195 lines
6.0 KiB
C#
195 lines
6.0 KiB
C#
using System;
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using System.Collections.Generic;
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namespace MoonTools.ECS
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{
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public class World
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{
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internal readonly static TypeIndices ComponentTypeIndices = new TypeIndices();
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internal readonly static TypeIndices RelationTypeIndices = new TypeIndices();
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internal readonly EntityStorage EntityStorage = new EntityStorage();
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internal readonly ComponentDepot ComponentDepot;
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internal readonly MessageDepot MessageDepot = new MessageDepot();
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internal readonly RelationDepot RelationDepot;
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internal readonly FilterStorage FilterStorage;
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public FilterBuilder FilterBuilder => new FilterBuilder(FilterStorage, ComponentTypeIndices);
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public World()
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{
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ComponentDepot = new ComponentDepot(ComponentTypeIndices);
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RelationDepot = new RelationDepot(EntityStorage, RelationTypeIndices);
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FilterStorage = new FilterStorage(EntityStorage, ComponentTypeIndices);
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}
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public Entity CreateEntity(string tag = "")
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{
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return EntityStorage.Create(tag);
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}
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public void Tag(Entity entity, string tag)
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{
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EntityStorage.Tag(entity, tag);
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}
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public string GetTag(Entity entity)
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{
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return EntityStorage.Tag(entity);
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}
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public void Set<TComponent>(Entity entity, in TComponent component) where TComponent : unmanaged
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{
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#if DEBUG
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// check for use after destroy
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if (!EntityStorage.Exists(entity))
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{
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throw new InvalidOperationException("This entity is not valid!");
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}
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#endif
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ComponentDepot.Set<TComponent>(entity.ID, component);
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if (EntityStorage.SetComponent(entity.ID, ComponentTypeIndices.GetIndex<TComponent>()))
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{
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FilterStorage.Check<TComponent>(entity.ID);
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}
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}
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// untyped version for Transfer
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// no filter check because filter state is copied directly
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internal unsafe void Set(Entity entity, int componentTypeIndex, void* component)
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{
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ComponentDepot.Set(entity.ID, componentTypeIndex, component);
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EntityStorage.SetComponent(entity.ID, componentTypeIndex);
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}
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public void Remove<TComponent>(in Entity entity) where TComponent : unmanaged
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{
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if (EntityStorage.RemoveComponent(entity.ID, ComponentTypeIndices.GetIndex<TComponent>()))
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{
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// Run filter storage update first so that the entity state is still valid in the remove callback.
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FilterStorage.Check<TComponent>(entity.ID);
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ComponentDepot.Remove<TComponent>(entity.ID);
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}
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}
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public void Relate<TRelationKind>(in Entity entityA, in Entity entityB, TRelationKind relationData) where TRelationKind : unmanaged
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{
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RelationDepot.Set(entityA, entityB, relationData);
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var relationTypeIndex = RelationTypeIndices.GetIndex<TRelationKind>();
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EntityStorage.AddRelationKind(entityA.ID, relationTypeIndex);
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EntityStorage.AddRelationKind(entityB.ID, relationTypeIndex);
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}
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public void Unrelate<TRelationKind>(in Entity entityA, in Entity entityB) where TRelationKind : unmanaged
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{
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var (aEmpty, bEmpty) = RelationDepot.Remove<TRelationKind>(entityA, entityB);
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if (aEmpty)
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{
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EntityStorage.RemoveRelation(entityA.ID, RelationTypeIndices.GetIndex<TRelationKind>());
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}
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if (bEmpty)
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{
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EntityStorage.RemoveRelation(entityB.ID, RelationTypeIndices.GetIndex<TRelationKind>());
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}
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}
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public void UnrelateAll<TRelationKind>(in Entity entity) where TRelationKind : unmanaged
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{
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RelationDepot.UnrelateAll<TRelationKind>(entity.ID);
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EntityStorage.RemoveRelation(entity.ID, RelationTypeIndices.GetIndex<TRelationKind>());
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}
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public void Send<TMessage>(in TMessage message) where TMessage : unmanaged
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{
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MessageDepot.Add(message);
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}
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public void Send<TMessage>(in Entity entity, in TMessage message) where TMessage : unmanaged
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{
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MessageDepot.Add(entity.ID, message);
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}
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public void Destroy(in Entity entity)
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{
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foreach (var componentTypeIndex in EntityStorage.ComponentTypeIndices(entity.ID))
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{
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// Run filter storage update first so that the entity state is still valid in the remove callback.
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FilterStorage.RemoveEntity(entity.ID, componentTypeIndex);
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ComponentDepot.Remove(entity.ID, componentTypeIndex);
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}
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foreach (var relationTypeIndex in EntityStorage.RelationTypeIndices(entity.ID))
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{
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RelationDepot.UnrelateAll(entity.ID, relationTypeIndex);
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EntityStorage.RemoveRelation(entity.ID, relationTypeIndex);
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}
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EntityStorage.Destroy(entity);
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}
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public void FinishUpdate()
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{
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MessageDepot.Clear();
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}
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public void Clear()
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{
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EntityStorage.Clear();
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MessageDepot.Clear();
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RelationDepot.Clear();
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ComponentDepot.Clear();
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FilterStorage.Clear();
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}
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private Dictionary<int, int> WorldToTransferID = new Dictionary<int, int>();
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/// <summary>
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/// If you are using the World Transfer feature, call this once after your systems/filters have all been initialized.
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/// </summary>
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public void PrepareTransferTo(World other)
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{
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other.FilterStorage.CreateMissingStorages(FilterStorage);
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}
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// FIXME: there's probably a better way to handle Filters so they are not world-bound
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public unsafe void Transfer(World other, Filter filter, Filter otherFilter)
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{
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WorldToTransferID.Clear();
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other.ComponentDepot.CreateMissingStorages(ComponentDepot);
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other.RelationDepot.CreateMissingStorages(RelationDepot);
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// destroy all entities matching the filter
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foreach (var entity in otherFilter.Entities)
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{
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other.Destroy(entity);
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}
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// create entities
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foreach (var entity in filter.Entities)
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{
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var otherWorldEntity = other.CreateEntity(GetTag(entity));
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WorldToTransferID.Add(entity.ID, otherWorldEntity.ID);
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}
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// transfer relations
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RelationDepot.TransferStorage(WorldToTransferID, other.RelationDepot);
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// set components
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foreach (var entity in filter.Entities)
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{
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var otherWorldEntity = WorldToTransferID[entity.ID];
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foreach (var componentTypeIndex in EntityStorage.ComponentTypeIndices(entity.ID))
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{
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other.Set(otherWorldEntity, componentTypeIndex, ComponentDepot.UntypedGet(entity.ID, componentTypeIndex));
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}
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}
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// transfer filters last so callbacks trigger correctly
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FilterStorage.TransferStorage(WorldToTransferID, other.FilterStorage);
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}
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}
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}
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