27 lines
456 B
C#
27 lines
456 B
C#
|
using System.Collections.Concurrent;
|
||
|
|
||
|
namespace MoonWorks.Graphics
|
||
|
{
|
||
|
internal class RenderPassPool
|
||
|
{
|
||
|
private ConcurrentQueue<RenderPass> RenderPasses = new ConcurrentQueue<RenderPass>();
|
||
|
|
||
|
public RenderPass Obtain()
|
||
|
{
|
||
|
if (RenderPasses.TryDequeue(out var renderPass))
|
||
|
{
|
||
|
return renderPass;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return new RenderPass();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void Return(RenderPass renderPass)
|
||
|
{
|
||
|
RenderPasses.Enqueue(renderPass);
|
||
|
}
|
||
|
}
|
||
|
}
|