Compare commits
No commits in common. "master" and "drone" have entirely different histories.
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@ -0,0 +1,46 @@
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version: 2.1
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defaults: &defaults
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working_directory: ~/repo
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docker:
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- image: mcr.microsoft.com/dotnet/core/sdk:3.0
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environment:
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DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
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DOTNET_CLI_TELEMETRY_OPTOUT: 1
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jobs:
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test:
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<<: *defaults
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steps:
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- checkout
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- run: dotnet restore
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- run: dotnet build -c Release
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- run: dotnet test -c Release
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- persist_to_workspace:
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root: .
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paths: ./Structs/bin
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deploy:
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<<: *defaults
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steps:
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- checkout
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- attach_workspace:
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at: .
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- run: dotnet nuget push ./Structs/bin/Release/MoonTools.Core.Structs.*.nupkg -k $API_KEY -s https://api.nuget.org/v3/index.json
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workflows:
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version: 2
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test_and_deploy:
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jobs:
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- test:
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filters:
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tags:
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only: /.*/
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- deploy:
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requires:
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- test
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filters:
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branches:
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ignore: /.*/
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tags:
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only: /^\d+\.\d+\.\d+(-rc\d+)?$/
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@ -14,11 +14,8 @@ steps:
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- name: deploy
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- name: deploy
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image: mcr.microsoft.com/dotnet/core/sdk:3.1
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image: mcr.microsoft.com/dotnet/core/sdk:3.1
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environment:
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API_KEY:
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from_secret: API_KEY
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commands:
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commands:
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- dotnet nuget push /build/Structs/bin/Release/MoonTools.Structs.*.nupkg -s https://api.nuget.org/v3/index.json -k $API_KEY
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- dotnet nuget push /build/Structs/bin/Release/MoonTools.Core.Structs.*.nupkg -k $API_KEY -s https://api.nuget.org/v3/index.json
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when:
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when:
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ref:
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ref:
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- refs/tags/*.*.*
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- refs/tags/*.*.*
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@ -1,6 +1,6 @@
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# MoonTools.Structs
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# MoonTools.Core.Structs
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[![NuGet Badge](https://buildstats.info/nuget/MoonTools.Structs)](https://www.nuget.org/packages/MoonTools.Structs/)
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[![NuGet Badge](https://buildstats.info/nuget/MoonTools.Core.Structs)](https://www.nuget.org/packages/MoonTools.Core.Structs/)
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[![Build Status](https://drone.moonside.games/api/badges/MoonsideGames/MoonTools.Structs/status.svg)](https://drone.moonside.games/MoonsideGames/MoonTools.Structs)
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[![CircleCI](https://circleci.com/gh/MoonsideGames/MoonTools.Core.Structs.svg?style=svg)](https://circleci.com/gh/MoonsideGames/MoonTools.Core.Structs)
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This library contains structs that are generally useful in other MoonTools libraries.
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This library contains structs that are generally useful in other MoonTools libraries.
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@ -1,7 +1,7 @@
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using System;
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using System;
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using System.Numerics;
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using System.Numerics;
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namespace MoonTools.Structs
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namespace MoonTools.Core.Structs
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{
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{
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public struct Position2D : IEquatable<Position2D>
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public struct Position2D : IEquatable<Position2D>
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{
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{
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@ -1,17 +1,17 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<TargetFramework>netstandard2.0</TargetFramework>
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<RootNamespace>MoonTools.Structs</RootNamespace>
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<RootNamespace>MoonTools.Core.Structs</RootNamespace>
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<PackageId>MoonTools.Structs</PackageId>
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<PackageId>MoonTools.Core.Structs</PackageId>
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<Version>3.0.1</Version>
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<Version>3.0.1</Version>
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<Authors>Evan Hemsley</Authors>
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<Authors>Evan Hemsley</Authors>
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<Company>Moonside Games</Company>
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<Company>Moonside Games</Company>
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<Product>MoonTools Core Structs</Product>
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<Product>MoonTools Core Structs</Product>
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<Copyright>Evan Hemsley 2020</Copyright>
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<Copyright>Evan Hemsley 2020</Copyright>
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<Description>.NET Standard utility structs for game development</Description>
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<Description>.NET Core Utility Structs for MonoGame</Description>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<AssemblyName>MoonTools.Structs</AssemblyName>
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<AssemblyName>MoonTools.Core.Structs</AssemblyName>
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<PackageProjectUrl>https://gitea.moonside.games/MoonsideGames/MoonTools.Structs</PackageProjectUrl>
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<PackageProjectUrl>https://github.com/MoonsideGames/MoonTools.Core.Structs</PackageProjectUrl>
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<PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression>
|
<PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression>
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</PropertyGroup>
|
</PropertyGroup>
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<ItemGroup>
|
<ItemGroup>
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||||||
|
|
|
@ -1,7 +1,7 @@
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using System;
|
using System;
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using System.Numerics;
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using System.Numerics;
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namespace MoonTools.Structs
|
namespace MoonTools.Core.Structs
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{
|
{
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public struct Transform2D : IEquatable<Transform2D>
|
public struct Transform2D : IEquatable<Transform2D>
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{
|
{
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||||||
|
|
|
@ -1,7 +1,7 @@
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using FluentAssertions;
|
using FluentAssertions;
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||||||
using NUnit.Framework;
|
using NUnit.Framework;
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||||||
|
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||||||
using MoonTools.Structs;
|
using MoonTools.Core.Structs;
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||||||
using System.Numerics;
|
using System.Numerics;
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||||||
|
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||||||
namespace Tests
|
namespace Tests
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||||||
|
|
|
@ -1,7 +1,7 @@
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||||||
using FluentAssertions;
|
using FluentAssertions;
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||||||
using NUnit.Framework;
|
using NUnit.Framework;
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||||||
|
|
||||||
using MoonTools.Structs;
|
using MoonTools.Core.Structs;
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||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
|
|
||||||
namespace Tests
|
namespace Tests
|
||||||
|
@ -65,4 +65,4 @@ namespace Tests
|
||||||
Vector2.Transform(new Vector2(-1, 0), transformC.TransformMatrix).Should().Be(new Vector2(-5, 0));
|
Vector2.Transform(new Vector2(-1, 0), transformC.TransformMatrix).Should().Be(new Vector2(-5, 0));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue