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title: "GraphicsPipelineLayoutInfo"
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date: 2021-01-27T15:04:37-08:00
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weight: 3
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---
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You finally get a bit of a break for now, because this one is easy.
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`GraphicsPipelineLayoutInfo` just tells the graphics pipeline how many shaders you will be sampling in each shader stage.
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```cs
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var myPipelineLayoutInfo = new GraphicsPipelineLayoutInfo
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{
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VertexSamplerBindingCount = 1,
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FragmentSamplerBindingCount = 3
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};
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```
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With this example, we are telling our graphics pipeline that our vertex shader will be sampling one texture and our fragment shader will be sampling three textures.
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