2022-02-23 05:14:32 +00:00
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using System;
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2023-11-21 01:52:44 +00:00
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using System.Runtime.InteropServices;
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2021-02-27 00:17:26 +00:00
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namespace MoonWorks.Audio
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{
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2022-02-23 05:14:32 +00:00
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public abstract class AudioResource : IDisposable
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{
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public AudioDevice Device { get; }
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public bool IsDisposed { get; private set; }
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2023-11-21 01:52:44 +00:00
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private GCHandle SelfReference;
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2022-02-23 05:14:32 +00:00
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2023-11-21 01:52:44 +00:00
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protected AudioResource(AudioDevice device)
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2022-02-23 05:14:32 +00:00
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{
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Device = device;
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2023-11-21 01:52:44 +00:00
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SelfReference = GCHandle.Alloc(this, GCHandleType.Weak);
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Device.AddResourceReference(SelfReference);
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2022-02-23 05:14:32 +00:00
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}
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protected abstract void Destroy();
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2023-11-21 01:52:44 +00:00
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protected void Dispose(bool disposing)
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2022-02-23 05:14:32 +00:00
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{
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if (!IsDisposed)
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{
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Destroy();
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2023-11-21 01:52:44 +00:00
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Device.RemoveResourceReference(SelfReference);
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SelfReference.Free();
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2022-02-23 05:14:32 +00:00
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IsDisposed = true;
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}
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}
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~AudioResource()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: false);
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}
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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2021-02-27 00:17:26 +00:00
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}
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