32 lines
771 B
C#
32 lines
771 B
C#
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using System;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace MoonWorks.Graphics;
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public abstract class RefreshResource : GraphicsResource
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{
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public IntPtr Handle { get => handle; internal set => handle = value; }
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private IntPtr handle;
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protected abstract Action<IntPtr, IntPtr> QueueDestroyFunction { get; }
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protected RefreshResource(GraphicsDevice device) : base(device)
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{
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}
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protected override void Dispose(bool disposing)
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{
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if (!IsDisposed)
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{
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// Atomically call destroy function in case this is called from the finalizer thread
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var toDispose = Interlocked.Exchange(ref handle, IntPtr.Zero);
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if (toDispose != IntPtr.Zero)
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{
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QueueDestroyFunction(Device.Handle, toDispose);
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}
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}
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base.Dispose(disposing);
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}
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}
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