MoonTools.Curve/Curve/CubicBezierCurve3D.cs

138 lines
5.4 KiB
C#

using System.Numerics;
namespace MoonTools.Core.Curve
{
/// <summary>
/// A 3-dimensional Bezier curve defined by 4 points.
/// </summary>
public struct CubicBezierCurve3D
{
/// <summary>
/// The start point.
/// </summary>
public Vector3 p0;
/// <summary>
/// The first control point.
/// </summary>
public Vector3 p1;
/// <summary>
/// The second control point.
/// </summary>
public Vector3 p2;
/// <summary>
/// The end point.
/// </summary>
public Vector3 p3;
/// <param name="p0">The start point.</param>
/// <param name="p1">The first control point.</param>
/// <param name="p2">The second control point.</param>
/// <param name="p3">The end point.</param>
public CubicBezierCurve3D(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3)
{
this.p0 = p0;
this.p1 = p1;
this.p2 = p2;
this.p3 = p3;
}
/// <summary>
/// Returns the curve coordinate given by t.
/// </summary>
/// <param name="t">A value between 0 and 1.</param>
public Vector3 Point(float t) => Point(p0, p1, p2, p3, t);
/// <summary>
/// Returns the curve coordinate given by a normalized time value.
/// </summary>
/// <param name="t"></param>
/// <param name="startTime"></param>
/// <param name="endTime"></param>
public Vector3 Point(float t, float startTime, float endTime) => Point(p0, p1, p2, p3, t, startTime, endTime);
/// <summary>
/// Returns the instantaneous velocity on the curve given by t.
/// </summary>
/// <param name="t">A value between 0 and 1.</param>
public Vector3 Velocity(float t) => Velocity(p0, p1, p2, p3, t);
/// <summary>
/// Returns the instantaneous velocity on the curve given by a normalized time value.
/// </summary>
/// <param name="t">A value between 0 and 1.</param>
/// <param name="startTime"></param>
/// <param name="endTime"></param>
public Vector3 Velocity(float t, float startTime, float endTime) => Velocity(p0, p1, p2, p3, t, startTime, endTime);
/// <summary>
/// Returns the curve coordinate given by 4 points and a time value.
/// </summary>
/// <param name="p0">The start point.</param>
/// <param name="p1">The first control point.</param>
/// <param name="p2">The second control point.</param>
/// <param name="p3">The end point.</param>
/// <param name="t">A value between 0 and 1.</param>
public static Vector3 Point(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t)
{
ArgumentChecker.CheckT(t);
return (1f - t) * (1f - t) * (1f - t) * p0 +
3f * (1f - t) * (1f - t) * t * p1 +
3f * (1f - t) * t * t * p2 +
t * t * t * p3;
}
/// <summary>
/// Returns the curve coordinate given by 4 points and a normalized time value.
/// </summary>
/// <param name="p0">The start point.</param>
/// <param name="p1">The first control point.</param>
/// <param name="p2">The second control point.</param>
/// <param name="p3">The end point.</param>
/// <param name="t">A value between startTime and endTime.</param>
/// <param name="startTime"></param>
/// <param name="endTime"></param>
public static Vector3 Point(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t, float startTime, float endTime)
{
ArgumentChecker.CheckT(t, startTime, endTime);
return Point(p0, p1, p2, p3, TimeHelper.Normalized(t, startTime, endTime));
}
/// <summary>
/// Returns the instantaneous velocity given by 4 points and a time value.
/// </summary>
/// <param name="p0">The start point.</param>
/// <param name="p1">The first control point.</param>
/// <param name="p2">The second control point.</param>
/// <param name="p3">The end point.</param>
/// <param name="t">A value between 0 and 1.</param>
public static Vector3 Velocity(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t)
{
ArgumentChecker.CheckT(t);
return 3f * (1f - t) * (1f - t) * (p1 - p0) +
6f * (1f - t) * t * (p2 - p1) +
3f * t * t * (p3 - p2);
}
/// <summary>
/// Returns the instantaneous velocity given by 4 points and a normalized time value.
/// </summary>
/// <param name="p0">The start point.</param>
/// <param name="p1">The first control point.</param>
/// <param name="p2">The second control point.</param>
/// <param name="p3">The end point.</param>
/// <param name="t">A value between startTime and endTime.</param>
/// <param name="startTime"></param>
/// <param name="endTime"></param>
/// <returns></returns>
public static Vector3 Velocity(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t, float startTime, float endTime)
{
ArgumentChecker.CheckT(t, startTime, endTime);
return Velocity(p0, p1, p2, p3, TimeHelper.Normalized(t, startTime, endTime));
}
}
}