MoonTools.Graph/Graph/DirectedWeightedGraph.cs

181 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Collections.Pooled;
using MoreLinq;
namespace MoonTools.Core.Graph
{
public class DirectedWeightedGraph<TNode, TEdgeData> : IGraph<TNode, TEdgeData> where TNode : System.IEquatable<TNode>
{
protected HashSet<TNode> nodes = new HashSet<TNode>();
protected Dictionary<TNode, HashSet<TNode>> neighbors = new Dictionary<TNode, HashSet<TNode>>();
protected Dictionary<(TNode, TNode), TEdgeData> edgeToEdgeData = new Dictionary<(TNode, TNode), TEdgeData>();
protected Dictionary<(TNode, TNode), int> weights = new Dictionary<(TNode, TNode), int>();
public IEnumerable<TNode> Nodes => nodes;
public void AddNode(TNode node)
{
if (Exists(node)) { return; }
nodes.Add(node);
neighbors[node] = new HashSet<TNode>();
}
public void AddNodes(params TNode[] nodes)
{
foreach (var node in nodes)
{
AddNode(node);
}
}
private void CheckNodes(params TNode[] givenNodes)
{
foreach (var node in givenNodes)
{
if (!Exists(node))
{
throw new ArgumentException($"Vertex {node} does not exist in the graph");
}
}
}
public void AddEdge(TNode v, TNode u, int weight, TEdgeData data)
{
CheckNodes(v, u);
if (Exists(v, u)) { throw new ArgumentException($"Edge with vertex {v} and {u} already exists in the graph"); }
neighbors[v].Add(u);
weights.Add((v, u), weight);
edgeToEdgeData.Add((v, u), data);
}
public void AddEdges(params (TNode, TNode, int, TEdgeData)[] edges)
{
foreach (var edge in edges)
{
AddEdge(edge.Item1, edge.Item2, edge.Item3, edge.Item4);
}
}
public void Clear()
{
nodes.Clear();
neighbors.Clear();
edgeToEdgeData.Clear();
weights.Clear();
}
public bool Exists(TNode node) => nodes.Contains(node);
public bool Exists(TNode v, TNode u)
{
CheckNodes(v, u);
return neighbors[v].Contains(u);
}
public IEnumerable<TNode> Neighbors(TNode node)
{
CheckNodes(node);
return neighbors[node];
}
private void CheckEdge(TNode v, TNode u)
{
CheckNodes(v, u);
if (!Exists(v, u)) { throw new ArgumentException($"Edge between vertex {v} and vertex {u} does not exist in the graph"); }
}
public int Weight(TNode v, TNode u)
{
CheckEdge(v, u);
return weights[(v, u)];
}
public TEdgeData EdgeData(TNode v, TNode u)
{
CheckEdge(v, u);
return edgeToEdgeData[(v, u)];
}
private IEnumerable<(TNode, TNode)> ReconstructPath(PooledDictionary<TNode, TNode> cameFrom, TNode currentNode)
{
while (cameFrom.ContainsKey(currentNode))
{
var edge = (cameFrom[currentNode], currentNode);
currentNode = edge.Item1;
yield return edge;
}
}
public IEnumerable<(TNode, TNode)> AStarShortestPath(TNode start, TNode end, Func<TNode, TNode, int> heuristic)
{
CheckNodes(start, end);
var openSet = new PooledSet<TNode>(ClearMode.Always);
var closedSet = new PooledSet<TNode>(ClearMode.Always);
var gScore = new PooledDictionary<TNode, int>(ClearMode.Always);
var fScore = new PooledDictionary<TNode, int>(ClearMode.Always);
var cameFrom = new PooledDictionary<TNode, TNode>(ClearMode.Always);
openSet.Add(start);
gScore[start] = 0;
fScore[start] = heuristic(start, end);
while (openSet.Count > 0)
{
var currentNode = openSet.MinBy(node => fScore[node]).First();
if (currentNode.Equals(end))
{
openSet.Dispose();
closedSet.Dispose();
gScore.Dispose();
fScore.Dispose();
foreach (var edge in ReconstructPath(cameFrom, currentNode).Reverse())
{
yield return edge;
}
cameFrom.Dispose();
yield break;
}
openSet.Remove(currentNode);
closedSet.Add(currentNode);
foreach (var neighbor in Neighbors(currentNode))
{
if (!closedSet.Contains(neighbor))
{
var weight = weights[(currentNode, neighbor)];
var tentativeGScore = gScore.ContainsKey(currentNode) ? gScore[currentNode] + weight : int.MaxValue;
if (!openSet.Contains(neighbor) || tentativeGScore < gScore[neighbor])
{
cameFrom[neighbor] = currentNode;
gScore[neighbor] = tentativeGScore;
fScore[neighbor] = tentativeGScore + heuristic(neighbor, end);
openSet.Add(neighbor);
}
}
}
}
openSet.Dispose();
closedSet.Dispose();
gScore.Dispose();
fScore.Dispose();
cameFrom.Dispose();
yield break;
}
}
}