MoonTools.ECS/src
cosmonaut 4d45d05618 World Transfer + Entity Tags (#4)
- removed Snapshot system
- Entities can now be transferred between Worlds along with their Components and Relations using a Filter
- Entities can now be given a string tag on creation
- Manipulators can update an Entity's string tag
2023-07-10 22:36:34 +00:00
..
Enumerators Storage refactor, snapshot system, experimental template system (#3) 2023-01-10 00:41:00 +00:00
ComponentDepot.cs World Transfer + Entity Tags (#4) 2023-07-10 22:36:34 +00:00
ComponentStorage.cs Storage refactor, snapshot system, experimental template system (#3) 2023-01-10 00:41:00 +00:00
DebugSystem.cs Storage refactor, snapshot system, experimental template system (#3) 2023-01-10 00:41:00 +00:00
DynamicArray.cs Storage refactor, snapshot system, experimental template system (#3) 2023-01-10 00:41:00 +00:00
Entity.cs Storage refactor, snapshot system, experimental template system (#3) 2023-01-10 00:41:00 +00:00
EntityComponentReader.cs World Transfer + Entity Tags (#4) 2023-07-10 22:36:34 +00:00
EntityStorage.cs World Transfer + Entity Tags (#4) 2023-07-10 22:36:34 +00:00
Filter.cs fix EntitiesInRandomOrder 2023-04-06 14:54:20 -07:00
FilterBuilder.cs Storage refactor, snapshot system, experimental template system (#3) 2023-01-10 00:41:00 +00:00
FilterSignature.cs fix garbage in FilterSignature.Equals 2023-04-05 12:08:24 -07:00
FilterStorage.cs fix EntitiesInRandomOrder 2023-04-06 14:54:20 -07:00
IndexableSet.cs Storage refactor, snapshot system, experimental template system (#3) 2023-01-10 00:41:00 +00:00
Manipulator.cs World Transfer + Entity Tags (#4) 2023-07-10 22:36:34 +00:00
MessageDepot.cs Storage refactor, snapshot system, experimental template system (#3) 2023-01-10 00:41:00 +00:00
MessageStorage.cs Storage refactor, snapshot system, experimental template system (#3) 2023-01-10 00:41:00 +00:00
Random.cs Storage refactor, snapshot system, experimental template system (#3) 2023-01-10 00:41:00 +00:00
RelationDepot.cs World Transfer + Entity Tags (#4) 2023-07-10 22:36:34 +00:00
RelationStorage.cs get relation by index 2023-03-20 14:26:27 -07:00
Renderer.cs World State Save and Load (#2) 2022-05-03 04:51:11 +00:00
System.cs add Manipulator, remove Spawner, remove Template 2023-05-24 12:46:27 -07:00
TypeIndices.cs Storage refactor, snapshot system, experimental template system (#3) 2023-01-10 00:41:00 +00:00
World.cs World Transfer + Entity Tags (#4) 2023-07-10 22:36:34 +00:00