MoonTools.ECS/src/IdAssigner.cs

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using System;
using MoonTools.ECS.Collections;
namespace MoonTools.ECS;
internal class IdAssigner : IDisposable
{
uint Next;
NativeArray<uint> AvailableIds = new NativeArray<uint>();
private bool IsDisposed;
public uint Assign()
{
if (AvailableIds.TryPop(out var id))
{
return id;
}
id = Next;
Next += 1;
return id;
}
public void Unassign(uint id)
{
AvailableIds.Append(id);
}
public void CopyTo(IdAssigner other)
{
AvailableIds.CopyTo(other.AvailableIds);
other.Next = Next;
}
protected virtual void Dispose(bool disposing)
{
if (!IsDisposed)
{
if (disposing)
{
AvailableIds.Dispose();
}
IsDisposed = true;
}
}
// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
// ~IdAssigner()
// {
// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
// Dispose(disposing: false);
// }
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}