MoonTools.Easing/Easing/Easing.cs

606 lines
23 KiB
C#
Raw Normal View History

2019-10-30 00:03:51 +00:00
using System;
namespace MoonTools.Core.Easing
{
public static class Easing
{
2019-10-30 00:30:34 +00:00
// argument checker
2019-10-30 00:03:51 +00:00
private static void CheckTime(float time, float duration)
{
if (time > duration) { throw new ArgumentException($"{time} is invalid. Must be less than {duration}."); }
}
2019-10-30 00:30:34 +00:00
private static void CheckTime(double time, double duration)
{
if (time > duration) { throw new ArgumentException($"{time} is invalid. Must be less than {duration}."); }
}
// function transformations
2019-10-30 00:03:51 +00:00
private static float NormalizedTime(Func<float, float, float, float, float> easingFunction, float t) => easingFunction(t, 0, 1, 1);
private static float TimeRange(Func<float, float> easingFunction, float time, float start, float end) => start + (end - start) * easingFunction((time - start) / (end - start));
2019-10-31 01:17:02 +00:00
private static float OutIn(Func<float, float, float, float, float> outFunc,
Func<float, float, float, float, float> inFunc,
float t,
float b,
float c,
float d)
{
if (t < d / 2)
{
return outFunc(t * 2, b, c / 2, d);
}
else
{
return inFunc((t * 2) - d, b + c / 2, c / 2, d);
}
}
2019-10-30 00:30:34 +00:00
private static double NormalizedTime(Func<double, double, double, double, double> easingFunction, double t) => easingFunction(t, 0, 1, 1);
private static double TimeRange(Func<double, double> easingFunction, double time, double start, double end) => start + (end - start) * easingFunction((time - start) / (end - start));
2019-10-31 01:17:02 +00:00
private static double OutIn(Func<double, double, double, double, double> outFunc,
Func<double, double, double, double, double> inFunc,
double t,
double b,
double c,
double d)
{
if (t < d / 2)
{
return outFunc(t * 2, b, c / 2, d);
}
else
{
return inFunc((t * 2) - d, b + c / 2, c / 2, d);
}
}
2019-10-30 00:30:34 +00:00
/********* EASING FUNCTIONS ********/
// LINEAR
2019-10-30 00:03:51 +00:00
public static float Linear(float t) => NormalizedTime(Linear, t);
public static float Linear(float time, float start, float end) => TimeRange(Linear, time, start, end);
public static float Linear(float t, float b, float c, float d)
{
CheckTime(t, d);
return c * t / d + b;
}
2019-10-30 00:30:34 +00:00
public static double Linear(double t) => NormalizedTime(Linear, t);
public static double Linear(double time, double start, double end) => TimeRange(Linear, time, start, end);
public static double Linear(double t, double b, double c, double d)
{
CheckTime(t, d);
return c * t / d + b;
}
// IN QUAD
2019-10-30 00:03:51 +00:00
public static float InQuad(float t) => NormalizedTime(InQuad, t);
public static float InQuad(float time, float start, float end) => TimeRange(InQuad, time, start, end);
public static float InQuad(float t, float b, float c, float d)
{
CheckTime(t, d);
t = t / d;
return c * (t * t) + b;
}
2019-10-30 00:30:34 +00:00
public static double InQuad(double t) => NormalizedTime(InQuad, t);
public static double InQuad(double time, double start, double end) => TimeRange(InQuad, time, start, end);
public static double InQuad(double t, double b, double c, double d)
{
CheckTime(t, d);
t = t / d;
return c * (t * t) + b;
}
// OUT QUAD
2019-10-30 00:03:51 +00:00
public static float OutQuad(float t) => NormalizedTime(OutQuad, t);
public static float OutQuad(float time, float start, float end) => TimeRange(OutQuad, time, start, end);
public static float OutQuad(float t, float b, float c, float d)
{
CheckTime(t, d);
t = t / d;
return -c * t * (t - 2) + b;
}
2019-10-30 00:30:34 +00:00
public static double OutQuad(double t) => NormalizedTime(OutQuad, t);
public static double OutQuad(double time, double start, double end) => TimeRange(OutQuad, time, start, end);
public static double OutQuad(double t, double b, double c, double d)
{
CheckTime(t, d);
t = t / d;
return -c * t * (t - 2) + b;
}
// IN OUT QUAD
2019-10-30 00:03:51 +00:00
public static float InOutQuad(float t) => NormalizedTime(InOutQuad, t);
public static float InOutQuad(float time, float start, float end) => TimeRange(InOutQuad, time, start, end);
public static float InOutQuad(float t, float b, float c, float d)
{
CheckTime(t, d);
t = t / d * 2;
if (t < 1)
{
return c / 2 * (t * t) + b;
}
else
{
return -c / 2 * ((t - 1) * (t - 3) - 1) + b;
}
}
2019-10-30 00:30:34 +00:00
public static double InOutQuad(double t) => NormalizedTime(InOutQuad, t);
public static double InOutQuad(double time, double start, double end) => TimeRange(InOutQuad, time, start, end);
public static double InOutQuad(double t, double b, double c, double d)
{
CheckTime(t, d);
t = t / d * 2;
if (t < 1)
{
return c / 2 * (t * t) + b;
}
else
{
return -c / 2 * ((t - 1) * (t - 3) - 1) + b;
}
}
2019-10-30 00:38:04 +00:00
// OUT IN QUAD
public static float OutInQuad(float t) => NormalizedTime(OutInQuad, t);
public static float OutInQuad(float time, float start, float end) => TimeRange(OutInQuad, time, start, end);
2019-10-31 01:17:02 +00:00
public static float OutInQuad(float t, float b, float c, float d) => OutIn(OutQuad, InQuad, t, b, c, d);
2019-10-30 00:38:04 +00:00
public static double OutInQuad(double t) => NormalizedTime(OutInQuad, t);
public static double OutInQuad(double time, double start, double end) => TimeRange(OutInQuad, time, start, end);
2019-10-31 01:17:02 +00:00
public static double OutInQuad(double t, double b, double c, double d) => OutIn(OutQuad, InQuad, t, b, c, d);
2019-10-30 00:57:24 +00:00
// IN CUBIC
public static float InCubic(float t) => NormalizedTime(InCubic, t);
public static float InCubic(float time, float start, float end) => TimeRange(InCubic, time, start, end);
public static float InCubic(float t, float b, float c, float d)
{
CheckTime(t, d);
t = t / d;
return c * (t * t * t) + b;
}
public static double InCubic(double t) => NormalizedTime(InCubic, t);
public static double InCubic(double time, double start, double end) => TimeRange(InCubic, time, start, end);
public static double InCubic(double t, double b, double c, double d)
{
CheckTime(t, d);
t = t / d;
return c * (t * t * t) + b;
}
// OUT CUBIC
public static float OutCubic(float t) => NormalizedTime(OutCubic, t);
public static float OutCubic(float time, float start, float end) => TimeRange(OutCubic, time, start, end);
public static float OutCubic(float t, float b, float c, float d)
{
CheckTime(t, d);
t = t / d - 1;
return c * (t * t * t + 1) + b;
}
public static double OutCubic(double t) => NormalizedTime(OutCubic, t);
public static double OutCubic(double time, double start, double end) => TimeRange(OutCubic, time, start, end);
public static double OutCubic(double t, double b, double c, double d)
{
CheckTime(t, d);
t = t / d - 1;
return c * (t * t * t + 1) + b;
}
2019-10-30 02:45:08 +00:00
// IN OUT CUBIC
public static float InOutCubic(float t) => NormalizedTime(InOutCubic, t);
public static float InOutCubic(float time, float start, float end) => TimeRange(InOutCubic, time, start, end);
public static float InOutCubic(float t, float b, float c, float d)
{
CheckTime(t, d);
t = t / d * 2;
if (t < 1)
{
return c / 2 * t * t * t + b;
}
else
{
t = t - 2;
return c / 2 * (t * t * t + 2) + b;
}
}
// IN OUT CUBIC
public static double InOutCubic(double t) => NormalizedTime(InOutCubic, t);
public static double InOutCubic(double time, double start, double end) => TimeRange(InOutCubic, time, start, end);
public static double InOutCubic(double t, double b, double c, double d)
{
CheckTime(t, d);
t = t / d * 2;
if (t < 1)
{
return c / 2 * t * t * t + b;
}
else
{
t = t - 2;
return c / 2 * (t * t * t + 2) + b;
}
}
// OUT IN CUBIC
public static float OutInCubic(float t) => NormalizedTime(OutInCubic, t);
public static float OutInCubic(float time, float start, float end) => TimeRange(OutInCubic, time, start, end);
2019-10-31 01:17:02 +00:00
public static float OutInCubic(float t, float b, float c, float d) => OutIn(OutCubic, InCubic, t, b, c, d);
2019-10-30 02:45:08 +00:00
public static double OutInCubic(double t) => NormalizedTime(OutInCubic, t);
public static double OutInCubic(double time, double start, double end) => TimeRange(OutInCubic, time, start, end);
2019-10-31 01:17:02 +00:00
public static double OutInCubic(double t, double b, double c, double d) => OutIn(OutCubic, InCubic, t, b, c, d);
2019-10-30 23:24:47 +00:00
// IN QUARTIC
public static float InQuart(float t) => NormalizedTime(InQuart, t);
public static float InQuart(float time, float start, float end) => TimeRange(InQuart, time, start, end);
public static float InQuart(float t, float b, float c, float d)
{
CheckTime(t, d);
t = t / d;
return c * (t * t * t * t) + b;
}
public static double InQuart(double t) => NormalizedTime(InQuart, t);
public static double InQuart(double time, double start, double end) => TimeRange(InQuart, time, start, end);
public static double InQuart(double t, double b, double c, double d)
{
CheckTime(t, d);
t = t / d;
return c * (t * t * t * t) + b;
}
// OUT QUARTIC
public static float OutQuart(float t) => NormalizedTime(OutQuart, t);
public static float OutQuart(float time, float start, float end) => TimeRange(OutQuart, time, start, end);
public static float OutQuart(float t, float b, float c, float d)
{
CheckTime(t, d);
t = t / d - 1;
return -c * ((t * t * t * t) - 1) + b;
}
public static double OutQuart(double t) => NormalizedTime(OutQuart, t);
public static double OutQuart(double time, double start, double end) => TimeRange(OutQuart, time, start, end);
public static double OutQuart(double t, double b, double c, double d)
{
CheckTime(t, d);
t = t / d - 1;
return -c * ((t * t * t * t) - 1) + b;
}
// IN OUT QUARTIC
public static float InOutQuart(float t) => NormalizedTime(InOutQuart, t);
public static float InOutQuart(float time, float start, float end) => TimeRange(InOutQuart, time, start, end);
public static float InOutQuart(float t, float b, float c, float d)
{
CheckTime(t, d);
t = t / d * 2;
if (t < 1)
{
return c / 2 * (t * t * t * t) + b;
}
else
{
t = t - 2;
return -c / 2 * ((t * t * t * t) - 2) + b;
}
}
public static double InOutQuart(double t) => NormalizedTime(InOutQuart, t);
public static double InOutQuart(double time, double start, double end) => TimeRange(InOutQuart, time, start, end);
public static double InOutQuart(double t, double b, double c, double d)
{
CheckTime(t, d);
t = t / d * 2;
if (t < 1)
{
return c / 2 * (t * t * t * t) + b;
}
else
{
t = t - 2;
return -c / 2 * ((t * t * t * t) - 2) + b;
}
}
// OUT IN QUARTIC
public static float OutInQuart(float t) => NormalizedTime(OutInQuart, t);
public static float OutInQuart(float time, float start, float end) => TimeRange(OutInQuart, time, start, end);
2019-10-31 01:17:02 +00:00
public static float OutInQuart(float t, float b, float c, float d) => OutIn(OutQuart, InQuart, t, b, c, d);
2019-10-30 23:24:47 +00:00
public static double OutInQuart(double t) => NormalizedTime(OutInQuart, t);
public static double OutInQuart(double time, double start, double end) => TimeRange(OutInQuart, time, start, end);
2019-10-31 01:17:02 +00:00
public static double OutInQuart(double t, double b, double c, double d) => OutIn(OutQuart, InQuart, t, b, c, d);
2019-10-30 23:45:37 +00:00
// IN QUINTIC
public static float InQuint(float t) => NormalizedTime(InQuint, t);
public static float InQuint(float time, float start, float end) => TimeRange(InQuint, time, start, end);
public static float InQuint(float t, float b, float c, float d)
{
CheckTime(t, d);
t = t / d;
return c * (t * t * t * t * t) + b;
}
public static double InQuint(double t) => NormalizedTime(InQuint, t);
public static double InQuint(double time, double start, double end) => TimeRange(InQuint, time, start, end);
public static double InQuint(double t, double b, double c, double d)
{
CheckTime(t, d);
t = t / d;
return c * (t * t * t * t * t) + b;
}
// OUT QUINTIC
public static float OutQuint(float t) => NormalizedTime(OutQuint, t);
public static float OutQuint(float time, float start, float end) => TimeRange(OutQuint, time, start, end);
public static float OutQuint(float t, float b, float c, float d)
{
CheckTime(t, d);
t = t / d - 1;
return c * ((t * t * t * t * t) + 1) + b;
}
public static double OutQuint(double t) => NormalizedTime(OutQuint, t);
public static double OutQuint(double time, double start, double end) => TimeRange(OutQuint, time, start, end);
public static double OutQuint(double t, double b, double c, double d)
{
CheckTime(t, d);
t = t / d - 1;
return c * ((t * t * t * t * t) + 1) + b;
}
// IN OUT QUINTIC
public static float InOutQuint(float t) => NormalizedTime(InOutQuint, t);
public static float InOutQuint(float time, float start, float end) => TimeRange(InOutQuint, time, start, end);
public static float InOutQuint(float t, float b, float c, float d)
{
CheckTime(t, d);
t = t / d * 2;
if (t < 1)
{
return c / 2 * (t * t * t * t * t) + b;
}
else
{
t = t - 2;
return c / 2 * ((t * t * t * t * t) + 2) + b;
}
}
public static double InOutQuint(double t) => NormalizedTime(InOutQuint, t);
public static double InOutQuint(double time, double start, double end) => TimeRange(InOutQuint, time, start, end);
public static double InOutQuint(double t, double b, double c, double d)
{
CheckTime(t, d);
t = t / d * 2;
if (t < 1)
{
return c / 2 * (t * t * t * t * t) + b;
}
else
{
t = t - 2;
return c / 2 * ((t * t * t * t * t) + 2) + b;
}
}
// OUT IN QUINTIC
public static float OutInQuint(float t) => NormalizedTime(OutInQuint, t);
public static float OutInQuint(float time, float start, float end) => TimeRange(OutInQuint, time, start, end);
2019-10-31 01:17:02 +00:00
public static float OutInQuint(float t, float b, float c, float d) => OutIn(OutQuint, InQuint, t, b, c, d);
2019-10-30 23:45:37 +00:00
public static double OutInQuint(double t) => NormalizedTime(OutInQuint, t);
public static double OutInQuint(double time, double start, double end) => TimeRange(OutInQuint, time, start, end);
2019-10-31 01:17:02 +00:00
public static double OutInQuint(double t, double b, double c, double d) => OutIn(OutQuint, InQuint, t, b, c, d);
2019-10-31 00:14:47 +00:00
// note: no float implementations because trig functions are double precision
// IN SINE
public static double InSine(double t) => NormalizedTime(InSine, t);
public static double InSine(double time, double start, double end) => TimeRange(InSine, time, start, end);
public static double InSine(double t, double b, double c, double d)
{
CheckTime(t, d);
return -c * Math.Cos(t / d * (Math.PI / 2)) + c + b;
}
// OUT SINE
public static double OutSine(double t) => NormalizedTime(OutSine, t);
public static double OutSine(double time, double start, double end) => TimeRange(OutSine, time, start, end);
public static double OutSine(double t, double b, double c, double d)
{
CheckTime(t, d);
return c * Math.Sin(t / d * (Math.PI / 2)) + b;
}
// IN OUT SINE
public static double InOutSine(double t) => NormalizedTime(InOutSine, t);
public static double InOutSine(double time, double start, double end) => TimeRange(InOutSine, time, start, end);
public static double InOutSine(double t, double b, double c, double d)
{
CheckTime(t, d);
return -c / 2 * (Math.Cos(Math.PI * t / d) - 1) + b;
}
// OUT IN SINE
public static double OutInSine(double t) => NormalizedTime(OutInSine, t);
public static double OutInSine(double time, double start, double end) => TimeRange(OutInSine, time, start, end);
2019-10-31 01:17:02 +00:00
public static double OutInSine(double t, double b, double c, double d) => OutIn(OutSine, InSine, t, b, c, d);
// IN EXPONENTIAL
2019-10-31 00:14:47 +00:00
2019-10-31 01:17:02 +00:00
public static double InExpo(double t) => NormalizedTime(InExpo, t);
public static double InExpo(double time, double start, double end) => TimeRange(InExpo, time, start, end);
public static double InExpo(double t, double b, double c, double d)
2019-10-31 00:14:47 +00:00
{
2019-10-31 01:17:02 +00:00
CheckTime(t, d);
if (t == 0)
2019-10-31 00:14:47 +00:00
{
2019-10-31 01:17:02 +00:00
return b;
2019-10-31 00:14:47 +00:00
}
else
{
2019-10-31 01:17:02 +00:00
return c * Math.Pow(2, 10 * ((t / d) - 1)) + b - c * 0.001;
2019-10-31 00:14:47 +00:00
}
}
2019-10-31 01:17:02 +00:00
// OUT EXPONENTIAL
public static double OutExpo(double t) => NormalizedTime(OutExpo, t);
public static double OutExpo(double time, double start, double end) => TimeRange(OutExpo, time, start, end);
public static double OutExpo(double t, double b, double c, double d)
{
CheckTime(t, d);
if (t == d)
{
return b + c;
}
else
{
return c * 1.001 * (-Math.Pow(2, -10 * t / d) + 1) + b;
}
}
// IN OUT EXPONENTIAL
public static double InOutExpo(double t) => NormalizedTime(InOutExpo, t);
public static double InOutExpo(double time, double start, double end) => TimeRange(InOutExpo, time, start, end);
public static double InOutExpo(double t, double b, double c, double d)
{
CheckTime(t, d);
if (t == 0) { return b; }
if (t == d) { return b + c; }
t = t / d * 2;
if (t < 1)
{
return c / 2 * Math.Pow(2, 10 * (t - 1)) + b - c * 0.0005;
}
else
{
t = t - 1;
return c / 2 * 1.0005 * (-Math.Pow(2, -10 * t) + 2) + b;
}
}
// OUT IN EXPONENTIAL
public static double OutInExpo(double t) => NormalizedTime(OutInExpo, t);
public static double OutInExpo(double time, double start, double end) => TimeRange(OutInExpo, time, start, end);
public static double OutInExpo(double t, double b, double c, double d) => OutIn(OutExpo, InExpo, t, b, c, d);
// IN CIRCULAR
public static double InCirc(double t) => NormalizedTime(InCirc, t);
public static double InCirc(double time, double start, double end) => TimeRange(InCirc, time, start, end);
public static double InCirc(double t, double b, double c, double d)
{
CheckTime(t, d);
t = t / d;
return -c * (Math.Sqrt(1 - (t * t)) - 1) + b;
}
// OUT CIRCULAR
public static double OutCirc(double t) => NormalizedTime(OutCirc, t);
public static double OutCirc(double time, double start, double end) => TimeRange(OutCirc, time, start, end);
public static double OutCirc(double t, double b, double c, double d)
{
CheckTime(t, d);
t = t / d - 1;
return c * Math.Sqrt(1 - (t * t)) + b;
}
// IN OUT CIRCULAR
public static double InOutCirc(double t) => NormalizedTime(InOutCirc, t);
public static double InOutCirc(double time, double start, double end) => TimeRange(InOutCirc, time, start, end);
public static double InOutCirc(double t, double b, double c, double d)
{
CheckTime(t, d);
t = t / d * 2;
if (t < 1)
{
return -c / 2 * (Math.Sqrt(1 - (t * t)) - 1) + b;
}
else
{
t = t - 2;
return c / 2 * (Math.Sqrt(1 - (t * t)) + 1) + b;
}
}
// OUT IN CIRCULAR
public static double OutInCirc(double t) => NormalizedTime(OutInCirc, t);
public static double OutInCirc(double time, double start, double end) => TimeRange(OutInCirc, time, start, end);
public static double OutInCirc(double t, double b, double c, double d) => OutIn(OutCirc, InCirc, t, b, c, d);
2019-10-30 00:03:51 +00:00
}
}