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cosmonaut 2021-01-27 15:10:05 -08:00
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---
title: "GraphicsPipelineLayoutInfo"
date: 2021-01-27T15:04:37-08:00
weight: 3
---
You finally get a bit of a break for now, because this one is easy.
`GraphicsPipelineLayoutInfo` just tells the graphics pipeline how many shaders you will be sampling in each shader stage.
```cs
var myPipelineLayoutInfo = new GraphicsPipelineLayoutInfo
{
VertexSamplerBindingCount = 1,
FragmentSamplerBindingCount = 3
};
```
With this example, we are telling our graphics pipeline that our vertex shader will be sampling one texture and our fragment shader will be sampling three textures.