Finally, we have everything we need to build the graphics pipeline. We just need to pass our various structures into a `GraphicsPipelineCreateInfo` object.
```cs
var myGraphicsPipelineCreateInfo = new GraphicsPipelineCreateInfo
Finally! That's it! You might have noticed that a lot of this structure can be reused across pipelines. I strongly recommend creating individual container objects for the various states your renderer uses so you don't have to repeat yourself a whole bunch.