Fix BC7 loading for textures without DDSD_CAPS/FMT (#40)
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com> Reviewed-on: #40 Co-authored-by: TheSpydog <thespydog@noreply.example.org> Co-committed-by: TheSpydog <thespydog@noreply.example.org>pull/41/head
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c43df10c2a
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030745361b
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@ -272,14 +272,12 @@ namespace MoonWorks.Graphics
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const uint DDS_MAGIC = 0x20534444;
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const uint DDS_MAGIC = 0x20534444;
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const uint DDS_HEADERSIZE = 124;
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const uint DDS_HEADERSIZE = 124;
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const uint DDS_PIXFMTSIZE = 32;
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const uint DDS_PIXFMTSIZE = 32;
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const uint DDSD_CAPS = 0x1;
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const uint DDSD_HEIGHT = 0x2;
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const uint DDSD_HEIGHT = 0x2;
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const uint DDSD_WIDTH = 0x4;
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const uint DDSD_WIDTH = 0x4;
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const uint DDSD_PITCH = 0x8;
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const uint DDSD_PITCH = 0x8;
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const uint DDSD_FMT = 0x1000;
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const uint DDSD_LINEARSIZE = 0x80000;
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const uint DDSD_LINEARSIZE = 0x80000;
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const uint DDSD_REQ = (
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const uint DDSD_REQ = (
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DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_FMT
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DDSD_HEIGHT | DDSD_WIDTH
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);
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);
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const uint DDSCAPS_MIPMAP = 0x400000;
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const uint DDSCAPS_MIPMAP = 0x400000;
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const uint DDSCAPS_TEXTURE = 0x1000;
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const uint DDSCAPS_TEXTURE = 0x1000;
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