make note of ShaderModule under Resources
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@ -12,6 +12,8 @@ MoonWorks provides eight different kinds of graphics resources that you use to c
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`Sampler` tells a shader how it should sample texture data.
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`Sampler` tells a shader how it should sample texture data.
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`ShaderModule` is a SPIR-V shader module.
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`GraphicsPipeline` sets up the graphics device to do rendering work.
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`GraphicsPipeline` sets up the graphics device to do rendering work.
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`ComputePipeline` sets up the graphics device to do computational work using [compute shaders](https://anteru.net/blog/2018/intro-to-compute-shaders/index.html).
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`ComputePipeline` sets up the graphics device to do computational work using [compute shaders](https://anteru.net/blog/2018/intro-to-compute-shaders/index.html).
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