MoonTools.ECS/src/EntityComponentReader.cs

60 lines
1.6 KiB
C#

namespace MoonTools.ECS;
public abstract class EntityComponentReader
{
internal EntityStorage EntityStorage;
internal ComponentDepot ComponentDepot;
protected FilterBuilder FilterBuilder => new FilterBuilder(ComponentDepot);
internal void RegisterEntityStorage(EntityStorage entityStorage)
{
EntityStorage = entityStorage;
}
internal void RegisterComponentDepot(ComponentDepot componentDepot)
{
ComponentDepot = componentDepot;
}
// TODO: is this faster or slower than a single-component Filter?
protected ReadOnlySpan<Entity> ReadEntities<TComponent>() where TComponent : struct
{
return ComponentDepot.ReadEntities<TComponent>();
}
protected ReadOnlySpan<TComponent> ReadComponents<TComponent>() where TComponent : struct
{
return ComponentDepot.ReadComponents<TComponent>();
}
protected bool Has<TComponent>(in Entity entity) where TComponent : struct
{
return ComponentDepot.Has<TComponent>(entity.ID);
}
protected bool Some<TComponent>() where TComponent : struct
{
return ComponentDepot.Some<TComponent>();
}
protected ref readonly TComponent Get<TComponent>(in Entity entity) where TComponent : struct
{
return ref ComponentDepot.Get<TComponent>(entity.ID);
}
protected ref readonly TComponent GetSingleton<TComponent>() where TComponent : struct
{
return ref ComponentDepot.Get<TComponent>();
}
protected ref readonly Entity GetEntity<TComponent>() where TComponent : struct
{
return ref ComponentDepot.GetEntity<TComponent>();
}
protected bool Exists(in Entity entity)
{
return EntityStorage.Exists(entity);
}
}