add docs about 3D audio
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continuous-integration/drone/push Build is passing
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18c02a5173
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@ -46,3 +46,25 @@ jumpSoundEffectInstance.Pitch = -0.25f;
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jumpSoundEffectInstance.Pan = -0.5f;
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jumpSoundEffectInstance.Pan = -0.5f;
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jumpSoundEffectInstance.Play();
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jumpSoundEffectInstance.Play();
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```
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```
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### 3D Audio
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MoonWorks has support for 3-dimensional audio.
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To use it, you must create an AudioListener, and any sounds that are emitted in 3-dimensional space should use an AudioEmitter.
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Emitters and listeners use position, orientation, and velocity to determine audio playback.
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Then you can call `Apply3D` on a sound effect instance and provide the emitter and listener.
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```cs
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var audioEmitter = new AudioEmitter(AudioDevice);
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var audioListener = new AudioListener(AudioDevice);
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audioEmitter.Position = thingPosition;
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audioEmitter.Forward = thingForward;
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audioEmitter.Up = thingUp;
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audioListener.Position = cameraPosition;
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audioListener.Forward = cameraForward;
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audioListener.Up = cameraUp;
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thingSound.Apply3D(audioListener, audioEmitter);
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```
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