MoonTools.ECS/src/EntityStorage.cs

76 lines
1.3 KiB
C#

using System.Collections.Generic;
namespace MoonTools.ECS
{
internal class EntityStorage
{
private int nextID = 0;
private readonly Stack<int> availableIDs = new Stack<int>();
private readonly HashSet<int> availableIDHash = new HashSet<int>();
public Entity Create()
{
return new Entity(NextID());
}
public bool Exists(in Entity entity)
{
return Taken(entity.ID);
}
public void Destroy(in Entity entity)
{
Release(entity.ID);
}
public void Save(EntityStorageState state)
{
state.NextID = nextID;
state.availableIDs.Clear();
foreach (var id in availableIDs)
{
state.availableIDs.Add(id);
}
}
public void Load(EntityStorageState state)
{
nextID = state.NextID;
availableIDs.Clear();
availableIDHash.Clear();
foreach (var id in state.availableIDs)
{
availableIDs.Push(id);
availableIDHash.Add(id);
}
}
private int NextID()
{
if (availableIDs.Count > 0)
{
var id = availableIDs.Pop();
availableIDHash.Remove(id);
return id;
}
else
{
var id = nextID;
nextID += 1;
return id;
}
}
private bool Taken(int id)
{
return !availableIDHash.Contains(id) && id < nextID;
}
private void Release(int id)
{
availableIDs.Push(id);
availableIDHash.Add(id);
}
}
}