MoonWorks/src/Graphics/RenderPassPool.cs

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C#
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2024-06-04 23:04:19 +00:00
using System.Collections.Concurrent;
namespace MoonWorks.Graphics
{
internal class RenderPassPool
{
private ConcurrentQueue<RenderPass> RenderPasses = new ConcurrentQueue<RenderPass>();
public RenderPass Obtain()
{
if (RenderPasses.TryDequeue(out var renderPass))
{
return renderPass;
}
else
{
return new RenderPass();
}
}
public void Return(RenderPass renderPass)
{
RenderPasses.Enqueue(renderPass);
}
}
}