2021-01-20 03:34:26 +00:00
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using SDL2;
|
2021-01-20 02:06:10 +00:00
|
|
|
|
using MoonWorks.Audio;
|
2021-01-20 03:34:26 +00:00
|
|
|
|
using MoonWorks.Graphics;
|
2021-01-22 08:20:07 +00:00
|
|
|
|
using MoonWorks.Input;
|
2021-01-19 07:29:07 +00:00
|
|
|
|
|
|
|
|
|
namespace MoonWorks
|
|
|
|
|
{
|
|
|
|
|
public abstract class Game
|
|
|
|
|
{
|
2021-01-23 07:43:48 +00:00
|
|
|
|
public const double MAX_DELTA_TIME = 0.1;
|
|
|
|
|
|
2021-01-19 07:29:07 +00:00
|
|
|
|
private bool quit = false;
|
|
|
|
|
private double timestep;
|
|
|
|
|
ulong currentTime = SDL.SDL_GetPerformanceCounter();
|
|
|
|
|
double accumulator = 0;
|
2021-01-19 19:24:23 +00:00
|
|
|
|
bool debugMode;
|
2021-01-19 07:29:07 +00:00
|
|
|
|
|
2021-01-19 19:24:23 +00:00
|
|
|
|
public Window Window { get; }
|
2021-01-19 07:29:07 +00:00
|
|
|
|
public GraphicsDevice GraphicsDevice { get; }
|
2021-01-20 02:06:10 +00:00
|
|
|
|
public AudioDevice AudioDevice { get; }
|
2021-01-22 08:20:07 +00:00
|
|
|
|
public Inputs Inputs { get; }
|
2021-01-19 07:29:07 +00:00
|
|
|
|
|
|
|
|
|
private Dictionary<PresentMode, RefreshCS.Refresh.PresentMode> moonWorksToRefreshPresentMode = new Dictionary<PresentMode, RefreshCS.Refresh.PresentMode>
|
|
|
|
|
{
|
|
|
|
|
{ PresentMode.Immediate, RefreshCS.Refresh.PresentMode.Immediate },
|
|
|
|
|
{ PresentMode.Mailbox, RefreshCS.Refresh.PresentMode.Mailbox },
|
|
|
|
|
{ PresentMode.FIFO, RefreshCS.Refresh.PresentMode.FIFO },
|
|
|
|
|
{ PresentMode.FIFORelaxed, RefreshCS.Refresh.PresentMode.FIFORelaxed }
|
|
|
|
|
};
|
|
|
|
|
|
2021-01-19 19:24:23 +00:00
|
|
|
|
public Game(
|
|
|
|
|
WindowCreateInfo windowCreateInfo,
|
|
|
|
|
PresentMode presentMode,
|
|
|
|
|
int targetTimestep = 60,
|
|
|
|
|
bool debugMode = false
|
|
|
|
|
) {
|
2021-01-19 07:29:07 +00:00
|
|
|
|
timestep = 1.0 / targetTimestep;
|
|
|
|
|
|
|
|
|
|
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_TIMER | SDL.SDL_INIT_GAMECONTROLLER) < 0)
|
|
|
|
|
{
|
|
|
|
|
System.Console.WriteLine("Failed to initialize SDL!");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2021-01-20 02:06:10 +00:00
|
|
|
|
Logger.Initialize();
|
|
|
|
|
|
2021-01-22 08:20:07 +00:00
|
|
|
|
Inputs = new Inputs();
|
2021-01-19 07:29:07 +00:00
|
|
|
|
|
2021-01-19 19:24:23 +00:00
|
|
|
|
Window = new Window(windowCreateInfo);
|
2021-01-19 07:29:07 +00:00
|
|
|
|
|
2021-01-19 19:24:23 +00:00
|
|
|
|
GraphicsDevice = new GraphicsDevice(
|
|
|
|
|
Window.Handle,
|
|
|
|
|
moonWorksToRefreshPresentMode[presentMode],
|
|
|
|
|
debugMode
|
|
|
|
|
);
|
|
|
|
|
|
2021-01-20 02:06:10 +00:00
|
|
|
|
AudioDevice = new AudioDevice();
|
|
|
|
|
|
2021-01-19 19:24:23 +00:00
|
|
|
|
this.debugMode = debugMode;
|
2021-01-19 07:29:07 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Run()
|
|
|
|
|
{
|
|
|
|
|
while (!quit)
|
|
|
|
|
{
|
|
|
|
|
var newTime = SDL.SDL_GetPerformanceCounter();
|
|
|
|
|
double frameTime = (newTime - currentTime) / (double)SDL.SDL_GetPerformanceFrequency();
|
|
|
|
|
|
2021-01-23 07:43:48 +00:00
|
|
|
|
if (frameTime > MAX_DELTA_TIME)
|
2021-01-19 07:29:07 +00:00
|
|
|
|
{
|
2021-01-23 07:43:48 +00:00
|
|
|
|
frameTime = MAX_DELTA_TIME;
|
2021-01-19 07:29:07 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
currentTime = newTime;
|
|
|
|
|
|
|
|
|
|
accumulator += frameTime;
|
|
|
|
|
|
|
|
|
|
bool updateThisLoop = (accumulator >= timestep);
|
|
|
|
|
|
|
|
|
|
if (!quit)
|
|
|
|
|
{
|
|
|
|
|
while (accumulator >= timestep)
|
|
|
|
|
{
|
2021-01-20 04:23:09 +00:00
|
|
|
|
HandleSDLEvents();
|
|
|
|
|
|
2021-01-22 08:20:07 +00:00
|
|
|
|
Inputs.Update();
|
2021-01-20 05:33:25 +00:00
|
|
|
|
AudioDevice.Update();
|
2021-01-19 07:29:07 +00:00
|
|
|
|
|
|
|
|
|
Update(timestep);
|
|
|
|
|
|
|
|
|
|
accumulator -= timestep;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (updateThisLoop)
|
|
|
|
|
{
|
|
|
|
|
Draw();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2021-01-20 04:23:09 +00:00
|
|
|
|
private void HandleSDLEvents()
|
|
|
|
|
{
|
|
|
|
|
while (SDL.SDL_PollEvent(out var _event) == 1)
|
|
|
|
|
{
|
|
|
|
|
switch (_event.type)
|
|
|
|
|
{
|
|
|
|
|
case SDL.SDL_EventType.SDL_QUIT:
|
|
|
|
|
quit = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2021-01-19 07:29:07 +00:00
|
|
|
|
protected abstract void Update(double dt);
|
|
|
|
|
|
|
|
|
|
protected abstract void Draw();
|
|
|
|
|
}
|
|
|
|
|
}
|