MoonWorks/src/Input/Trigger.cs

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using System;
using MoonWorks.Math;
using SDL2;
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namespace MoonWorks.Input
{
public class Trigger
{
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public IntPtr GamepadHandle;
public SDL.SDL_GameControllerAxis SDL_Axis;
public TriggerCode Code { get; }
/// <summary>
/// A trigger value between 0 and 1.
/// </summary>
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public float Value { get; private set; }
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public Trigger(
IntPtr gamepadHandle,
TriggerCode code,
SDL.SDL_GameControllerAxis sdlAxis
) {
GamepadHandle = gamepadHandle;
Code = code;
SDL_Axis = sdlAxis;
}
internal void Update()
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{
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Value = MathHelper.Normalize(
SDL.SDL_GameControllerGetAxis(GamepadHandle, SDL_Axis),
0, short.MaxValue,
0, 1
);
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}
}
}