more audio data and voice restructuring
parent
771dc6e7b3
commit
0500d94930
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@ -0,0 +1,56 @@
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using System;
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using System.Runtime.InteropServices;
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namespace MoonWorks.Audio
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{
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public class AudioBuffer : AudioResource
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{
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IntPtr BufferDataPtr;
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uint BufferDataLength;
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private bool OwnsBufferData;
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public Format Format { get; }
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public AudioBuffer(
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AudioDevice device,
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Format format,
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IntPtr bufferPtr,
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uint bufferLengthInBytes,
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bool ownsBufferData) : base(device)
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{
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Format = format;
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BufferDataPtr = bufferPtr;
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BufferDataLength = bufferLengthInBytes;
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OwnsBufferData = ownsBufferData;
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}
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public AudioBuffer CreateSubBuffer(int offset, uint length)
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{
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return new AudioBuffer(Device, Format, BufferDataPtr + offset, length, false);
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}
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public FAudio.FAudioBuffer ToFAudioBuffer(bool loop = false)
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{
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return new FAudio.FAudioBuffer
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{
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Flags = FAudio.FAUDIO_END_OF_STREAM,
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pContext = IntPtr.Zero,
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pAudioData = BufferDataPtr,
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AudioBytes = BufferDataLength,
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PlayBegin = 0,
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PlayLength = 0,
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LoopBegin = 0,
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LoopLength = 0,
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LoopCount = loop ? FAudio.FAUDIO_LOOP_INFINITE : 0
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};
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}
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protected override unsafe void Destroy()
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{
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if (OwnsBufferData)
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{
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NativeMemory.Free((void*) BufferDataPtr);
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}
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}
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}
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}
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@ -4,7 +4,7 @@ using System.Runtime.InteropServices;
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namespace MoonWorks.Audio
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{
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public class AudioDataOgg : AudioData
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public class AudioDataOgg : AudioDataStreamable
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{
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private IntPtr FileDataPtr = IntPtr.Zero;
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private IntPtr VorbisHandle = IntPtr.Zero;
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@ -14,7 +14,7 @@ namespace MoonWorks.Audio
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public override bool Loaded => VorbisHandle != IntPtr.Zero;
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public override uint DecodeBufferSize => 32768;
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public AudioDataOgg(string filePath)
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public AudioDataOgg(AudioDevice device, string filePath) : base(device)
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{
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FilePath = filePath;
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@ -92,5 +92,44 @@ namespace MoonWorks.Audio
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FileDataPtr = IntPtr.Zero;
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}
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}
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public unsafe static AudioBuffer CreateBuffer(AudioDevice device, string filePath)
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{
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var filePointer = FAudio.stb_vorbis_open_filename(filePath, out var error, IntPtr.Zero);
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if (error != 0)
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{
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throw new AudioLoadException("Error loading file!");
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}
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var info = FAudio.stb_vorbis_get_info(filePointer);
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var lengthInFloats =
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FAudio.stb_vorbis_stream_length_in_samples(filePointer) * info.channels;
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var lengthInBytes = lengthInFloats * Marshal.SizeOf<float>();
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var buffer = NativeMemory.Alloc((nuint) lengthInBytes);
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FAudio.stb_vorbis_get_samples_float_interleaved(
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filePointer,
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info.channels,
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(nint) buffer,
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(int) lengthInFloats
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);
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FAudio.stb_vorbis_close(filePointer);
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var format = new Format
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{
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Tag = FormatTag.IEEE_FLOAT,
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BitsPerSample = 32,
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Channels = (ushort) info.channels,
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SampleRate = info.sample_rate
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};
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return new AudioBuffer(
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device,
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format,
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(nint) buffer,
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(uint) lengthInBytes,
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true);
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}
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}
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}
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@ -4,7 +4,7 @@ using System.Runtime.InteropServices;
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namespace MoonWorks.Audio
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{
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public class AudioDataQoa : AudioData
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public class AudioDataQoa : AudioDataStreamable
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{
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private IntPtr QoaHandle = IntPtr.Zero;
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private IntPtr FileDataPtr = IntPtr.Zero;
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@ -18,7 +18,7 @@ namespace MoonWorks.Audio
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private uint decodeBufferSize;
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public override uint DecodeBufferSize => decodeBufferSize;
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public AudioDataQoa(string filePath)
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public AudioDataQoa(AudioDevice device, string filePath) : base(device)
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{
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FilePath = filePath;
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@ -102,6 +102,42 @@ namespace MoonWorks.Audio
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}
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}
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public unsafe static AudioBuffer CreateBuffer(AudioDevice device, string filePath)
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{
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using var fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
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var fileDataPtr = NativeMemory.Alloc((nuint) fileStream.Length);
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var fileDataSpan = new Span<byte>(fileDataPtr, (int) fileStream.Length);
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fileStream.ReadExactly(fileDataSpan);
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fileStream.Close();
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var qoaHandle = FAudio.qoa_open_from_memory((char*) fileDataPtr, (uint) fileDataSpan.Length, 0);
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if (qoaHandle == 0)
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{
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NativeMemory.Free(fileDataPtr);
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Logger.LogError("Error opening QOA file!");
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throw new AudioLoadException("Error opening QOA file!");
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}
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FAudio.qoa_attributes(qoaHandle, out var channels, out var samplerate, out var samples_per_channel_per_frame, out var total_samples_per_channel);
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var bufferLengthInBytes = total_samples_per_channel * channels * sizeof(short);
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var buffer = NativeMemory.Alloc(bufferLengthInBytes);
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FAudio.qoa_decode_entire(qoaHandle, (short*) buffer);
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FAudio.qoa_close(qoaHandle);
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NativeMemory.Free(fileDataPtr);
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var format = new Format
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{
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Tag = FormatTag.PCM,
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BitsPerSample = 16,
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Channels = (ushort) channels,
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SampleRate = samplerate
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};
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return new AudioBuffer(device, format, (nint) buffer, bufferLengthInBytes, true);
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}
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private static unsafe UInt64 ReverseEndianness(UInt64 value)
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{
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byte* bytes = (byte*) &value;
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@ -1,19 +1,25 @@
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using System;
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namespace MoonWorks.Audio
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{
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public abstract class AudioData
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public abstract class AudioDataStreamable : AudioResource
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{
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public Format Format { get; protected set; }
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public abstract bool Loaded { get; }
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public abstract uint DecodeBufferSize { get; }
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public abstract bool Loaded { get; }
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protected AudioDataStreamable(AudioDevice device) : base(device)
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{
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}
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/// <summary>
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/// Loads the raw audio data into memory.
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/// Loads the raw audio data into memory to prepare it for stream decoding.
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/// </summary>
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public abstract void Load();
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/// <summary>
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/// Unloads the raw audio data from memory.
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/// </summary>
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public abstract void Unload();
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/// <summary>
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/// Seeks to the given sample frame.
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/// </summary>
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@ -28,9 +34,9 @@ namespace MoonWorks.Audio
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/// <param name="reachedEnd">Whether the end of the data was reached on this decode.</param>
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public abstract unsafe void Decode(void* buffer, int bufferLengthInBytes, out int filledLengthInBytes, out bool reachedEnd);
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/// <summary>
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/// Unloads the raw audio data from memory.
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/// </summary>
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public abstract void Unload();
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protected override void Destroy()
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{
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Unload();
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}
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}
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}
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@ -0,0 +1,95 @@
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace MoonWorks.Audio
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{
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public static class AudioDataWav
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{
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// mostly borrowed from https://github.com/FNA-XNA/FNA/blob/b71b4a35ae59970ff0070dea6f8620856d8d4fec/src/Audio/SoundEffect.cs#L385
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public unsafe static AudioBuffer CreateBuffer(AudioDevice device, string filePath)
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{
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// WaveFormatEx data
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ushort wFormatTag;
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ushort nChannels;
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uint nSamplesPerSec;
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uint nAvgBytesPerSec;
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ushort nBlockAlign;
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ushort wBitsPerSample;
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using var stream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
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using var reader = new BinaryReader(stream);
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// RIFF Signature
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string signature = new string(reader.ReadChars(4));
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if (signature != "RIFF")
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{
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throw new NotSupportedException("Specified stream is not a wave file.");
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}
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reader.ReadUInt32(); // Riff Chunk Size
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string wformat = new string(reader.ReadChars(4));
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if (wformat != "WAVE")
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{
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throw new NotSupportedException("Specified stream is not a wave file.");
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}
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// WAVE Header
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string format_signature = new string(reader.ReadChars(4));
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while (format_signature != "fmt ")
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{
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reader.ReadBytes(reader.ReadInt32());
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format_signature = new string(reader.ReadChars(4));
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}
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int format_chunk_size = reader.ReadInt32();
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wFormatTag = reader.ReadUInt16();
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nChannels = reader.ReadUInt16();
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nSamplesPerSec = reader.ReadUInt32();
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nAvgBytesPerSec = reader.ReadUInt32();
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nBlockAlign = reader.ReadUInt16();
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wBitsPerSample = reader.ReadUInt16();
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// Reads residual bytes
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if (format_chunk_size > 16)
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{
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reader.ReadBytes(format_chunk_size - 16);
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}
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// data Signature
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string data_signature = new string(reader.ReadChars(4));
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while (data_signature.ToLowerInvariant() != "data")
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{
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reader.ReadBytes(reader.ReadInt32());
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data_signature = new string(reader.ReadChars(4));
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}
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if (data_signature != "data")
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{
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throw new NotSupportedException("Specified wave file is not supported.");
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}
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int waveDataLength = reader.ReadInt32();
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var waveDataBuffer = NativeMemory.Alloc((nuint) waveDataLength);
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var waveDataSpan = new Span<byte>(waveDataBuffer, waveDataLength);
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stream.ReadExactly(waveDataSpan);
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var format = new Format
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{
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Tag = (FormatTag) wFormatTag,
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BitsPerSample = wBitsPerSample,
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Channels = nChannels,
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SampleRate = nSamplesPerSec
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};
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return new AudioBuffer(
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device,
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format,
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(nint) waveDataBuffer,
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(uint) waveDataLength,
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true
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);
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}
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}
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}
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@ -0,0 +1,25 @@
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namespace MoonWorks.Audio
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{
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public class PersistentVoice : SourceVoice, IPoolable<PersistentVoice>
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{
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public PersistentVoice(AudioDevice device, Format format) : base(device, format)
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{
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}
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public static PersistentVoice Create(AudioDevice device, Format format)
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{
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return new PersistentVoice(device, format);
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}
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/// <summary>
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/// Adds an AudioBuffer to the voice queue.
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/// The voice processes and plays back the buffers in its queue in the order that they were submitted.
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/// </summary>
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/// <param name="buffer">The buffer to submit to the voice.</param>
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/// <param name="loop">Whether the voice should loop this buffer.</param>
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public void Submit(AudioBuffer buffer, bool loop = false)
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{
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Submit(buffer.ToFAudioBuffer(loop));
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}
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}
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}
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@ -12,7 +12,7 @@ namespace MoonWorks.Audio
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}
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public SoundSequence(AudioDevice device, StaticSound templateSound) : base(device, templateSound.Format)
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public SoundSequence(AudioDevice device, AudioBuffer templateSound) : base(device, templateSound.Format)
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{
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}
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@ -21,7 +21,6 @@ namespace MoonWorks.Audio
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{
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lock (StateLock)
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{
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if (IsDisposed) { return; }
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if (State != SoundState.Playing) { return; }
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if (NeedSoundThreshold > 0)
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@ -37,18 +36,18 @@ namespace MoonWorks.Audio
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}
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}
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public void EnqueueSound(StaticSound sound)
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public void EnqueueSound(AudioBuffer buffer)
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{
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#if DEBUG
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if (!(sound.Format == Format))
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if (!(buffer.Format == Format))
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{
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Logger.LogWarn("Playlist audio format mismatch!");
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Logger.LogWarn("Sound sequence audio format mismatch!");
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}
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#endif
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lock (StateLock)
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{
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Submit(sound.Buffer);
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Submit(buffer.ToFAudioBuffer());
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}
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}
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}
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@ -5,13 +5,15 @@ namespace MoonWorks.Audio
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/// <summary>
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/// Emits audio from submitted audio buffers.
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/// </summary>
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public class SourceVoice : Voice
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public abstract class SourceVoice : Voice
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{
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private Format format;
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public Format Format => format;
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protected object StateLock = new object();
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/// <summary>
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/// The number of buffers queued in the voice.
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/// This includes the currently playing voice!
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/// </summary>
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public uint BuffersQueued
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{
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get
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@ -45,6 +47,8 @@ namespace MoonWorks.Audio
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}
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}
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protected object StateLock = new object();
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public SourceVoice(
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AudioDevice device,
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Format format
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@ -124,20 +128,13 @@ namespace MoonWorks.Audio
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}
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/// <summary>
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/// Adds an FAudio buffer to the voice queue.
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/// Adds an AudioBuffer to the voice queue.
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/// The voice processes and plays back the buffers in its queue in the order that they were submitted.
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/// </summary>
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/// <param name="buffer">The buffer to submit to the voice.</param>
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public void Submit(FAudio.FAudioBuffer buffer)
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public void Submit(AudioBuffer buffer)
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{
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lock (StateLock)
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{
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FAudio.FAudioSourceVoice_SubmitSourceBuffer(
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Handle,
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ref buffer,
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IntPtr.Zero
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);
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}
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Submit(buffer.ToFAudioBuffer());
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}
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/// <summary>
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|
@ -152,9 +149,27 @@ namespace MoonWorks.Audio
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/// <summary>
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/// Called automatically by AudioDevice in the audio thread.
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/// Don't call this yourself! You might regret it!
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/// </summary>
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public virtual void Update() { }
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/// <summary>
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/// Adds an FAudio buffer to the voice queue.
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/// The voice processes and plays back the buffers in its queue in the order that they were submitted.
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/// </summary>
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/// <param name="buffer">The buffer to submit to the voice.</param>
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protected void Submit(FAudio.FAudioBuffer buffer)
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{
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lock (StateLock)
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{
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FAudio.FAudioSourceVoice_SubmitSourceBuffer(
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Handle,
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ref buffer,
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IntPtr.Zero
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);
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}
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}
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protected override unsafe void Destroy()
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{
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Stop();
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|
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|
@ -1,272 +0,0 @@
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace MoonWorks.Audio
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{
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public class StaticSound : AudioResource
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{
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internal FAudio.FAudioBuffer Buffer;
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private Format format;
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public Format Format => format;
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private bool OwnsBuffer;
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public static unsafe StaticSound LoadOgg(AudioDevice device, string filePath)
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{
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var filePointer = FAudio.stb_vorbis_open_filename(filePath, out var error, IntPtr.Zero);
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if (error != 0)
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{
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throw new AudioLoadException("Error loading file!");
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}
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var info = FAudio.stb_vorbis_get_info(filePointer);
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var lengthInFloats =
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FAudio.stb_vorbis_stream_length_in_samples(filePointer) * info.channels;
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var lengthInBytes = lengthInFloats * Marshal.SizeOf<float>();
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var buffer = NativeMemory.Alloc((nuint) lengthInBytes);
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FAudio.stb_vorbis_get_samples_float_interleaved(
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filePointer,
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info.channels,
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(nint) buffer,
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(int) lengthInFloats
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);
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FAudio.stb_vorbis_close(filePointer);
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var format = new Format
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{
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Tag = FormatTag.IEEE_FLOAT,
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BitsPerSample = 32,
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Channels = (ushort) info.channels,
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SampleRate = info.sample_rate
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};
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return new StaticSound(
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device,
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format,
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(nint) buffer,
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(uint) lengthInBytes,
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true);
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}
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// mostly borrowed from https://github.com/FNA-XNA/FNA/blob/b71b4a35ae59970ff0070dea6f8620856d8d4fec/src/Audio/SoundEffect.cs#L385
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public static unsafe StaticSound LoadWav(AudioDevice device, string filePath)
|
||||
{
|
||||
// WaveFormatEx data
|
||||
ushort wFormatTag;
|
||||
ushort nChannels;
|
||||
uint nSamplesPerSec;
|
||||
uint nAvgBytesPerSec;
|
||||
ushort nBlockAlign;
|
||||
ushort wBitsPerSample;
|
||||
int samplerLoopStart = 0;
|
||||
int samplerLoopEnd = 0;
|
||||
|
||||
using var stream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
|
||||
using var reader = new BinaryReader(stream);
|
||||
|
||||
// RIFF Signature
|
||||
string signature = new string(reader.ReadChars(4));
|
||||
if (signature != "RIFF")
|
||||
{
|
||||
throw new NotSupportedException("Specified stream is not a wave file.");
|
||||
}
|
||||
|
||||
reader.ReadUInt32(); // Riff Chunk Size
|
||||
|
||||
string wformat = new string(reader.ReadChars(4));
|
||||
if (wformat != "WAVE")
|
||||
{
|
||||
throw new NotSupportedException("Specified stream is not a wave file.");
|
||||
}
|
||||
|
||||
// WAVE Header
|
||||
string format_signature = new string(reader.ReadChars(4));
|
||||
while (format_signature != "fmt ")
|
||||
{
|
||||
reader.ReadBytes(reader.ReadInt32());
|
||||
format_signature = new string(reader.ReadChars(4));
|
||||
}
|
||||
|
||||
int format_chunk_size = reader.ReadInt32();
|
||||
|
||||
wFormatTag = reader.ReadUInt16();
|
||||
nChannels = reader.ReadUInt16();
|
||||
nSamplesPerSec = reader.ReadUInt32();
|
||||
nAvgBytesPerSec = reader.ReadUInt32();
|
||||
nBlockAlign = reader.ReadUInt16();
|
||||
wBitsPerSample = reader.ReadUInt16();
|
||||
|
||||
// Reads residual bytes
|
||||
if (format_chunk_size > 16)
|
||||
{
|
||||
reader.ReadBytes(format_chunk_size - 16);
|
||||
}
|
||||
|
||||
// data Signature
|
||||
string data_signature = new string(reader.ReadChars(4));
|
||||
while (data_signature.ToLowerInvariant() != "data")
|
||||
{
|
||||
reader.ReadBytes(reader.ReadInt32());
|
||||
data_signature = new string(reader.ReadChars(4));
|
||||
}
|
||||
if (data_signature != "data")
|
||||
{
|
||||
throw new NotSupportedException("Specified wave file is not supported.");
|
||||
}
|
||||
|
||||
int waveDataLength = reader.ReadInt32();
|
||||
var waveDataBuffer = NativeMemory.Alloc((nuint) waveDataLength);
|
||||
var waveDataSpan = new Span<byte>(waveDataBuffer, waveDataLength);
|
||||
stream.ReadExactly(waveDataSpan);
|
||||
|
||||
// Scan for other chunks
|
||||
while (reader.PeekChar() != -1)
|
||||
{
|
||||
char[] chunkIDChars = reader.ReadChars(4);
|
||||
if (chunkIDChars.Length < 4)
|
||||
{
|
||||
break; // EOL!
|
||||
}
|
||||
byte[] chunkSizeBytes = reader.ReadBytes(4);
|
||||
if (chunkSizeBytes.Length < 4)
|
||||
{
|
||||
break; // EOL!
|
||||
}
|
||||
string chunk_signature = new string(chunkIDChars);
|
||||
int chunkDataSize = BitConverter.ToInt32(chunkSizeBytes, 0);
|
||||
if (chunk_signature == "smpl") // "smpl", Sampler Chunk Found
|
||||
{
|
||||
reader.ReadUInt32(); // Manufacturer
|
||||
reader.ReadUInt32(); // Product
|
||||
reader.ReadUInt32(); // Sample Period
|
||||
reader.ReadUInt32(); // MIDI Unity Note
|
||||
reader.ReadUInt32(); // MIDI Pitch Fraction
|
||||
reader.ReadUInt32(); // SMPTE Format
|
||||
reader.ReadUInt32(); // SMPTE Offset
|
||||
uint numSampleLoops = reader.ReadUInt32();
|
||||
int samplerData = reader.ReadInt32();
|
||||
|
||||
for (int i = 0; i < numSampleLoops; i += 1)
|
||||
{
|
||||
reader.ReadUInt32(); // Cue Point ID
|
||||
reader.ReadUInt32(); // Type
|
||||
int start = reader.ReadInt32();
|
||||
int end = reader.ReadInt32();
|
||||
reader.ReadUInt32(); // Fraction
|
||||
reader.ReadUInt32(); // Play Count
|
||||
|
||||
if (i == 0) // Grab loopStart and loopEnd from first sample loop
|
||||
{
|
||||
samplerLoopStart = start;
|
||||
samplerLoopEnd = end;
|
||||
}
|
||||
}
|
||||
|
||||
if (samplerData != 0) // Read Sampler Data if it exists
|
||||
{
|
||||
reader.ReadBytes(samplerData);
|
||||
}
|
||||
}
|
||||
else // Read unwanted chunk data and try again
|
||||
{
|
||||
reader.ReadBytes(chunkDataSize);
|
||||
}
|
||||
}
|
||||
// End scan
|
||||
|
||||
var format = new Format
|
||||
{
|
||||
Tag = (FormatTag) wFormatTag,
|
||||
BitsPerSample = wBitsPerSample,
|
||||
Channels = nChannels,
|
||||
SampleRate = nSamplesPerSec
|
||||
};
|
||||
|
||||
var sound = new StaticSound(
|
||||
device,
|
||||
format,
|
||||
(nint) waveDataBuffer,
|
||||
(uint) waveDataLength,
|
||||
true
|
||||
);
|
||||
|
||||
return sound;
|
||||
}
|
||||
|
||||
public static unsafe StaticSound FromQOA(AudioDevice device, string path)
|
||||
{
|
||||
var fileStream = new FileStream(path, FileMode.Open, FileAccess.Read);
|
||||
var fileDataPtr = NativeMemory.Alloc((nuint) fileStream.Length);
|
||||
var fileDataSpan = new Span<byte>(fileDataPtr, (int) fileStream.Length);
|
||||
fileStream.ReadExactly(fileDataSpan);
|
||||
fileStream.Close();
|
||||
|
||||
var qoaHandle = FAudio.qoa_open_from_memory((char*) fileDataPtr, (uint) fileDataSpan.Length, 0);
|
||||
if (qoaHandle == 0)
|
||||
{
|
||||
NativeMemory.Free(fileDataPtr);
|
||||
Logger.LogError("Error opening QOA file!");
|
||||
throw new AudioLoadException("Error opening QOA file!");
|
||||
}
|
||||
|
||||
FAudio.qoa_attributes(qoaHandle, out var channels, out var samplerate, out var samples_per_channel_per_frame, out var total_samples_per_channel);
|
||||
|
||||
var bufferLengthInBytes = total_samples_per_channel * channels * sizeof(short);
|
||||
var buffer = NativeMemory.Alloc(bufferLengthInBytes);
|
||||
FAudio.qoa_decode_entire(qoaHandle, (short*) buffer);
|
||||
|
||||
FAudio.qoa_close(qoaHandle);
|
||||
NativeMemory.Free(fileDataPtr);
|
||||
|
||||
var format = new Format
|
||||
{
|
||||
Tag = FormatTag.PCM,
|
||||
BitsPerSample = 16,
|
||||
Channels = (ushort) channels,
|
||||
SampleRate = samplerate
|
||||
};
|
||||
|
||||
return new StaticSound(
|
||||
device,
|
||||
format,
|
||||
(nint) buffer,
|
||||
bufferLengthInBytes,
|
||||
true
|
||||
);
|
||||
}
|
||||
|
||||
public StaticSound(
|
||||
AudioDevice device,
|
||||
Format format,
|
||||
IntPtr bufferPtr,
|
||||
uint bufferLengthInBytes,
|
||||
bool ownsBuffer) : base(device)
|
||||
{
|
||||
this.format = format;
|
||||
|
||||
Buffer = new FAudio.FAudioBuffer
|
||||
{
|
||||
Flags = FAudio.FAUDIO_END_OF_STREAM,
|
||||
pContext = IntPtr.Zero,
|
||||
pAudioData = bufferPtr,
|
||||
AudioBytes = bufferLengthInBytes,
|
||||
PlayBegin = 0,
|
||||
PlayLength = 0
|
||||
};
|
||||
|
||||
OwnsBuffer = ownsBuffer;
|
||||
}
|
||||
|
||||
protected override unsafe void Destroy()
|
||||
{
|
||||
if (OwnsBuffer)
|
||||
{
|
||||
NativeMemory.Free((void*) Buffer.pAudioData);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,54 +0,0 @@
|
|||
namespace MoonWorks.Audio
|
||||
{
|
||||
public class StaticVoice : SourceVoice, IPoolable<StaticVoice>
|
||||
{
|
||||
/// <summary>
|
||||
/// Indicates if the voice should return to the voice pool when the voice is idle.
|
||||
/// If you set this and then hold on to the voice reference there will be problems!
|
||||
/// </summary>
|
||||
public bool DeactivateWhenIdle { get; set; }
|
||||
|
||||
public static StaticVoice Create(AudioDevice device, Format format)
|
||||
{
|
||||
return new StaticVoice(device, format);
|
||||
}
|
||||
|
||||
public StaticVoice(AudioDevice device, Format format) : base(device, format)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
lock (StateLock)
|
||||
{
|
||||
if (DeactivateWhenIdle)
|
||||
{
|
||||
if (BuffersQueued == 0)
|
||||
{
|
||||
Return();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a static sound to the voice queue.
|
||||
/// The voice processes and plays back the buffers in its queue in the order that they were submitted.
|
||||
/// </summary>
|
||||
/// <param name="sound">The sound to submit to the voice.</param>
|
||||
/// <param name="loop">Designates that the voice will loop the submitted buffer.</param>
|
||||
public void Submit(StaticSound sound, bool loop = false)
|
||||
{
|
||||
if (loop)
|
||||
{
|
||||
sound.Buffer.LoopCount = FAudio.FAUDIO_LOOP_INFINITE;
|
||||
}
|
||||
else
|
||||
{
|
||||
sound.Buffer.LoopCount = 0;
|
||||
}
|
||||
|
||||
Submit(sound.Buffer);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,19 +12,19 @@ namespace MoonWorks.Audio
|
|||
|
||||
public bool Loop { get; set; }
|
||||
|
||||
public AudioData AudioData { get; protected set; }
|
||||
|
||||
public static StreamingVoice Create(AudioDevice device, Format format)
|
||||
{
|
||||
return new StreamingVoice(device, format);
|
||||
}
|
||||
public AudioDataStreamable AudioData { get; protected set; }
|
||||
|
||||
public unsafe StreamingVoice(AudioDevice device, Format format) : base(device, format)
|
||||
{
|
||||
buffers = new IntPtr[BUFFER_COUNT];
|
||||
}
|
||||
|
||||
public void Load(AudioData data)
|
||||
public static StreamingVoice Create(AudioDevice device, Format format)
|
||||
{
|
||||
return new StreamingVoice(device, format);
|
||||
}
|
||||
|
||||
public void Load(AudioDataStreamable data)
|
||||
{
|
||||
lock (StateLock)
|
||||
{
|
||||
|
@ -57,8 +57,6 @@ namespace MoonWorks.Audio
|
|||
public override void Update()
|
||||
{
|
||||
lock (StateLock)
|
||||
{
|
||||
if (!IsDisposed)
|
||||
{
|
||||
if (AudioData == null || State != SoundState.Playing)
|
||||
{
|
||||
|
@ -68,7 +66,6 @@ namespace MoonWorks.Audio
|
|||
QueueBuffers();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void QueueBuffers()
|
||||
{
|
||||
|
|
|
@ -0,0 +1,28 @@
|
|||
namespace MoonWorks.Audio
|
||||
{
|
||||
/// <summary>
|
||||
/// These voices are intended for playing one-off sound effects that don't have a long term reference.
|
||||
/// </summary>
|
||||
public class TransientVoice : SourceVoice, IPoolable<TransientVoice>
|
||||
{
|
||||
static TransientVoice IPoolable<TransientVoice>.Create(AudioDevice device, Format format)
|
||||
{
|
||||
return new TransientVoice(device, format);
|
||||
}
|
||||
|
||||
public TransientVoice(AudioDevice device, Format format) : base(device, format)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
lock (StateLock)
|
||||
{
|
||||
if (BuffersQueued == 0)
|
||||
{
|
||||
Return();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue