MoonTools.Structs/Structs/Transform2D.cs

128 lines
3.8 KiB
C#

using System;
using Microsoft.Xna.Framework;
namespace MoonTools.Core.Structs
{
public struct Transform2D : IEquatable<Transform2D>
{
private static Transform2D _defaultTransform = new Transform2D
{
Position = Position2D.Zero,
Rotation = 0,
Scale = new Vector2(1, 1),
};
private Position2D _position;
private float _rotation;
private Vector2 _scale;
public Matrix TransformMatrix { get; private set; }
public Position2D Position
{
get
{
return _position;
}
set
{
_position = value;
TransformMatrix = CreateTransformMatrix(value, Rotation, Scale);
}
}
public float Rotation
{
get
{
return _rotation;
}
set
{
_rotation = value;
TransformMatrix = CreateTransformMatrix(Position, value, Scale);
}
}
public Vector2 Scale
{
get
{
return _scale;
}
set
{
_scale = value;
TransformMatrix = CreateTransformMatrix(Position, Rotation, value);
}
}
public static Transform2D DefaultTransform {
get {
return _defaultTransform;
}
}
public Transform2D(Position2D position) {
_position = position;
_rotation = 0f;
_scale = new Vector2(1, 1);
TransformMatrix = CreateTransformMatrix(position, _rotation, _scale);
}
public Transform2D(Vector2 position)
{
_position = new Position2D(position.X, position.Y);
_rotation = 0;
_scale = new Vector2(1, 1);
TransformMatrix = CreateTransformMatrix(_position, _rotation, _scale);
}
public Transform2D(Position2D position, float rotation) {
_position = position;
_rotation = rotation;
_scale = new Vector2(1, 1);
TransformMatrix = CreateTransformMatrix(_position, _rotation, _scale);
}
public Transform2D(Vector2 position, float rotation)
{
_position = new Position2D(position.X, position.Y);
_rotation = rotation;
_scale = new Vector2(1, 1);
TransformMatrix = CreateTransformMatrix(_position, _rotation, _scale);
}
public Transform2D(Position2D position, float rotation, Vector2 scale) {
_position = position;
_rotation = rotation;
_scale = scale;
TransformMatrix = CreateTransformMatrix(_position, _rotation, _scale);
}
public Transform2D(Vector2 position, float rotation, Vector2 scale) {
_position = new Position2D(position.X, position.Y);
_rotation = rotation;
_scale = scale;
TransformMatrix = CreateTransformMatrix(_position, _rotation, _scale);
}
public Transform2D Compose(Transform2D other) {
return new Transform2D(Position + other.Position, Rotation + other.Rotation, Scale * other.Scale);
}
public bool Equals(Transform2D other)
{
return TransformMatrix == other.TransformMatrix;
}
private static Matrix CreateTransformMatrix(Position2D translation, float rotationDegrees, Vector2 scale)
{
return Matrix.CreateScale(scale.X, scale.Y, 1) *
Matrix.CreateRotationZ(Microsoft.Xna.Framework.MathHelper.ToRadians(rotationDegrees)) *
Matrix.CreateTranslation(translation.X, translation.Y, 0);
}
}
}