fix layout
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
parent
a8e5246e64
commit
1fdf128e86
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@ -35,10 +35,10 @@ Notice the "main" function here. This will be our "entry point". You can name yo
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Refresh expects a particular `set` layout depending on the shader stage.
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Vertex Sampler -> Set 0
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Vertex Uniforms -> Set 2
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Fragment Sampler -> Set 1
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Fragment Uniforms -> Set 3
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- Vertex Sampler -> Set 0
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- Vertex Uniforms -> Set 2
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- Fragment Sampler -> Set 1
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- Fragment Uniforms -> Set 3
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The "binding" count should start at 0 and increment by 1 for each binding of that type.
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