2022-02-23 05:14:32 +00:00
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#region License
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2021-01-20 23:16:37 +00:00
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/* MoonWorks - Game Development Framework
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* Copyright 2021 Evan Hemsley
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*/
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/* Derived from code by Ethan Lee (Copyright 2009-2021).
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* Released under the Microsoft Public License.
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* See fna.LICENSE for details.
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* Derived from code by the Mono.Xna Team (Copyright 2006).
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* Released under the MIT License. See monoxna.LICENSE for details.
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*/
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#endregion
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#region Using Statements
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using System;
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using MoonWorks.Math;
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2022-05-11 17:34:09 +00:00
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using MoonWorks.Math.Float;
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2021-01-20 23:16:37 +00:00
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#endregion
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2023-09-19 23:50:08 +00:00
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namespace MoonWorks.Graphics.PackedVector
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2021-01-20 23:16:37 +00:00
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{
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/// <summary>
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/// Packed vector type containing unsigned normalized values, ranging from 0 to 1, using
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/// 4 bits each for x, y, z, and w.
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/// </summary>
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public struct Bgra4444 : IPackedVector<ushort>, IEquatable<Bgra4444>
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{
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#region Public Properties
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/// <summary>
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/// Gets and sets the packed value.
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/// </summary>
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public ushort PackedValue
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{
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get
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{
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return packedValue;
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}
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set
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{
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packedValue = value;
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}
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}
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#endregion
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#region Private Variables
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private ushort packedValue;
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#endregion
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#region Public Constructors
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/// <summary>
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/// Creates a new instance of Bgra4444.
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/// </summary>
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/// <param name="x">The x component</param>
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/// <param name="y">The y component</param>
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/// <param name="z">The z component</param>
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/// <param name="w">The w component</param>
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public Bgra4444(float x, float y, float z, float w)
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{
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packedValue = Pack(x, y, z, w);
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}
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/// <summary>
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/// Creates a new instance of Bgra4444.
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/// </summary>
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/// <param name="vector">
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/// Vector containing the components for the packed vector.
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/// </param>
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public Bgra4444(Vector4 vector)
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{
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packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Gets the packed vector in Vector4 format.
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/// </summary>
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/// <returns>The packed vector in Vector4 format</returns>
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public Vector4 ToVector4()
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{
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return new Vector4(
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((packedValue >> 8) & 0x0F) / 15.0f,
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((packedValue >> 4) & 0x0F) / 15.0f,
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(packedValue & 0x0F) / 15.0f,
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(packedValue >> 12) / 15.0f
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);
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}
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#endregion
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#region IPackedVector Methods
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/// <summary>
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/// Sets the packed vector from a Vector4.
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/// </summary>
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/// <param name="vector">Vector containing the components.</param>
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void IPackedVector.PackFromVector4(Vector4 vector)
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{
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packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
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}
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#endregion
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#region Public Static Operators and Override Methods
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/// <summary>
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/// Compares an object with the packed vector.
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/// </summary>
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/// <param name="obj">The object to compare.</param>
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/// <returns>True if the object is equal to the packed vector.</returns>
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public override bool Equals(object obj)
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{
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return (obj is Bgra4444) && Equals((Bgra4444) obj);
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}
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/// <summary>
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/// Compares another Bgra4444 packed vector with the packed vector.
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/// </summary>
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/// <param name="other">The Bgra4444 packed vector to compare.</param>
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/// <returns>True if the packed vectors are equal.</returns>
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public bool Equals(Bgra4444 other)
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{
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return packedValue == other.packedValue;
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}
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/// <summary>
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/// Gets a string representation of the packed vector.
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/// </summary>
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/// <returns>A string representation of the packed vector.</returns>
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public override string ToString()
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{
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return packedValue.ToString("X");
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}
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/// <summary>
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/// Gets a hash code of the packed vector.
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/// </summary>
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/// <returns>The hash code for the packed vector.</returns>
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public override int GetHashCode()
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{
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return packedValue.GetHashCode();
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}
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public static bool operator ==(Bgra4444 lhs, Bgra4444 rhs)
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{
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return lhs.packedValue == rhs.packedValue;
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}
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public static bool operator !=(Bgra4444 lhs, Bgra4444 rhs)
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{
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return lhs.packedValue != rhs.packedValue;
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}
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#endregion
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#region Private Static Pack Method
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private static ushort Pack(float x, float y, float z, float w)
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{
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return (ushort) (
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(((ushort) System.Math.Round(MathHelper.Clamp(x, 0, 1) * 15.0f)) << 8) |
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(((ushort) System.Math.Round(MathHelper.Clamp(y, 0, 1) * 15.0f)) << 4) |
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((ushort) System.Math.Round(MathHelper.Clamp(z, 0, 1) * 15.0f)) |
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(((ushort) System.Math.Round(MathHelper.Clamp(w, 0, 1) * 15.0f)) << 12)
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);
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}
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#endregion
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}
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}
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