,
|
||||
Y = 0,
|
||||
Z = 0,
|
||||
|
@ -156,7 +158,7 @@ namespace MoonWorks.Graphics
|
|||
Depth = 1
|
||||
};
|
||||
|
||||
SetTextureData(textureSlice, byteSpan, CopyOptions.SafeOverwrite);
|
||||
SetTextureData(textureRegion, byteSpan, CopyOptions.SafeOverwrite);
|
||||
|
||||
NativeMemory.Free(byteBuffer);
|
||||
}
|
||||
|
@ -174,36 +176,36 @@ namespace MoonWorks.Graphics
|
|||
return CreateTextureFromDDS(stream);
|
||||
}
|
||||
|
||||
public void SetTextureDataFromCompressed(TextureSlice textureSlice, Span<byte> compressedImageData)
|
||||
public void SetTextureDataFromCompressed(TextureRegion textureRegion, Span<byte> compressedImageData)
|
||||
{
|
||||
var pixelData = ImageUtils.GetPixelDataFromBytes(compressedImageData, out var _, out var _, out var sizeInBytes);
|
||||
var pixelSpan = new Span<byte>((void*) pixelData, (int) sizeInBytes);
|
||||
|
||||
SetTextureData(textureSlice, pixelSpan, CopyOptions.SafeOverwrite);
|
||||
SetTextureData(textureRegion, pixelSpan, CopyOptions.SafeOverwrite);
|
||||
|
||||
ImageUtils.FreePixelData(pixelData);
|
||||
}
|
||||
|
||||
public void SetTextureDataFromCompressed(TextureSlice textureSlice, Stream compressedImageStream)
|
||||
public void SetTextureDataFromCompressed(TextureRegion textureRegion, Stream compressedImageStream)
|
||||
{
|
||||
var length = compressedImageStream.Length;
|
||||
var buffer = NativeMemory.Alloc((nuint) length);
|
||||
var span = new Span<byte>(buffer, (int) length);
|
||||
compressedImageStream.ReadExactly(span);
|
||||
SetTextureDataFromCompressed(textureSlice, span);
|
||||
SetTextureDataFromCompressed(textureRegion, span);
|
||||
NativeMemory.Free(buffer);
|
||||
}
|
||||
|
||||
public void SetTextureDataFromCompressed(TextureSlice textureSlice, string compressedImageFilePath)
|
||||
public void SetTextureDataFromCompressed(TextureRegion textureRegion, string compressedImageFilePath)
|
||||
{
|
||||
var fileStream = new FileStream(compressedImageFilePath, FileMode.Open, FileAccess.Read);
|
||||
SetTextureDataFromCompressed(textureSlice, fileStream);
|
||||
SetTextureDataFromCompressed(textureRegion, fileStream);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prepares upload of pixel data into a TextureSlice.
|
||||
/// </summary>
|
||||
public void SetTextureData<T>(TextureSlice textureSlice, Span<T> data, CopyOptions option) where T : unmanaged
|
||||
public void SetTextureData<T>(TextureRegion textureRegion, Span<T> data, CopyOptions option) where T : unmanaged
|
||||
{
|
||||
var elementSize = Marshal.SizeOf<T>();
|
||||
var dataLengthInBytes = (uint) (elementSize * data.Length);
|
||||
|
@ -211,10 +213,10 @@ namespace MoonWorks.Graphics
|
|||
uint resourceOffset;
|
||||
fixed (T* dataPtr = data)
|
||||
{
|
||||
resourceOffset = CopyDataAligned(dataPtr, dataLengthInBytes, Texture.TexelSize(textureSlice.Texture.Format));
|
||||
resourceOffset = CopyDataAligned(dataPtr, dataLengthInBytes, Texture.TexelSize(textureRegion.TextureSlice.Texture.Format));
|
||||
}
|
||||
|
||||
TextureUploads.Add((textureSlice, resourceOffset, option));
|
||||
TextureUploads.Add((textureRegion, resourceOffset, option));
|
||||
}
|
||||
|
||||
// Upload
|
||||
|
@ -274,11 +276,11 @@ namespace MoonWorks.Graphics
|
|||
);
|
||||
}
|
||||
|
||||
foreach (var (textureSlice, offset, option) in TextureUploads)
|
||||
foreach (var (textureRegion, offset, option) in TextureUploads)
|
||||
{
|
||||
commandBuffer.UploadToTexture(
|
||||
TransferBuffer,
|
||||
textureSlice,
|
||||
textureRegion,
|
||||
new BufferImageCopy(
|
||||
offset,
|
||||
0,
|
||||
|
|
|
@ -14,6 +14,7 @@ namespace MoonWorks.Graphics
|
|||
public uint Depth { get; }
|
||||
public TextureFormat Format { get; internal set; }
|
||||
public bool IsCube { get; }
|
||||
public uint LayerCount { get; }
|
||||
public uint LevelCount { get; }
|
||||
public SampleCount SampleCount { get; }
|
||||
public TextureUsageFlags UsageFlags { get; }
|
||||
|
@ -46,6 +47,7 @@ namespace MoonWorks.Graphics
|
|||
Height = height,
|
||||
Depth = 1,
|
||||
IsCube = false,
|
||||
LayerCount = 1,
|
||||
LevelCount = levelCount,
|
||||
SampleCount = sampleCount,
|
||||
Format = format,
|
||||
|
@ -56,15 +58,43 @@ namespace MoonWorks.Graphics
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a 3D texture.
|
||||
/// Creates a 2D texture array.
|
||||
/// </summary>
|
||||
/// <param name="device">An initialized GraphicsDevice.</param>
|
||||
/// <param name="width">The width of the texture.</param>
|
||||
/// <param name="height">The height of the texture.</param>
|
||||
/// <param name="depth">The depth of the texture.</param>
|
||||
/// <param name="layerCount">The layer count of the texture.</param>
|
||||
/// <param name="format">The format of the texture.</param>
|
||||
/// <param name="usageFlags">Specifies how the texture will be used.</param>
|
||||
/// <param name="levelCount">Specifies the number of mip levels.</param>
|
||||
public static Texture CreateTexture2DArray(
|
||||
GraphicsDevice device,
|
||||
uint width,
|
||||
uint height,
|
||||
uint layerCount,
|
||||
TextureFormat format,
|
||||
TextureUsageFlags usageFlags,
|
||||
uint levelCount = 1
|
||||
) {
|
||||
var textureCreateInfo = new TextureCreateInfo
|
||||
{
|
||||
Width = width,
|
||||
Height = height,
|
||||
Depth = 1,
|
||||
IsCube = false,
|
||||
LayerCount = layerCount,
|
||||
LevelCount = levelCount,
|
||||
Format = format,
|
||||
UsageFlags = usageFlags
|
||||
};
|
||||
|
||||
return new Texture(device, textureCreateInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a 3D texture.
|
||||
/// Note that the width, height and depth all form one slice and cannot be subdivided in a texture slice.
|
||||
/// </summary>
|
||||
public static Texture CreateTexture3D(
|
||||
GraphicsDevice device,
|
||||
uint width,
|
||||
|
@ -80,6 +110,7 @@ namespace MoonWorks.Graphics
|
|||
Height = height,
|
||||
Depth = depth,
|
||||
IsCube = false,
|
||||
LayerCount = 1,
|
||||
LevelCount = levelCount,
|
||||
Format = format,
|
||||
UsageFlags = usageFlags
|
||||
|
@ -109,6 +140,7 @@ namespace MoonWorks.Graphics
|
|||
Height = size,
|
||||
Depth = 1,
|
||||
IsCube = true,
|
||||
LayerCount = 6,
|
||||
LevelCount = levelCount,
|
||||
Format = format,
|
||||
UsageFlags = usageFlags
|
||||
|
@ -137,14 +169,13 @@ namespace MoonWorks.Graphics
|
|||
Height = textureCreateInfo.Height;
|
||||
Depth = textureCreateInfo.Depth;
|
||||
IsCube = textureCreateInfo.IsCube;
|
||||
LayerCount = textureCreateInfo.LayerCount;
|
||||
LevelCount = textureCreateInfo.LevelCount;
|
||||
SampleCount = textureCreateInfo.SampleCount;
|
||||
UsageFlags = textureCreateInfo.UsageFlags;
|
||||
Size = Width * Height * BytesPerPixel(Format) / BlockSizeSquared(Format);
|
||||
}
|
||||
|
||||
public static implicit operator TextureSlice(Texture t) => new TextureSlice(t);
|
||||
|
||||
// Used by AcquireSwapchainTexture.
|
||||
// Should not be tracked, because swapchain textures are managed by Vulkan.
|
||||
internal Texture(
|
||||
|
@ -270,5 +301,8 @@ namespace MoonWorks.Graphics
|
|||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static implicit operator TextureSlice(Texture t) => new TextureSlice(t);
|
||||
public static implicit operator TextureRegion(Texture t) => new TextureRegion(t);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,6 +11,7 @@ namespace MoonWorks.Graphics
|
|||
public uint Height;
|
||||
public uint Depth;
|
||||
public bool IsCube;
|
||||
public uint LayerCount;
|
||||
public uint LevelCount;
|
||||
public SampleCount SampleCount;
|
||||
public TextureFormat Format;
|
||||
|
@ -24,6 +25,7 @@ namespace MoonWorks.Graphics
|
|||
height = Height,
|
||||
depth = Depth,
|
||||
isCube = Conversions.BoolToByte(IsCube),
|
||||
layerCount = LayerCount,
|
||||
levelCount = LevelCount,
|
||||
sampleCount = (Refresh.SampleCount) SampleCount,
|
||||
format = (Refresh.TextureFormat) Format,
|
||||
|
|
|
@ -0,0 +1,46 @@
|
|||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
/// A texture region specifies a subregion of a texture.
|
||||
/// These are used by copy commands.
|
||||
/// </summary>
|
||||
public struct TextureRegion
|
||||
{
|
||||
public TextureSlice TextureSlice;
|
||||
public uint X;
|
||||
public uint Y;
|
||||
public uint Z;
|
||||
public uint Width;
|
||||
public uint Height;
|
||||
public uint Depth;
|
||||
|
||||
public uint Size => (Width * Height * Depth * Texture.BytesPerPixel(TextureSlice.Texture.Format) / Texture.BlockSizeSquared(TextureSlice.Texture.Format)) >> (int) TextureSlice.MipLevel;
|
||||
|
||||
public TextureRegion(Texture texture)
|
||||
{
|
||||
TextureSlice = new TextureSlice(texture);
|
||||
X = 0;
|
||||
Y = 0;
|
||||
Z = 0;
|
||||
Width = texture.Width;
|
||||
Height = texture.Height;
|
||||
Depth = texture.Depth;
|
||||
}
|
||||
|
||||
public Refresh.TextureRegion ToRefreshTextureRegion()
|
||||
{
|
||||
return new Refresh.TextureRegion
|
||||
{
|
||||
textureSlice = TextureSlice.ToRefreshTextureSlice(),
|
||||
x = X,
|
||||
y = Y,
|
||||
z = Z,
|
||||
w = Width,
|
||||
h = Height,
|
||||
d = Depth
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,55 +3,31 @@
|
|||
namespace MoonWorks.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
/// A texture slice specifies a subregion of a texture.
|
||||
/// Many operations can use texture slices in place of textures for the sake of convenience.
|
||||
/// A texture slice specifies a subresource of a texture.
|
||||
/// </summary>
|
||||
public struct TextureSlice
|
||||
{
|
||||
public Texture Texture;
|
||||
public uint MipLevel;
|
||||
public uint BaseLayer;
|
||||
public uint LayerCount;
|
||||
public uint X;
|
||||
public uint Y;
|
||||
public uint Z;
|
||||
public uint Width;
|
||||
public uint Height;
|
||||
public uint Depth;
|
||||
public uint Layer;
|
||||
|
||||
public uint Size => (Width * Height * Depth * LayerCount * Texture.BytesPerPixel(Texture.Format) / Texture.BlockSizeSquared(Texture.Format)) >> (int) MipLevel;
|
||||
public uint Size => (Texture.Width * Texture.Height * Texture.Depth * Texture.BytesPerPixel(Texture.Format) / Texture.BlockSizeSquared(Texture.Format)) >> (int) MipLevel;
|
||||
|
||||
public TextureSlice(Texture texture)
|
||||
{
|
||||
Texture = texture;
|
||||
MipLevel = 0;
|
||||
BaseLayer = 0;
|
||||
LayerCount = (uint) (texture.IsCube ? 6 : 1);
|
||||
X = 0;
|
||||
Y = 0;
|
||||
Z = 0;
|
||||
Width = texture.Width;
|
||||
Height = texture.Height;
|
||||
Depth = texture.Depth;
|
||||
Layer = 0;
|
||||
}
|
||||
|
||||
public Refresh.TextureSlice ToRefreshTextureSlice()
|
||||
{
|
||||
Refresh.TextureSlice textureSlice = new Refresh.TextureSlice
|
||||
return new Refresh.TextureSlice
|
||||
{
|
||||
texture = Texture.Handle,
|
||||
mipLevel = MipLevel,
|
||||
baseLayer = BaseLayer,
|
||||
layerCount = LayerCount,
|
||||
x = X,
|
||||
y = Y,
|
||||
z = Z,
|
||||
w = Width,
|
||||
h = Height,
|
||||
d = Depth
|
||||
layer = Layer
|
||||
};
|
||||
|
||||
return textureSlice;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -287,7 +287,7 @@ namespace MoonWorks.Video
|
|||
commandBuffer.EndCopyPass();
|
||||
|
||||
commandBuffer.BeginRenderPass(
|
||||
new ColorAttachmentInfo(RenderTexture, Color.Black)
|
||||
new ColorAttachmentInfo(RenderTexture, Color.Black, true)
|
||||
);
|
||||
|
||||
commandBuffer.BindGraphicsPipeline(Device.VideoPipeline);
|
||||
|
|
Loading…
Reference in New Issue