MoonWorks/src/Audio/AudioResource.cs

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using System;
using System.Runtime.InteropServices;
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namespace MoonWorks.Audio
{
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public abstract class AudioResource : IDisposable
{
public AudioDevice Device { get; }
public bool IsDisposed { get; private set; }
private GCHandle SelfReference;
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protected AudioResource(AudioDevice device)
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{
Device = device;
SelfReference = GCHandle.Alloc(this, GCHandleType.Weak);
Device.AddResourceReference(SelfReference);
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}
protected abstract void Destroy();
protected void Dispose(bool disposing)
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{
if (!IsDisposed)
{
Destroy();
Device.RemoveResourceReference(SelfReference);
SelfReference.Free();
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IsDisposed = true;
}
}
~AudioResource()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: false);
}
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
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}