MoonTools.ECS/src/IdAssigner.cs

63 lines
1.1 KiB
C#
Raw Normal View History

2023-11-20 23:11:17 +00:00
using System;
2023-11-03 19:40:26 +00:00
using MoonTools.ECS.Collections;
namespace MoonTools.ECS;
2023-11-20 23:11:17 +00:00
internal class IdAssigner : IDisposable
2023-11-03 19:40:26 +00:00
{
uint Next;
NativeArray<uint> AvailableIds = new NativeArray<uint>();
2023-11-20 23:11:17 +00:00
private bool IsDisposed;
public uint Assign()
2023-11-03 19:40:26 +00:00
{
if (AvailableIds.TryPop(out var id))
2023-11-03 19:40:26 +00:00
{
2023-11-08 01:46:44 +00:00
return id;
2023-11-03 19:40:26 +00:00
}
2023-11-08 01:46:44 +00:00
id = Next;
Next += 1;
2023-11-03 19:40:26 +00:00
return id;
}
public void Unassign(uint id)
{
AvailableIds.Append(id);
}
public void CopyTo(IdAssigner other)
{
AvailableIds.CopyTo(other.AvailableIds);
other.Next = Next;
}
2023-11-20 23:11:17 +00:00
protected virtual void Dispose(bool disposing)
{
if (!IsDisposed)
{
if (disposing)
{
AvailableIds.Dispose();
}
IsDisposed = true;
}
}
// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
// ~IdAssigner()
// {
// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
// Dispose(disposing: false);
// }
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
2023-11-03 19:40:26 +00:00
}