fix stencil API
parent
00adec189c
commit
019afa91f5
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@ -1 +1 @@
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Subproject commit 4268db46161ec5ff924c8006a66aa59635d3ca50
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Subproject commit 86cc5fa1422c8b79c436c4e4fc345114e9615dbb
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@ -154,11 +154,7 @@ namespace MoonWorks.Graphics
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public StencilOp PassOp;
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public StencilOp PassOp;
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public StencilOp DepthFailOp;
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public StencilOp DepthFailOp;
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public CompareOp CompareOp;
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public CompareOp CompareOp;
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public uint CompareMask;
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public uint WriteMask;
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public uint Reference;
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// FIXME: can we do an explicit cast here?
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public Refresh.StencilOpState ToRefresh()
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public Refresh.StencilOpState ToRefresh()
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{
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{
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return new Refresh.StencilOpState
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return new Refresh.StencilOpState
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@ -166,10 +162,7 @@ namespace MoonWorks.Graphics
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failOp = (Refresh.StencilOp) FailOp,
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failOp = (Refresh.StencilOp) FailOp,
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passOp = (Refresh.StencilOp) PassOp,
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passOp = (Refresh.StencilOp) PassOp,
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depthFailOp = (Refresh.StencilOp) DepthFailOp,
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depthFailOp = (Refresh.StencilOp) DepthFailOp,
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compareOp = (Refresh.CompareOp) CompareOp,
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compareOp = (Refresh.CompareOp) CompareOp
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compareMask = CompareMask,
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writeMask = WriteMask,
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reference = Reference
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};
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};
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}
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}
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}
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}
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@ -61,7 +61,11 @@ namespace MoonWorks.Graphics
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refreshGraphicsPipelineCreateInfo.blendConstants[2] = blendConstants.B;
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refreshGraphicsPipelineCreateInfo.blendConstants[2] = blendConstants.B;
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refreshGraphicsPipelineCreateInfo.blendConstants[3] = blendConstants.A;
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refreshGraphicsPipelineCreateInfo.blendConstants[3] = blendConstants.A;
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refreshGraphicsPipelineCreateInfo.depthStencilState.stencilState = depthStencilState.StencilState.ToRefresh();
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refreshGraphicsPipelineCreateInfo.depthStencilState.backStencilState = depthStencilState.BackStencilState.ToRefresh();
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refreshGraphicsPipelineCreateInfo.depthStencilState.frontStencilState = depthStencilState.FrontStencilState.ToRefresh();
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refreshGraphicsPipelineCreateInfo.depthStencilState.compareMask = depthStencilState.CompareMask;
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refreshGraphicsPipelineCreateInfo.depthStencilState.writeMask = depthStencilState.WriteMask;
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refreshGraphicsPipelineCreateInfo.depthStencilState.reference = depthStencilState.Reference;
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refreshGraphicsPipelineCreateInfo.depthStencilState.compareOp = (Refresh.CompareOp) depthStencilState.CompareOp;
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refreshGraphicsPipelineCreateInfo.depthStencilState.compareOp = (Refresh.CompareOp) depthStencilState.CompareOp;
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refreshGraphicsPipelineCreateInfo.depthStencilState.depthBoundsTestEnable = Conversions.BoolToByte(depthStencilState.DepthBoundsTestEnable);
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refreshGraphicsPipelineCreateInfo.depthStencilState.depthBoundsTestEnable = Conversions.BoolToByte(depthStencilState.DepthBoundsTestEnable);
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refreshGraphicsPipelineCreateInfo.depthStencilState.depthTestEnable = Conversions.BoolToByte(depthStencilState.DepthTestEnable);
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refreshGraphicsPipelineCreateInfo.depthStencilState.depthTestEnable = Conversions.BoolToByte(depthStencilState.DepthTestEnable);
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@ -11,9 +11,29 @@
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public bool DepthTestEnable;
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public bool DepthTestEnable;
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/// <summary>
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/// <summary>
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/// Describes the stencil operation.
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/// Describes the back-face stencil operation.
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/// </summary>
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/// </summary>
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public StencilOpState StencilState;
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public StencilOpState BackStencilState;
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/// <summary>
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/// Describes the front-face stencil operation.
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/// </summary>
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public StencilOpState FrontStencilState;
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/// <summary>
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/// The compare mask for stencil ops.
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/// </summary>
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public uint CompareMask;
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/// <summary>
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/// The write mask for stencil ops.
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/// </summary>
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public uint WriteMask;
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/// <summary>
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/// The stencil reference value.
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/// </summary>
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public uint Reference;
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/// <summary>
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/// <summary>
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/// The comparison operator used in the depth test.
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/// The comparison operator used in the depth test.
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