150 lines
3.6 KiB
C#
150 lines
3.6 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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namespace MoonTools.Core.Structs
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{
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public struct Position2D
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{
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private Vector2 remainder;
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private int _x;
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private int _y;
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public int X
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{
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get
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{
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return _x;
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}
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set
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{
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_x = value;
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remainder.X = 0;
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}
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}
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public int Y
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{
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get
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{
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return _y;
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}
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set
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{
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_y = value;
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remainder.Y = 0;
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}
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}
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public Position2D(float X, float Y)
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{
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_x = Floor(X);
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_y = Floor(Y);
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remainder = new Vector2(Remainder(X), Remainder(Y));
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}
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public Vector2 ToVector2()
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{
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return new Vector2
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{
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X = X + remainder.X,
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Y = Y + remainder.Y
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};
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}
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public Position2D Truncated()
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{
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return new Position2D(X, Y);
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}
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public static Position2D Zero
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{
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get
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{
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return new Position2D { X = 0, Y = 0 };
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}
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}
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public static implicit operator Vector2(Position2D positionVector)
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{
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return positionVector.ToVector2();
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}
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public static explicit operator Position2D(Vector2 vector)
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{
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return new Position2D(vector.X, vector.Y);
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}
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public static Position2D operator +(Position2D value1, Position2D value2)
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{
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var newRemainder = new Vector2
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{
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X = value1.remainder.X + value2.X + value2.remainder.X,
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Y = value1.remainder.Y + value2.Y + value2.remainder.Y
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};
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var xAmount = Floor(newRemainder.X);
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var yAmount = Floor(newRemainder.Y);
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newRemainder.X -= xAmount;
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newRemainder.Y -= yAmount;
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return new Position2D
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{
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X = value1.X + xAmount,
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Y = value1.Y + yAmount,
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remainder = newRemainder
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};
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}
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public static Position2D operator +(Position2D value1, Vector2 value2)
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{
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var newRemainder = new Vector2
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{
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X = value1.remainder.X + value2.X,
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Y = value1.remainder.Y + value2.Y
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};
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var xAmount = Floor(newRemainder.X);
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var yAmount = Floor(newRemainder.Y);
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newRemainder.X -= xAmount;
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newRemainder.Y -= yAmount;
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return new Position2D
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{
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X = value1.X + xAmount,
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Y = value1.Y + yAmount,
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remainder = newRemainder
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};
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}
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public static Vector2 operator -(Position2D value1, Position2D value2)
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{
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return value1.ToVector2() - value2.ToVector2();
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}
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public static Vector2 operator -(Position2D value1, Vector2 value2)
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{
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return value1.ToVector2() - value2;
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}
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private static int Whole(float value)
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{
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return (int)Math.Truncate(value);
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}
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private static float Remainder(float value)
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{
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return value - (float)Math.Truncate(value);
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}
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private static int Round(float value)
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{
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return (int)Math.Round(value, 0);
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}
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private static int Floor(float value)
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{
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return (int)Math.Floor(value);
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}
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}
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} |