MoonWorks/MoonWorks.csproj

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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
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<PropertyGroup>
<DefaultItemExcludes>$(DefaultItemExcludes);lib\**\*</DefaultItemExcludes>
</PropertyGroup>
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<ItemGroup>
<Compile Include="lib\FAudio\csharp\FAudio.cs" />
<Compile Include="lib\RefreshCS\src\Refresh.cs" />
<Compile Include="lib\SDL2-CS\src\SDL2.cs" />
<Compile Include="lib\WellspringCS\WellspringCS.cs" />
<Compile Include="lib\dav1dfile\csharp\dav1dfile.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="MoonWorks.dll.config">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToPublishDirectory>Never</CopyToPublishDirectory>
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</None>
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</ItemGroup>
<ItemGroup>
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<EmbeddedResource Include="src\Graphics\StockShaders\Binary\fullscreen.vert.refresh">
<LogicalName>MoonWorks.Graphics.StockShaders.Fullscreen.vert.refresh</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="src\Graphics\StockShaders\Binary\video_yuv2rgba.frag.refresh">
<LogicalName>MoonWorks.Graphics.StockShaders.VideoYUV2RGBA.frag.refresh</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="src\Graphics\StockShaders\Binary\text_transform.vert.refresh">
<LogicalName>MoonWorks.Graphics.StockShaders.TextTransform.vert.refresh</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="src\Graphics\StockShaders\Binary\text_msdf.frag.refresh">
<LogicalName>MoonWorks.Graphics.StockShaders.TextMSDF.frag.refresh</LogicalName>
</EmbeddedResource>
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<EmbeddedResource Include="src\Graphics\StockShaders\Binary\blit.frag.refresh">
<LogicalName>MoonWorks.Graphics.StockShaders.Blit.frag.refresh</LogicalName>
</EmbeddedResource>
</ItemGroup>
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</Project>