start rewriting component storage
parent
2adecf771a
commit
cbdcca5bbf
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@ -61,7 +61,7 @@ public unsafe class NativeArray<T> : IDisposable where T : unmanaged
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Count = 0;
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}
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private void ResizeTo(int size)
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public void ResizeTo(int size)
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{
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Capacity = size;
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Elements = (T*) NativeMemory.Realloc((void*) Elements, (nuint) (ElementSize * Capacity));
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@ -8,7 +8,7 @@ internal unsafe class NativeArray : IDisposable
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{
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private nint Elements;
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public int Count { get; private set; }
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private int Capacity;
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public int Capacity { get; private set; }
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public readonly int ElementSize;
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private bool IsDisposed;
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@ -44,7 +44,7 @@ internal unsafe class NativeArray : IDisposable
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Elements = (nint) NativeMemory.Realloc((void*) Elements, (nuint) (ElementSize * Capacity));
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}
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private void ResizeTo(int capacity)
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public void ResizeTo(int capacity)
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{
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Capacity = capacity;
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Elements = (nint) NativeMemory.Realloc((void*) Elements, (nuint) (ElementSize * Capacity));
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@ -65,6 +65,11 @@ internal unsafe class NativeArray : IDisposable
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Count -= 1;
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}
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public void RemoveLastElement()
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{
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Count -= 1;
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}
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public void Append<T>(T component) where T : unmanaged
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{
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if (Count >= Capacity)
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@ -1,90 +1,98 @@
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using System;
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using System.Collections.Generic;
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using System;
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using MoonTools.ECS.Collections;
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namespace MoonTools.ECS;
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internal class ComponentStorage : IDisposable
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public class ComponentStorage : IDisposable
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{
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internal readonly Dictionary<Entity, int> EntityIDToStorageIndex = new Dictionary<Entity, int>(16);
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internal readonly NativeArray Components;
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internal readonly NativeArray<Entity> EntityIDs;
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internal readonly TypeId TypeId;
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internal readonly int ElementSize;
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internal readonly NativeArray<Entity> DenseArray = new NativeArray<Entity>();
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internal readonly NativeArray<Entity> SparseArray = new NativeArray<Entity>();
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internal readonly NativeArray ElementArray;
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private bool IsDisposed;
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public ComponentStorage(TypeId typeId, int elementSize)
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public int ElementSize { get; private set; }
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public int Count => DenseArray.Count;
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public ComponentStorage(int elementSize)
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{
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for (var i = 0; i < 16; i += 1)
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{
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SparseArray.Append(Entity.Null); // sentinel value
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}
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ElementArray = new NativeArray(elementSize);
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ElementSize = elementSize;
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Components = new NativeArray(elementSize);
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EntityIDs = new NativeArray<Entity>();
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TypeId = typeId;
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}
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public bool Any()
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{
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return Components.Count > 0;
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}
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public bool Any() => DenseArray.Count > 0;
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public bool Has(Entity entity)
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public ref T Get<T>(Entity entity) where T : unmanaged
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{
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return EntityIDToStorageIndex.ContainsKey(entity);
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if (entity.ID >= ElementArray.Capacity)
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{
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throw new Exception("oh noes");
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}
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public ref T Get<T>(in Entity entity) where T : unmanaged
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{
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return ref Components.Get<T>(EntityIDToStorageIndex[entity]);
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return ref ElementArray.Get<T>(entity.ID);
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}
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public ref T GetFirst<T>() where T : unmanaged
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{
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#if DEBUG
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if (Components.Count == 0)
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if (DenseArray.Count == 0)
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{
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throw new IndexOutOfRangeException("Component storage is empty!");
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}
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#endif
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return ref Components.Get<T>(0);
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return ref ElementArray.Get<T>(DenseArray[0].ID);
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}
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// Returns true if the entity had this component.
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public bool Set<T>(in Entity entity, in T component) where T : unmanaged
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public bool Set<T>(Entity entity, T component) where T : unmanaged
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{
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if (EntityIDToStorageIndex.TryGetValue(entity, out var index))
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var newEntity = SparseArray[entity.ID] == Entity.Null;
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if (newEntity)
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{
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Components.Set(index, component);
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return true;
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// the entity is being added! let's do some record keeping
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var index = DenseArray.Count;
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DenseArray.Append(entity);
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if (entity.ID >= SparseArray.Count)
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{
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var oldCount = SparseArray.Count;
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SparseArray.ResizeTo(entity.ID + 1);
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for (var i = oldCount; i < SparseArray.Count; i += 1)
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{
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SparseArray.Append(Entity.Null); // sentinel value
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}
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else
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}
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SparseArray[entity.ID] = entity;
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// FIXME: something is not right here
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if (entity.ID >= ElementArray.Count)
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{
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EntityIDToStorageIndex[entity] = Components.Count;
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EntityIDs.Append(entity);
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Components.Append(component);
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return false;
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ElementArray.ResizeTo(entity.ID + 1);
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}
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}
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// Returns true if the entity had this component.
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public bool Remove(in Entity entity)
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{
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if (EntityIDToStorageIndex.TryGetValue(entity, out int index))
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{
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var lastElementIndex = Components.Count - 1;
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var lastEntity = EntityIDs[lastElementIndex];
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// move a component into the hole to maintain contiguous memory
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Components.Delete(index);
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EntityIDs.Delete(index);
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EntityIDToStorageIndex.Remove(entity);
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// update the index if it changed
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if (lastElementIndex != index)
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{
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EntityIDToStorageIndex[lastEntity] = index;
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ElementArray.Set(entity.ID, component);
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return !newEntity;
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}
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public bool Has(Entity entity)
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{
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return SparseArray[entity.ID] != Entity.Null;
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}
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public bool Remove(Entity entity)
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{
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if (Has(entity))
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{
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var denseIndex = SparseArray[entity.ID];
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var lastItem = DenseArray[DenseArray.Count - 1];
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DenseArray[denseIndex.ID] = lastItem;
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SparseArray[lastItem.ID] = denseIndex;
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SparseArray[entity.ID] = Entity.Null; // sentinel value
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DenseArray.RemoveLastElement();
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ElementArray.RemoveLastElement();
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return true;
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}
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@ -93,26 +101,29 @@ internal class ComponentStorage : IDisposable
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public void Clear()
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{
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Components.Clear();
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EntityIDs.Clear();
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EntityIDToStorageIndex.Clear();
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DenseArray.Clear();
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ElementArray.Clear();
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for (var i = 0; i < SparseArray.Count; i += 1)
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{
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SparseArray[i] = Entity.Null;
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}
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}
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public Entity FirstEntity()
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{
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#if DEBUG
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if (EntityIDs.Count == 0)
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if (DenseArray.Count == 0)
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{
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throw new IndexOutOfRangeException("Component storage is empty!");
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}
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#endif
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return EntityIDs[0];
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return DenseArray[0];
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}
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#if DEBUG
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internal IEnumerable<Entity> Debug_GetEntities()
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internal Span<Entity> Debug_GetEntities()
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{
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return EntityIDToStorageIndex.Keys;
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return DenseArray.ToSpan();
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}
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#endif
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@ -120,19 +131,17 @@ internal class ComponentStorage : IDisposable
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{
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if (!IsDisposed)
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{
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Components.Dispose();
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EntityIDs.Dispose();
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if (disposing)
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{
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DenseArray.Dispose();
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SparseArray.Dispose();
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ElementArray.Dispose();
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}
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IsDisposed = true;
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}
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}
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// ~ComponentStorage()
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// {
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// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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// Dispose(disposing: false);
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// }
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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@ -11,7 +11,7 @@ public abstract class DebugSystem : System
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protected DebugSystem(World world) : base(world) { }
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protected World.ComponentTypeEnumerator Debug_GetAllComponentTypes(Entity entity) => World.Debug_GetAllComponentTypes(entity);
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protected IEnumerable<Entity> Debug_GetEntities(Type componentType) => World.Debug_GetEntities(componentType);
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protected Span<Entity> Debug_GetEntities(Type componentType) => World.Debug_GetEntities(componentType);
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protected IEnumerable<Type> Debug_SearchComponentType(string typeString) => World.Debug_SearchComponentType(typeString);
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}
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#endif
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@ -1,3 +1,6 @@
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namespace MoonTools.ECS;
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public readonly record struct Entity(uint ID);
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public readonly record struct Entity(int ID)
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{
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public static readonly Entity Null = new Entity(int.MaxValue);
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}
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@ -5,12 +5,12 @@ namespace MoonTools.ECS;
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internal class IdAssigner : IDisposable
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{
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uint Next;
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NativeArray<uint> AvailableIds = new NativeArray<uint>();
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int Next = 0;
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NativeArray<int> AvailableIds = new NativeArray<int>();
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private bool IsDisposed;
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public uint Assign()
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public int Assign()
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{
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if (AvailableIds.TryPop(out var id))
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{
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@ -22,7 +22,7 @@ internal class IdAssigner : IDisposable
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return id;
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}
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public void Unassign(uint id)
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public void Unassign(int id)
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{
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AvailableIds.Append(id);
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}
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@ -46,13 +46,6 @@ internal class IdAssigner : IDisposable
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}
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}
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// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
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// ~IdAssigner()
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// {
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// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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// Dispose(disposing: false);
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// }
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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@ -206,34 +206,31 @@ public class Snapshot : IDisposable
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private class ComponentSnapshot : IDisposable
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{
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private readonly NativeArray Components;
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private readonly NativeArray<Entity> EntityIDs;
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private readonly NativeArray<Entity> DenseArray = new NativeArray<Entity>();
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private readonly NativeArray<Entity> SparseArray = new NativeArray<Entity>();
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private readonly NativeArray ElementArray;
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private bool IsDisposed;
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public ComponentSnapshot(int elementSize)
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{
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Components = new NativeArray(elementSize);
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EntityIDs = new NativeArray<Entity>();
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ElementArray = new NativeArray(elementSize);
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DenseArray = new NativeArray<Entity>(elementSize);
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SparseArray = new NativeArray<Entity>(elementSize);
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}
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public void Take(ComponentStorage componentStorage)
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{
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componentStorage.Components.CopyAllTo(Components);
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componentStorage.EntityIDs.CopyTo(EntityIDs);
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componentStorage.DenseArray.CopyTo(DenseArray);
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componentStorage.SparseArray.CopyTo(SparseArray);
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componentStorage.ElementArray.CopyAllTo(ElementArray);
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}
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public void Restore(ComponentStorage componentStorage)
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{
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Components.CopyAllTo(componentStorage.Components);
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EntityIDs.CopyTo(componentStorage.EntityIDs);
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componentStorage.EntityIDToStorageIndex.Clear();
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for (int i = 0; i < EntityIDs.Count; i += 1)
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{
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var entityID = EntityIDs[i];
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componentStorage.EntityIDToStorageIndex[entityID] = i;
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}
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DenseArray.CopyTo(componentStorage.DenseArray);
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SparseArray.CopyTo(componentStorage.SparseArray);
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ElementArray.CopyAllTo(componentStorage.ElementArray);
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}
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protected virtual void Dispose(bool disposing)
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@ -242,8 +239,9 @@ public class Snapshot : IDisposable
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{
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if (disposing)
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{
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Components.Dispose();
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EntityIDs.Dispose();
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DenseArray.Dispose();
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SparseArray.Dispose();
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ElementArray.Dispose();
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}
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IsDisposed = true;
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18
src/World.cs
18
src/World.cs
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@ -51,8 +51,7 @@ public class World : IDisposable
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// add missing storages, it's possible for there to be multiples in multi-world scenarios
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for (var i = ComponentIndex.Count; i <= typeId; i += 1)
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{
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var missingTypeId = new TypeId((uint) i);
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var componentStorage = new ComponentStorage(missingTypeId, ComponentTypeElementSizes[i]);
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var componentStorage = new ComponentStorage(ComponentTypeElementSizes[i]);
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ComponentIndex.Add(componentStorage);
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ComponentTypeToFilter.Add(new List<Filter>());
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}
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@ -149,8 +148,7 @@ public class World : IDisposable
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public bool Has<T>(in Entity entity) where T : unmanaged
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{
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var storage = GetComponentStorage<T>();
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return storage.Has(entity);
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return EntityComponentIndex[entity].Contains(new TypeId(ComponentTypeIdAssigner<T>.Id));
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}
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internal bool Has(in Entity entity, in TypeId typeId)
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@ -185,12 +183,13 @@ public class World : IDisposable
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public void Set<T>(in Entity entity, in T component) where T : unmanaged
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{
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var componentStorage = GetComponentStorage<T>();
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var typeId = new TypeId(ComponentTypeIdAssigner<T>.Id);
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if (!componentStorage.Set(entity, component))
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{
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EntityComponentIndex[entity].Add(componentStorage.TypeId);
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EntityComponentIndex[entity].Add(typeId);
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foreach (var filter in ComponentTypeToFilter[componentStorage.TypeId])
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foreach (var filter in ComponentTypeToFilter[typeId])
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{
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filter.Check(entity);
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}
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@ -200,12 +199,13 @@ public class World : IDisposable
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public void Remove<T>(in Entity entity) where T : unmanaged
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{
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var componentStorage = GetComponentStorage<T>();
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var typeId = new TypeId(ComponentTypeIdAssigner<T>.Id);
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if (componentStorage.Remove(entity))
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{
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EntityComponentIndex[entity].Remove(componentStorage.TypeId);
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EntityComponentIndex[entity].Remove(typeId);
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foreach (var filter in ComponentTypeToFilter[componentStorage.TypeId])
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foreach (var filter in ComponentTypeToFilter[typeId])
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{
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filter.Check(entity);
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}
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@ -391,7 +391,7 @@ public class World : IDisposable
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return new ComponentTypeEnumerator(this, EntityComponentIndex[entity]);
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}
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public IEnumerable<Entity> Debug_GetEntities(Type componentType)
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public Span<Entity> Debug_GetEntities(Type componentType)
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{
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var storage = ComponentIndex[ComponentTypeToId[componentType]];
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return storage.Debug_GetEntities();
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