fix rounding error when constructing position with negatives

drone
thatcosmonaut 2020-02-14 15:19:37 -08:00
parent 960f4626f9
commit 982de6a910
2 changed files with 19 additions and 3 deletions

View File

@ -38,8 +38,8 @@ namespace MoonTools.Core.Structs
public Position2D(float X, float Y) public Position2D(float X, float Y)
{ {
_x = Floor(X); _x = Truncate(X);
_y = Floor(Y); _y = Truncate(Y);
remainder = new Vector2(Remainder(X), Remainder(Y)); remainder = new Vector2(Remainder(X), Remainder(Y));
} }
@ -147,6 +147,11 @@ namespace MoonTools.Core.Structs
return (int)Math.Floor(value); return (int)Math.Floor(value);
} }
private static int Truncate(float value)
{
return (int)Math.Truncate(value);
}
public override bool Equals(object other) public override bool Equals(object other)
{ {
if (other is Position2D otherPosition) if (other is Position2D otherPosition)

View File

@ -8,6 +8,17 @@ namespace Tests
{ {
public class Position2DTest public class Position2DTest
{ {
[Test]
public void Negatives()
{
var position = new Position2D(-3.6f, -4.2f);
position.X.Should().Be(-3);
position.Y.Should().Be(-4);
position.ToVector2().X.Should().Be(-3.6f);
position.ToVector2().Y.Should().Be(-4.2f);
}
[Test] [Test]
public void PositionVectorAddition() public void PositionVectorAddition()
{ {